We now copy the led buffer for each assembly once per layer that has an active animation in it. The animations edit these temporary buffers, which are then blended together after all layers have created buffers, for each assembly. |
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.. | ||
foldhaus_panel_animation_timeline.h | ||
foldhaus_panel_dmx_view.h | ||
foldhaus_panel_hierarchy.h | ||
foldhaus_panel_node_graph.h | ||
foldhaus_panel_profiler.h | ||
foldhaus_panel_sculpture_view.h |