701 lines
25 KiB
C
701 lines
25 KiB
C
enum string_alignment
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{
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Align_Left,
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Align_Center,
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Align_Right,
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};
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internal void
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DrawCharacter_ (render_quad_batch_constructor* BatchConstructor, r32 MinX, r32 MinY, codepoint_bitmap CodepointInfo, v4 Color)
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{
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s32 AlignedMinX = (s32)(MinX);
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s32 AlignedMinY = (s32)(MinY);
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s32 AlignedMaxX = AlignedMinX + (CodepointInfo.Width);
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s32 AlignedMaxY = AlignedMinY + (CodepointInfo.Height);
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PushQuad2DOnBatch(BatchConstructor,
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v2{(r32)AlignedMinX, (r32)AlignedMinY}, v2{(r32)AlignedMaxX, (r32)AlignedMinY},
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v2{(r32)AlignedMaxX, (r32)AlignedMaxY}, v2{(r32)AlignedMinX, (r32)AlignedMaxY},
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CodepointInfo.UVMin, CodepointInfo.UVMax,
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Color);
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}
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internal v2
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DrawCharacterLeftAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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// NOTE(Peter):
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r32 MinX = Position.x + CodepointInfo.XOffset;
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r32 MinY = Position.y + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x + CodepointInfo.Width, Position.y};
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return PointAfterCharacter;
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}
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internal v2
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DrawCharacterRightAligned (render_quad_batch_constructor* BatchConstructor, char C, bitmap_font Font, v2 Position, v4 Color)
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{
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s32 GlyphDataIndex = GetIndexForCodepoint(Font, C);
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codepoint_bitmap CodepointInfo = Font.CodepointValues[GlyphDataIndex];
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// NOTE(Peter):
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r32 MinX = Position.x - (CodepointInfo.XOffset + CodepointInfo.Width);
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r32 MinY = Position.y + CodepointInfo.YOffset + CodepointInfo.YOffset;
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DrawCharacter_(BatchConstructor, MinX, MinY, CodepointInfo, Color);
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// NOTE(Peter):
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v2 PointAfterCharacter = v2{Position.x-(CodepointInfo.Width + CodepointInfo.XOffset), Position.y};
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return PointAfterCharacter;
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}
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internal v2
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DrawStringLeftAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = String;
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for (s32 i = 0; i < Length; i++)
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{
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v2 PositionAfterCharacter = DrawCharacterLeftAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C++;
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}
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return RegisterPosition;
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}
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internal v2
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DrawStringRightAligned (render_quad_batch_constructor* BatchConstructor, char* String, s32 Length, v2 InitialRegisterPosition, bitmap_font* Font, v4 Color)
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{
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v2 RegisterPosition = InitialRegisterPosition;
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char* C = String + Length - 1;
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for (s32 i = Length - 1; i >= 0; i--)
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{
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v2 PositionAfterCharacter = DrawCharacterRightAligned(BatchConstructor, *C, *Font, RegisterPosition, Color);
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RegisterPosition.x = PositionAfterCharacter.x;
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C--;
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}
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return RegisterPosition;
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}
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internal v2
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DrawString (render_command_buffer* RenderBuffer, string String, bitmap_font* Font, v2 Position, v4 Color, string_alignment Alignment = Align_Left)
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{
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DEBUG_TRACK_FUNCTION;
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v2 LowerRight = Position;
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render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer, String.Length,
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Font->BitmapMemory,
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Font->BitmapTextureHandle,
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Font->BitmapWidth,
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Font->BitmapHeight,
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Font->BitmapBytesPerPixel,
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Font->BitmapStride);
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v2 RegisterPosition = Position;
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if (Alignment == Align_Left)
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{
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory, String.Length,
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RegisterPosition, Font, Color);
