Peter Slattery
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197b6accc7
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Moved everything over to using frames rather than seconds in the animation system.
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2020-02-29 17:11:15 -08:00 |
Peter Slattery
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5bdcb99357
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Updated gitignore, removed irrelevant member from panel_result
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2020-02-15 15:06:51 -08:00 |
Peter Slattery
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d3467a2fd2
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Consolidated platform code into one file.
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2020-02-05 20:33:12 -08:00 |
Peter Slattery
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75bb2ae86d
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Added some notes to various parts of the code base. Also simplified test patterns to ensure that we don't need to use leds_in_universe_range anywhere except in DMX buffer preparation
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2020-02-05 12:20:03 -08:00 |
Peter Slattery
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58ef0b460f
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Added memory errors for when files aren't found
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2020-02-05 00:03:56 -08:00 |
Peter Slattery
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91612e48c7
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Splitting out win32 sets of functions into groups to make them simpler to see and create platform layers for
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2020-02-04 23:31:43 -08:00 |
Peter Slattery
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460c08d169
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Started making sure that the DLL is truly platform agnostic. Only thing left seems to be math.h for things like trig functions, and windows.h purely for interlockedincrement and interlockedadd
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2020-02-04 23:16:41 -08:00 |
Peter Slattery
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51955ba765
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Fixed a Function Pointer address problem created by storing a pointer to the address of an animation procedure. When code is reloaded, that pointer becomes invalid, so we just store an index, and switch on the value
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2020-02-04 22:50:12 -08:00 |
Peter Slattery
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33338daab7
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Working on Meta System Attempted to tag all panel related procedures
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2020-02-01 19:15:04 -08:00 |
Peter Slattery
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d23a2a68d4
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File Cleanup, removed unused files, and pulled gs_libs into the codebase so that its a standalone codebase
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2020-01-20 22:56:36 -08:00 |