PS
|
09db50e3d4
|
scratch memory, sculpture rendering, wasm updates
|
2022-04-12 07:53:32 +02:00 |
PS
|
e9945df6ca
|
Moved camera state into the state for each sculpture view
|
2020-11-07 23:15:39 -08:00 |
PS
|
d5be2a2de8
|
Pretty big ui overhaul.
|
2020-11-07 22:54:59 -08:00 |
PS
|
723458c491
|
fixed some issues with the panel system, and began rearraning the animation timeline window
|
2020-11-03 12:49:16 -08:00 |
PS
|
57f144ea64
|
refactored panel sytstem
|
2020-10-24 18:54:47 -07:00 |
PS
|
5c183d9c5f
|
implemented switching to a file browser, used it in the animation window and in the assembly hierarchy, and moved everything over to a linear array of animation blocks
|
2020-10-18 15:31:53 -07:00 |
PS
|
121e9efa93
|
Fixed animations so they are no longer updating when the current frame is not in range
|
2020-10-17 13:12:40 -07:00 |
PS
|
85b99b17a2
|
basically removed the need for the meta system from the codebase, and implemented pushing new panel types on a LIFO queue with return memory destinations
|
2020-10-17 12:43:05 -07:00 |
PS
|
55284cde25
|
Created serial_monitor, and debugged uart functionality. It is now working
|
2020-10-10 16:52:00 -07:00 |
Peter Slattery
|
62e22979f3
|
Separated out the engine from the editor.
|
2020-07-18 12:27:36 -07:00 |