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}
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else if (Alignment == Align_Right)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory, String.Length,
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RegisterPosition, Font, Color);
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}
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else
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{
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InvalidCodePath;
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}
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LowerRight.x = RegisterPosition.x;
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return LowerRight;
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}
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internal void
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DrawCursor (render_quad_batch_constructor* BatchConstructor, v2 Position, v4 Color, bitmap_font Font)
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{
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v2 Min = Position;
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v2 Max = Position + v2{(r32)Font.MaxCharWidth, (r32)(Font.Ascent + Font.Descent)};
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PushQuad2DOnBatch(BatchConstructor, Min, Max, Color);
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}
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internal v2
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DrawStringWithCursor (render_command_buffer* RenderBuffer, string String, s32 CursorPosition, bitmap_font* Font, v2 Position, v4 Color, v4 CursorColor, string_alignment Alignment = Align_Left)
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{
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DEBUG_TRACK_FUNCTION;
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v2 LowerRight = Position;
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// NOTE(Peter): We push this on first so that the cursor will be drawn underneath any character it may overlap with
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render_quad_batch_constructor CursorBatch = PushRenderQuad2DBatch(RenderBuffer, 1);
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render_quad_batch_constructor BatchConstructor = PushRenderTexture2DBatch(RenderBuffer, String.Length,
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Font->BitmapMemory,
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Font->BitmapTextureHandle,
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Font->BitmapWidth,
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Font->BitmapHeight,
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Font->BitmapBytesPerPixel,
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Font->BitmapStride);
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v2 RegisterPosition = Position;
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if (Alignment == Align_Left)
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{
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory, CursorPosition,
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RegisterPosition, Font, Color);
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
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if (String.Length - CursorPosition > 0)
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{
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RegisterPosition = DrawStringLeftAligned(&BatchConstructor,
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String.Memory + CursorPosition,
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String.Length - CursorPosition,
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RegisterPosition, Font, Color);
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}
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}
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else if (Alignment == Align_Right)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory, CursorPosition,
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RegisterPosition, Font, Color);
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DrawCursor(&CursorBatch, RegisterPosition, GreenV4, *Font);
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if (String.Length - CursorPosition > 0)
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{
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RegisterPosition = DrawStringRightAligned(&BatchConstructor,
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String.Memory + CursorPosition,
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String.Length - CursorPosition,
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RegisterPosition, Font, Color);
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}
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}
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else
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{
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InvalidCodePath;
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}
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LowerRight.x = RegisterPosition.x;
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return LowerRight;
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}
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struct interface_config
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{
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v4 PanelBGColors[4];
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v4 ButtonColor_Inactive, ButtonColor_Active, ButtonColor_Selected;
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v4 TextColor;
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bitmap_font* Font;
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r32 FontSize;
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v2 Margin;
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};
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struct button_result
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{
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b32 Pressed;
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r32 Advance;
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};
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internal button_result
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EvaluateButton (render_command_buffer* RenderBuffer,
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v2 Min, v2 Max, v2 Margin, string Label,
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v4 IdleBGColor, v4 HotBGColor, v4 IdleTextColor, v4 HotTextColor,
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bitmap_font* Font, mouse_state Mouse)
