Peter Slattery
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197b6accc7
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Moved everything over to using frames rather than seconds in the animation system.
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2020-02-29 17:11:15 -08:00 |
Peter Slattery
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8f94aea56a
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Implemented Snapping Animation Clips
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2020-02-29 15:43:06 -08:00 |
Peter Slattery
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51955ba765
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Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value
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2020-02-04 22:50:12 -08:00 |
Peter Slattery
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0164fea691
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added documentation to all files
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2020-01-01 18:41:43 -08:00 |
Peter Slattery
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744a1c6c92
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Updated the meta parser, and ifdef'd out a bunch of old node related code.
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2019-12-31 13:15:28 -08:00 |
Peter Slattery
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9973cf4ed9
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Incorporated a new *shudders* c++ template based list implementation. Hopefully I can stop writing list implementations now
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2019-12-30 20:26:28 -08:00 |
Peter Slattery
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e21da76a2b
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Implemented dragging animation clips
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2019-12-28 11:31:21 -08:00 |
Peter Slattery
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76d27e3b57
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Fixed a bug where unloading assemblies caused a crash in the test patterns. Fixed another bug caused by not initializing dmx buffers linked lists to zero.
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2019-12-26 18:40:14 -08:00 |
Peter Slattery
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2c6adaeda2
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Improved the visuals of the hierarchy panel and the timeline panel
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2019-12-26 16:23:43 -08:00 |
Peter Slattery
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f491988c90
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Began experimenting with animation timelines. This is making it obvious that I need to revamp my interface system
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2019-12-26 08:11:48 -08:00 |
Peter Slattery
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a77d97a31f
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Created an initial version of a standard array template and swapped it in for the assembly array structure.
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2019-11-28 21:12:57 -08:00 |