Lumenarium/src/app/editor/panels/foldhaus_panel_file_view.h

200 lines
6.7 KiB
C

//
// File: foldhaus_panel_file_view.h
// Author: Peter Slattery
// Creation Date: 2020-03-08
//
#ifndef FOLDHAUS_PANEL_FILE_VIEW_H
enum file_view_mode
{
FileViewMode_Load,
FileViewMode_Save,
};
struct file_view_state
{
file_view_mode Mode;
gs_string WorkingDirectory;
gs_string DisplayDirectory;
gs_memory_arena FileNamesArena;
gs_file_info_array FileNames;
gs_file_info SelectedFile;
};
internal void
FileView_SetMode(panel* Panel, file_view_mode Mode)
{
file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
FileViewState->Mode = Mode;
}
internal void
FileView_Exit_(panel* FileViewPanel, app_state* State, context Context)
{
// TODO(pjs): Free State->FileNamesArena
Assert(FileViewPanel->IsModalOverrideFor != 0);
panel* ReturnTo = FileViewPanel->IsModalOverrideFor;
if (ReturnTo->ModalOverrideCB)
{
ReturnTo->ModalOverrideCB(FileViewPanel, State, Context);
}
Panel_PopModalOverride(ReturnTo, &State->PanelSystem);
}
global input_command* FileView_Commands = 0;
s32 FileView_CommandsCount = 0;
internal void
FileView_UpdateWorkingDirectory(gs_const_string WorkingDirectory, file_view_state* State, context Context)
{
// NOTE(pjs): make sure we're only passing valid directory paths to the
// function
char LastChar = WorkingDirectory.Str[WorkingDirectory.Length - 1];
Assert(LastChar == '\\' || LastChar == '/');
ClearArena(&State->FileNamesArena);
gs_string SanitizedDir = PushString(Context.ThreadContext.Transient, WorkingDirectory.Length + 2);
SanitizePath(WorkingDirectory, &SanitizedDir, Context.ThreadContext.Transient);
if (SanitizedDir.Str[SanitizedDir.Length - 1] != '\\')
{
AppendPrintF(&SanitizedDir, "\\");
}
gs_const_string SanitizedDisplayDir = SanitizedDir.ConstString;
gs_file_info NewWorkingDir = GetFileInfo(Context.ThreadContext.FileHandler, SanitizedDir.ConstString);
if (NewWorkingDir.IsDirectory)
{
AppendPrintF(&SanitizedDir, "*");
NullTerminate(&SanitizedDir);
State->FileNames = EnumerateDirectory(Context.ThreadContext.FileHandler, &State->FileNamesArena, SanitizedDir.ConstString, EnumerateDirectory_IncludeDirectories);
// NOTE(pjs): we might be printing from State->WorkingDirectory to State->WorkingDirectory
// in some cases. Shouldn't be a problem but it is unnecessary
PrintF(&State->WorkingDirectory, "%S", SanitizedDir.ConstString);
PrintF(&State->DisplayDirectory, "%S", SanitizedDisplayDir);
}
}
GSMetaTag(panel_init);
GSMetaTag(panel_type_file_view);
internal void
FileView_Init(panel* Panel, app_state* State, context Context)
{
// TODO: :FreePanelMemory
file_view_state* FileViewState = PushStruct(&State->Permanent, file_view_state);
Panel->StateMemory = StructToData(FileViewState, file_view_state);
FileViewState->FileNamesArena = CreateMemoryArena(Context.ThreadContext.Allocator, "File View - File Names Arena");
// TODO(pjs): this shouldn't be stored in permanent
FileViewState->DisplayDirectory = PushString(&State->Permanent, 1024);
FileViewState->WorkingDirectory = PushString(&State->Permanent, 1024);
FileView_UpdateWorkingDirectory(ConstString(".\\"), FileViewState, Context);
}
GSMetaTag(panel_cleanup);
GSMetaTag(panel_type_file_view);
internal void
FileView_Cleanup(panel* Panel, app_state* State)
{
}
GSMetaTag(panel_render);
GSMetaTag(panel_type_file_view);
internal void
FileView_Render(panel* Panel, rect2 PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context)
{
file_view_state* FileViewState = Panel_GetStateStruct(Panel, file_view_state);
ui_PushLayout(&State->Interface, PanelBounds, LayoutDirection_TopDown, MakeString("FileView Layout"));
{
ui_BeginRow(&State->Interface, 3);
{
if (FileViewState->Mode == FileViewMode_Save)
{
if (ui_Button(&State->Interface, MakeString("Save")))
{
if (!FileViewState->SelectedFile.Path.Str)
{
FileViewState->SelectedFile.Path = FileViewState->DisplayDirectory.ConstString;
}
FileView_Exit_(Panel, State, Context);
}
}
if (ui_Button(&State->Interface, MakeString("Exit")))
{
FileView_Exit_(Panel, State, Context);
}
}
ui_EndRow(&State->Interface);
// Header
if (ui_TextEntry(&State->Interface, MakeString("pwd"), &FileViewState->DisplayDirectory))
{
// if last character is a slash, update pwd, and clear the filter string
// otherwise update the filter string
gs_string Pwd = FileViewState->DisplayDirectory;
char LastChar = Pwd.Str[Pwd.Length - 1];
if (LastChar == '\\' || LastChar == '/')
{
FileView_UpdateWorkingDirectory(Pwd.ConstString, FileViewState, Context);
}
else
{
}
}
// File Display
ui_BeginList(&State->Interface, MakeString("Files"), 10, FileViewState->FileNames.Count);
for (u32 i = 0; i < FileViewState->FileNames.Count; i++)
{
gs_file_info File = FileViewState->FileNames.Values[i];
u32 LastSlashIndex = FindLast(File.Path, File.Path.Length - 2, '\\');
gs_const_string FileName = Substring(File.Path, LastSlashIndex + 1, File.Path.Length);
gs_string PathString = PushString(State->Transient, FileName.Length);
PrintF(&PathString, "%S", FileName);
if (ui_LayoutListButton(&State->Interface, PathString, i))
{
if (File.IsDirectory)
{
FileView_UpdateWorkingDirectory(File.Path, FileViewState, Context);
}
else
{
FileViewState->SelectedFile = File;
switch (FileViewState->Mode)
{
case FileViewMode_Load:
{
FileView_Exit_(Panel, State, Context);
} break;
case FileViewMode_Save:
{
} break;
}
}
}
}
ui_EndList(&State->Interface);
}
ui_PopLayout(&State->Interface, MakeString("FileView Layout"));
}
#define FOLDHAUS_PANEL_FILE_VIEW_H
#endif // FOLDHAUS_PANEL_FILE_VIEW_H