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{
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button_result Result = {};
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Result.Pressed = false;
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v4 BGColor = IdleBGColor;
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v4 TextColor = IdleTextColor;
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if (PointIsInRange(Mouse.Pos, Min, Max))
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{
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState))
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{
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Result.Pressed = true;
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}
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else
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{
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BGColor = HotBGColor;
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TextColor = HotTextColor;
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}
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}
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PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
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DrawString(RenderBuffer, Label, Font, Min + Margin, TextColor);
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Result.Advance = (Max.y - Min.y) + Margin.y;
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return Result;
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}
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internal button_result
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EvaluateButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config, mouse_state Mouse)
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{
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button_result Result = EvaluateButton(RenderBuffer,
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Min, Max, Config.Margin, Label,
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Config.ButtonColor_Inactive, Config.ButtonColor_Active,
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Config.TextColor, Config.TextColor,
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Config.Font, Mouse);
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return Result;
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}
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internal button_result
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EvaluateSelectableButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config, mouse_state Mouse, b32 Selected)
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{
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v4 BGColor = Config.ButtonColor_Inactive;
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if (Selected)
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{
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BGColor = Config.ButtonColor_Selected;
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}
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button_result Result = EvaluateButton(RenderBuffer,
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Min, Max, Config.Margin, Label,
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Config.ButtonColor_Inactive, Config.ButtonColor_Active,
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Config.TextColor, Config.TextColor,
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Config.Font, Mouse);
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return Result;
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}
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struct multi_option_label_result
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{
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b32 Pressed;
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s32 IndexPressed;
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r32 Advance;
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};
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internal multi_option_label_result
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EvaluateMultiOptionLabel (render_command_buffer* RenderBuffer,
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v2 Min, v2 Max, string Label, string Options[],
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interface_config Config, mouse_state Mouse)
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{
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multi_option_label_result Result = {};
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Result.Pressed = false;
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DrawString(RenderBuffer, Label, Config.Font, Min + Config.Margin, Config.TextColor);
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r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
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v2 ButtonDim = v2{ButtonSide, ButtonSide};
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v2 ButtonPos = Max - (ButtonDim + Config.Margin);
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for (s32 b = 0; b < sizeof(Options) / sizeof(Options[0]); b++)
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{
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button_result Button = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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Options[b], Config, Mouse);
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if (Button.Pressed)
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{
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Result.Pressed = true;
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Result.IndexPressed = b;
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}
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}
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Result.Advance = (Max.y - Min.y) + Config.Margin.y;
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return Result;
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}
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// NOTE(Peter): returns IndexPressed = -1 if the button itself is pressed, as opposed
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// to one of its options
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internal multi_option_label_result
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EvaluateMultiOptionButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Text, string Options[], b32 Selected,
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interface_config Config, mouse_state Mouse)
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{
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multi_option_label_result Result = {};
