// TODO // [] - Moving animation blocks // [] - dragging beginning and end of time blocks // [] - creating a timeblock with a specific animation // [x] - play, pause, stop, // [] - setting the start and end of the animation system // [] - displaying multiple layers // [] - FOLDHAUS_INPUT_COMMAND_PROC(DeleteAnimationBlock) { if (AnimationBlockHandleIsValid(State->SelectedAnimationBlockHandle)) { RemoveAnimationBlock(State->SelectedAnimationBlockHandle, &State->AnimationSystem); State->SelectedAnimationBlockHandle = {0}; } }