66 lines
1.2 KiB
C
66 lines
1.2 KiB
C
/* date = March 22nd 2022 2:29 am */
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#ifndef LUMENARIUM_FIRST_H
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#define LUMENARIUM_FIRST_H
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typedef struct App_State App_State;
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// Environment
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#include "lumenarium_memory.cpp"
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#include "lumenarium_string.cpp"
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#include "lumenarium_input.cpp"
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// Engine
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#include "engine/lumenarium_engine_assembly.h"
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// Editor
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#include "editor/lumenarium_editor_renderer.h"
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#include "editor/lumenarium_editor.h"
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//////////////////////////////////////////////
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// Lumenarium Runtime Environment
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global Allocator* permanent;
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global Allocator* scratch; // gets reset at frame boundaries
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#if defined(DEBUG)
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# include "lumenarium_tests.cpp"
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#else
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# define run_tests()
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#endif
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//////////////////////////////////////////////
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// Lumenarium State
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typedef b32 App_State_Flags;
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enum
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{
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AppState_None = 0,
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AppState_IsRunning = 1,
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AppState_RunEditor = 2,
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};
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struct App_Init_Desc
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{
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u32 assembly_cap;
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};
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struct App_State
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{
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App_State_Flags flags;
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Input_State input_state;
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Assembly_Array assemblies;
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Editor* editor;
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};
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#include "engine/lumenarium_engine_assembly.cpp"
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#include "engine/lumenarium_engine.cpp"
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#include "editor/lumenarium_editor_renderer.cpp"
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#include "editor/lumenarium_editor.cpp"
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#endif //LUMENARIUM_FIRST_H
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