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Result.Pressed = false;
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s32 OptionsCount = sizeof(Options) / sizeof(Options[0]);
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r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
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v2 ButtonDim = v2{ButtonSide, ButtonSide};
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v2 FirstButtonPos = Max - ((ButtonDim + Config.Margin) * OptionsCount);
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v2 NewMax = v2{FirstButtonPos.x - Config.Margin.x, Max.y};
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button_result MainButton = EvaluateSelectableButton(RenderBuffer, Min, NewMax, Text, Config, Mouse, Selected);
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if (MainButton.Pressed)
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{
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Result.Pressed = true;
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Result.IndexPressed = -1;
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}
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v2 ButtonPos = Max - (ButtonDim + Config.Margin);
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for (s32 b = 0; b < OptionsCount; b++)
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{
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button_result Button = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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Options[b], Config, Mouse);
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if (Button.Pressed)
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{
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Result.Pressed = true;
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Result.IndexPressed = b;
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}
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}
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Result.Advance = (Max.y - Min.y) + Config.Margin.y;
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return Result;
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}
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struct slider_result
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{
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r32 Percent;
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r32 Advance;
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};
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internal slider_result
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EvaluateSlider (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, r32 Percent, interface_config Config, mouse_state Mouse)
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{
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slider_result Result = {};
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v4 BGColor = Config.ButtonColor_Inactive;
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v4 FillColor = Config.ButtonColor_Selected;
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r32 DisplayPercent = Percent;
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if (PointIsInRange(Mouse.Pos, Min, Max))
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{
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BGColor = Config.ButtonColor_Active;
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}
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if (MouseButtonTransitionedDown(Mouse.LeftButtonState))
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{
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if (PointIsInRange(Mouse.DownPos, Min, Max))
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{
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r32 TempFillPercent = (Mouse.Pos.y - Min.y) / (Max.y - Min.y);
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DisplayPercent = GSClamp(0.0f, TempFillPercent, 1.0f);
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}
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}
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r32 FillHeight = ((Max.y - Min.y) - 4) * DisplayPercent;
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PushRenderQuad2D(RenderBuffer, Min, Max, BGColor);
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PushRenderQuad2D(RenderBuffer, Min + v2{2, 2}, v2{Max.x - 2, Min.y + 2 + FillHeight}, FillColor);
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// TODO(Peter): display the actual value of the slider
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DrawString(RenderBuffer, Label, Config.Font, Min, Config.TextColor);
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Result.Percent = DisplayPercent;
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Result.Advance = (Max.y - Min.y) + Config.Margin.y;
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return Result;
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}
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struct panel_result
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{
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s32 Depth;
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v2 NextPanelMin;
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v2 ChildMin, ChildMax;
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};
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internal panel_result
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, s32 Depth, interface_config Config)
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{
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panel_result Result = {};
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Result.Depth = Depth;
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Result.ChildMin = Min + Config.Margin;
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Result.ChildMax = Max - Config.Margin;
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Result.NextPanelMin = v2{Max.x, Min.y};
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v4 BG = Config.PanelBGColors[Depth];
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PushRenderQuad2D(RenderBuffer, Min, Max, BG);
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return Result;
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}
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internal panel_result
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, s32 Depth, interface_config Config)
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{
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Depth, Config);
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v2 TextPos = v2{
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Min.x + Config.Margin.x,
