internal s32 GetAssemblyMemorySizeFromDefinition(assembly_definition Definition, string Name) { s32 Result = (sizeof(led) + sizeof(pixel)) * Definition.TotalLEDCount; Result += sizeof(leds_in_universe_range) * Definition.LEDStripCount; Result += Name.Length; return Result; } internal assembly ConstructAssemblyFromDefinition (assembly_definition Definition, string AssemblyName, v3 RootPosition, r32 Scale, u8* MemoryBase, s32 MemorySize) { assembly Assembly = {}; Assembly.Arena = CreateMemoryArena(MemoryBase, MemorySize); Assembly.Name = MakeString(PushArray(&Assembly.Arena, char, AssemblyName.Length), AssemblyName.Length); CopyStringTo(AssemblyName, &Assembly.Name); // NOTE(Peter): Setting this to zero so we can check at the end of the loop that creates leds // and make sure we created to correct number. By the time this function returns it should be // the case that: (Assembly.LEDCount == Definition.TotalLEDCount) Assembly.LEDCount = 0; Assembly.Colors = PushArray(&Assembly.Arena, pixel, Definition.TotalLEDCount); Assembly.LEDs = PushArray(&Assembly.Arena, led, Definition.TotalLEDCount); Assembly.LEDUniverseMapCount = Definition.LEDStripCount; Assembly.LEDUniverseMap = PushArray(&Assembly.Arena, leds_in_universe_range, Definition.LEDStripCount); // Add LEDs for (s32 StripIdx = 0; StripIdx < Definition.LEDStripCount; StripIdx++) { led_strip_definition StripDef = Definition.LEDStrips[StripIdx]; leds_in_universe_range* LEDUniverseRange = Assembly.LEDUniverseMap + StripIdx; LEDUniverseRange->Universe = StripDef.StartUniverse; LEDUniverseRange->RangeStart = Assembly.LEDCount; LEDUniverseRange->RangeOnePastLast = Assembly.LEDCount + StripDef.LEDsPerStrip; // NOTE(Peter): this should be a switch on the type, but we only have one for // now. The assert is to remind you to create more cases when necessary Assert(StripDef.InterpolationType == StripInterpolate_Points); v4 WS_StripStart = V4(StripDef.InterpolatePositionStart * Scale, 1); v4 WS_StripEnd = V4(StripDef.InterpolatePositionEnd * Scale, 1); s32 LEDsInStripCount = StripDef.LEDsPerStrip; Assert(Assembly.LEDCount + LEDsInStripCount <= Definition.TotalLEDCount); v4 SingleStep = (WS_StripEnd - WS_StripStart) / (r32)LEDsInStripCount; for (s32 Step = 0; Step < LEDsInStripCount; Step++) { s32 LEDIndex = Assembly.LEDCount++; Assembly.LEDs[LEDIndex].Position = WS_StripStart + (SingleStep * Step); Assembly.LEDs[LEDIndex].Index = LEDIndex; } } // NOTE(Peter): Did we create the correct number of LEDs? Assert(Assembly.LEDCount == Definition.TotalLEDCount); return Assembly; }