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Max.y - ((r32)NewLineYOffset(*Config.Font) + Config.Margin.y)
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};
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DrawString(RenderBuffer, Label, Config.Font, TextPos, Config.TextColor);
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Result.ChildMax = v2{Max.x, TextPos.y} - Config.Margin;
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return Result;
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}
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internal panel_result
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EvaluatePanel(render_command_buffer* RenderBuffer, panel_result* ParentPanel, r32 Height, string Title, interface_config Config)
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{
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v2 Min = v2{ParentPanel->ChildMin.x, ParentPanel->ChildMax.y - Height};
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v2 Max = ParentPanel->ChildMax;
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Title, ParentPanel->Depth + 1, Config);
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ParentPanel->ChildMax.y = Min.y - Config.Margin.y;
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return Result;
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}
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enum selection_state
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{
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Selection_None,
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Selection_Selected,
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Selection_Deselected,
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};
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struct scroll_list_result
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{
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s32 IndexSelected;
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s32 StartIndex;
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selection_state Selection;
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};
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internal scroll_list_result
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DrawOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
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string* Options, s32 OptionsCount,
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s32 Start, interface_config Config, mouse_state Mouse)
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{
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scroll_list_result Result = {};
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Result.IndexSelected = -1;
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Result.StartIndex = Start;
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Result.Selection = Selection_None;
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r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y);
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r32 OptionOffset = OptionHeight + Config.Margin.y;
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s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
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OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
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v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
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v2 ButtonMax = v2{Max.x, Max.y};
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string* OptionCursor = Options + Start;
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for (s32 i = 0; i < OptionsToDisplay; i++)
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{
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button_result Button = EvaluateButton(RenderBuffer, ButtonMin, ButtonMax,
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*OptionCursor,
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Config, Mouse);
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if (Button.Pressed)
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{
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Result.IndexSelected = Start + i;
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Result.Selection = Selection_Selected;
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}
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OptionCursor++;
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ButtonMin.y -= OptionOffset;
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ButtonMax.y -= OptionOffset;
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}
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r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
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string DownArrowString = MakeStringLiteral(" v ");
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string UpArrowString = MakeStringLiteral(" ^ ");
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button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
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DownArrowString, Config, Mouse);
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button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
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v2{Max.x, Min.y + OptionHeight},
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UpArrowString, Config, Mouse);
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if (Down.Pressed)
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{
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Result.StartIndex += 1;
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}
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if (Up.Pressed)
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{
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Result.StartIndex -= 1;
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}
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Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
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return Result;
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}
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internal scroll_list_result
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DrawSelectableOptionsList(render_command_buffer* RenderBuffer, v2 Min, v2 Max,
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string* Options, s32 OptionsCount,
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s32 Start, s32 Selected, interface_config Config, mouse_state Mouse)
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{
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scroll_list_result Result = {};
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Result.IndexSelected = Selected;
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Result.StartIndex = Start;
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Result.Selection = Selection_None;
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r32 OptionHeight = NewLineYOffset(*Config.Font) + (2 * Config.Margin.y);
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r32 OptionOffset = OptionHeight + Config.Margin.y;
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s32 OptionsToDisplay = ((Max.y - Min.y) / OptionHeight) - 2;
|
|
OptionsToDisplay = GSMin(OptionsToDisplay, (OptionsCount - Start));
|
|
|
|
string* OptionCursor = 0;
|
|
OptionCursor = Options + Start;
|
|
|
|
v2 ButtonMin = v2{Min.x, Max.y - OptionHeight};
|
|
v2 ButtonMax = v2{Max.x, Max.y};
|
|
|
|
for (s32 i = 0; i < OptionsToDisplay; i++)
|
|
{
|
|
button_result Button = EvaluateSelectableButton(RenderBuffer, ButtonMin, ButtonMax,
|
|
*OptionCursor,
|
|
Config, Mouse, (Selected == Start + i));
|
|
if (Button.Pressed)
|
|
{
|
|
s32 SelectedIndex = Start + i;
|
|
if (SelectedIndex == Result.IndexSelected)
|
|
{
|
|
Result.Selection = Selection_Deselected;
|
|
Result.IndexSelected = -1;
|
|
}
|
|
else
|
|
{
|
|
Result.Selection = Selection_Selected;
|
|
Result.IndexSelected = Start + i;
|
|
}
|
|
}
|
|
|
|
OptionCursor++;
|
|
|
|
ButtonMin.y -= OptionOffset;
|
|
ButtonMax.y -= OptionOffset;
|
|
}
|
|
|
|
r32 HalfWidthWithMargin = ((Max.x - Min.x) / 2.0f) - Config.Margin.x;
|
|
string DownArrowString = MakeStringLiteral(" v ");
|
|
string UpArrowString = MakeStringLiteral(" ^ ");
|
|
button_result Down = EvaluateButton(RenderBuffer, Min, v2{Min.x + HalfWidthWithMargin, Min.y + OptionHeight},
|
|
DownArrowString, Config, Mouse);
|
|
button_result Up = EvaluateButton(RenderBuffer, v2{Min.x + HalfWidthWithMargin + Config.Margin.x, Min.y},
|
|
v2{Max.x, Min.y + OptionHeight},
|
|
UpArrowString, Config, Mouse);
|
|
if (Down.Pressed)
|
|
{
|
|
Result.StartIndex += 1;
|
|
}
|
|
if (Up.Pressed)
|
|
{
|
|
Result.StartIndex -= 1;
|
|
}
|
|
|
|
Result.StartIndex = GSClamp(0, Result.StartIndex, OptionsCount);
|
|
|
|
return Result;
|
|
}
|
|
|
|
internal r32
|
|
EvaluateColorChannelSlider (render_command_buffer* RenderBuffer, v4 ChannelMask, v2 Min, v2 Max, r32 Current, mouse_state Mouse)
|
|
{
|
|
r32 Result = Current;
|
|
|
|
render_quad_batch_constructor Batch = PushRenderQuad2DBatch(RenderBuffer, 2);
|
|
|
|
v4 LeftColor = ChannelMask * 0;
|
|
LeftColor.a = 1.f;
|
|
v4 RightColor = ChannelMask;
|
|
PushQuad2DOnBatch(&Batch,
|
|
Min, v2{Max.x, Min.y}, Max, v2{Min.x, Max.y},
|
|
v2{0, 0}, v2{1, 0}, v2{1, 1}, v2{0, 1},
|
|
LeftColor, RightColor, RightColor, LeftColor);
|
|
|
|
if (MouseButtonTransitionedDown(Mouse.LeftButtonState))
|
|
{
|
|
if (PointIsInRange(Mouse.DownPos, Min, Max))
|
|
{
|
|
Result = ((r32)Mouse.Pos.x - Min.x) / (Max.x - Min.x);
|
|
Result = GSClamp01(Result);
|
|
}
|
|
}
|
|
|
|
r32 DragBarWidth = 8;
|
|
v2 DragBarMin = v2{GSLerp(Min.x, Max.x, Result) - (DragBarWidth / 2), Min.y - 2};
|
|
v2 DragBarMax = DragBarMin + v2{DragBarWidth, (Max.y - Min.y) + 4};
|
|
|
|
PushQuad2DOnBatch(&Batch, DragBarMin, DragBarMax, v4{.3f, .3f, .3f, 1.f});
|
|
|
|
return Result;
|
|
}
|
|
|
|
internal b32
|
|
EvaluateColorPicker (render_command_buffer* RenderBuffer, v4* Value, v2 PanelMin, interface_config Config, mouse_state Mouse)
|
|
{
|
|
b32 ShouldClose = false;
|
|
|
|
v2 PanelMax = v2{400, 500};
|
|
if (MouseButtonTransitionedDown(Mouse.LeftButtonState) && !PointIsInRange(Mouse.Pos, PanelMin, PanelMax))
|
|
{
|
|
ShouldClose = true;
|
|
}
|
|
else
|
|
{
|
|
PushRenderQuad2D(RenderBuffer, PanelMin, PanelMax, v4{.5f, .5f, .5f, 1.f});
|
|
|
|
v2 TitleMin = v2{PanelMin.x + 5, PanelMax.y - (Config.Font->PixelHeight + 5)};
|
|
DrawString(RenderBuffer, MakeStringLiteral("Color Picker"), Config.Font,
|
|
TitleMin, WhiteV4);
|
|
|
|
v2 SliderDim = v2{(PanelMax.x - PanelMin.x) - 20, 32};
|
|
// channel sliders
|
|
v2 SliderMin = TitleMin - v2{0, SliderDim.y + 10};
|
|
Value->r = EvaluateColorChannelSlider(RenderBuffer, RedV4, SliderMin, SliderMin + SliderDim, Value->r, Mouse);
|
|
SliderMin.y -= SliderDim.y + 10;
|
|
Value->g = EvaluateColorChannelSlider(RenderBuffer, GreenV4, SliderMin, SliderMin + SliderDim, Value->g, Mouse);
|
|
SliderMin.y -= SliderDim.y + 10;
|
|
Value->b = EvaluateColorChannelSlider(RenderBuffer, BlueV4, SliderMin, SliderMin + SliderDim, Value->b, Mouse);
|
|
SliderMin.y -= SliderDim.y + 10;
|
|
Value->a = EvaluateColorChannelSlider(RenderBuffer, WhiteV4, SliderMin, SliderMin + SliderDim, Value->a, Mouse);
|
|
|
|
// Output Color Display
|
|
SliderMin.y -= 100;
|
|
PushRenderQuad2D(RenderBuffer, SliderMin, SliderMin + v2{75, 75}, *Value);
|
|
}
|
|
|
|
return ShouldClose;
|
|
}
|
|
|
|
struct search_lister_result
|
|
{
|
|
s32 HotItem;
|
|
s32 SelectedItem;
|
|
b32 ShouldRemainOpen;
|
|
};
|
|
|
|
typedef string search_lister_get_list_item_at_offset(u8* ListMemory, s32 ListLength, string SearchString, s32 Offset);
|
|
|
|
internal search_lister_result
|
|
EvaluateSearchLister (render_command_buffer* RenderBuffer, v2 TopLeft, v2 Dimension, string Title,
|
|
string* ItemList, s32* ListLUT, s32 ListLength,
|
|
s32 HotItem,
|
|
string* SearchString, s32 SearchStringCursorPosition,
|
|
bitmap_font* Font, interface_config Config, mouse_state Mouse)
|
|
{
|
|
search_lister_result Result = {};
|
|
Result.ShouldRemainOpen = true;
|
|
Result.HotItem = HotItem;
|
|
|
|
// Title Bar
|
|
PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
|
|
DrawString(RenderBuffer, Title, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4);
|
|
|
|
MakeStringBuffer(DebugString, 256);
|
|
PrintF(&DebugString, "Hot Item: %d | Filtered Items: %d", HotItem, ListLength);
|
|
DrawString(RenderBuffer, DebugString, Font, v2{TopLeft.x + 256, TopLeft.y - 25}, WhiteV4);
|
|
TopLeft.y -= 30;
|
|
|
|
// Search Bar
|
|
PushRenderQuad2D(RenderBuffer, v2{TopLeft.x, TopLeft.y - 30}, v2{TopLeft.x + 300, TopLeft.y}, v4{.3f, .3f, .3f, 1.f});
|
|
DrawStringWithCursor(RenderBuffer, *SearchString, SearchStringCursorPosition, Font, v2{TopLeft.x, TopLeft.y - 25}, WhiteV4, GreenV4);
|
|
TopLeft.y -= 30;
|
|
|
|
for (s32 i = 0; i < ListLength; i++)
|
|
{
|
|
s32 FilteredIndex = ListLUT[i];
|
|
string ListItemString = ItemList[FilteredIndex];
|
|
|
|
v2 Min = v2{TopLeft.x, TopLeft.y - 30};
|
|
v2 Max = Min + Dimension - v2{0, Config.Margin.y};
|
|
|
|
v4 ButtonColor = Config.ButtonColor_Inactive;
|
|
if (i == HotItem)
|
|
{
|
|
ButtonColor = Config.ButtonColor_Active;
|
|
}
|
|
|
|
button_result Button = EvaluateButton(RenderBuffer, Min, Max, Config.Margin, ListItemString,
|
|
ButtonColor, ButtonColor, Config.TextColor, Config.TextColor,
|
|
Config.Font, Mouse);
|
|
if (Button.Pressed)
|
|
{
|
|
Result.SelectedItem = i;
|
|
}
|
|
|
|
TopLeft.y -= 30;
|
|
}
|
|
|
|
return Result;
|
|
} |