Updated gitignore, removed irrelevant member from panel_result
This commit is contained in:
parent
15e0b96f0c
commit
5bdcb99357
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@ -1,4 +1,5 @@
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build/
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process/
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reference/
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working_data/
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working_data/
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build_clang
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@ -0,0 +1,32 @@
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@echo off
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set ProjectDevFolder=%~dp0
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set ProjectDevPath=%ProjectDevFolder:~0,-1%
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pushd %ProjectDevPath%
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IF NOT EXIST .\build_clang\ mkdir .\build_clang
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C:\programs\ctime\ctime.exe -begin %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm
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set CommonCompilerFlags=-std=c++11 -Wno-writable-strings -Wno-unused-value -Wno-varargs -Wno-switch -Wno-microsoft-enum-forward-reference -DDEBUG=1
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pushd .\build_clang\
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REM Run the Preprocessor
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foldhaus_meta.exe ..\src\foldhaus_app.cpp
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echo WAITING FOR PDB TO WRITE > lock.tmp
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clang %CommonCompilerFlags% ..\src\foldhaus_app.cpp -shared
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set LastError=%ERRORLEVEL%
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del lock.tmp
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clang %CommonCompilerFlags% ..\src\win32_foldhaus.cpp -o win32_foldhaus.exe user32.lib winmm.lib gdi32.lib opengl32.lib dsound.lib Ws2_32.lib Comdlg32.lib
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C:\programs\ctime\ctime.exe -end %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm %LastError%
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REM C:\programs\ctime\ctime.exe -stats %ProjectDevPath%\build\win32_foldhaus_clang_build_time.ctm
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popd
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@ -47,6 +47,8 @@ InitializeTextFont (s32 CodepointCount, u8* CodepointMemory, s32 CodepointMemory
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Assert(CodepointMemorySize >= (sizeof(char) + sizeof(codepoint_bitmap)) * CodepointCount);
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Result.CodepointKeys = (char*)CodepointMemory;
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Result.CodepointValues = (codepoint_bitmap*)(CodepointMemory + (sizeof(char) * CodepointCount));
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return Result;
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}
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#define GLYPH_SKIRT 1
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@ -88,7 +88,13 @@ static void DebugPrint(char* Format, ...);
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#if !defined(Assert)
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// NOTE(peter): this writes to address 0 which is always illegal and will cause a crash
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#define Assert(expression) if(!(expression)){ *((int *)0) = 5; }
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#define Assert(expression) \
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if((expression)) \
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{ \
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}else{ \
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volatile int* p = 0; \
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*p = 5; \
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}
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#endif
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#define DEBUG_IF(condition) if (condition)
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@ -310,9 +316,9 @@ GSIntDivideRoundUpDef(s64);
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#define GSRemapDef(type) \
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static type GSRemap(type Value, type OldMin, type OldMax, type NewMin, type NewMax) { \
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type Result = (Value - OldMin) / (OldMax - OldMin); \
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Result = (Result * (NewMax - NewMin)) + NewMin; \
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return Result; \
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type Result = (Value - OldMin) / (OldMax - OldMin); \
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Result = (Result * (NewMax - NewMin)) + NewMin; \
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return Result; \
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}
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GSRemapDef(u8);
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GSRemapDef(u16);
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@ -156,8 +156,10 @@ typedef unsigned long long int gs_mem_u64;
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#ifdef DEBUG
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#if !defined(GSMem_Assert)
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#define GSMem_Assert(expression) \
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if(!(expression)) { \
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*((int *)0) = 5; \
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if((expression)) { \
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}else{ \
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volatile int* p = 0; \
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*p = 5; \
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}
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#endif
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@ -567,7 +569,7 @@ ClearArena(memory_arena* Arena)
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static arena_snapshot
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TakeSnapshotOfArena(memory_arena* Arena)
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{
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Assert(Arena->FindAddressRule == FindAddress_InLastBufferOnly);
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GSMem_Assert(Arena->FindAddressRule == FindAddress_InLastBufferOnly);
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arena_snapshot Result = {};
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Result.Arena = Arena;
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@ -593,7 +595,7 @@ TakeSnapshotOfArena(memory_arena* Arena)
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static void
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ClearArenaToSnapshot(memory_arena* Arena, arena_snapshot Snapshot)
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{
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Assert(Arena == Snapshot.Arena);
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GSMem_Assert(Arena == Snapshot.Arena);
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memory_buffer* HeadBufferAtSnapshot = Arena->Buffers + Snapshot.HeadBufferAtSnapshot;
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if (HeadBufferAtSnapshot)
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@ -189,9 +189,9 @@ v4 operator- (v4 A)
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return Result;
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}
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#define V2OpV2Def(op) v2 operator##op (v2 A, v2 B) { return v2{ A.x op B.x, A.y op B.y };}
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#define V3OpV3Def(op) v3 operator##op (v3 A, v3 B) { return v3{ A.x op B.x, A.y op B.y, A.z op B.z };}
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#define V4OpV4Def(op) v4 operator##op (v4 A, v4 B) { return v4{ A.x op B.x, A.y op B.y, A.z op B.z, A.w op B.w };}
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#define V2OpV2Def(op) v2 operator op (v2 A, v2 B) { return v2{ A.x op B.x, A.y op B.y };}
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#define V3OpV3Def(op) v3 operator op (v3 A, v3 B) { return v3{ A.x op B.x, A.y op B.y, A.z op B.z };}
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#define V4OpV4Def(op) v4 operator op (v4 A, v4 B) { return v4{ A.x op B.x, A.y op B.y, A.z op B.z, A.w op B.w };}
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V2OpV2Def(+)
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V2OpV2Def(-)
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V2OpV2Def(/)
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@ -208,9 +208,9 @@ V4OpV4Def(*)
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#undef V3OpV3Def
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#undef V4OpV4Def
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#define V2RefOpV2Def(op) v2 operator##op (v2& A, v2 B) { return v2{ A.x op B.x, A.y op B.y };}
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#define V3RefOpV3Def(op) v3 operator##op (v3& A, v3 B) { return v3{ A.x op B.x, A.y op B.y, A.z op B.z };}
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#define V4RefOpScalarDef(op) v4 operator##op (v4& A, v4 B) { return v4{ A.x op B.x, A.y op B.y, A.z op B.z, A.w op B.w };}
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#define V2RefOpV2Def(op) v2 operator op (v2& A, v2 B) { return v2{ A.x op B.x, A.y op B.y };}
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#define V3RefOpV3Def(op) v3 operator op (v3& A, v3 B) { return v3{ A.x op B.x, A.y op B.y, A.z op B.z };}
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#define V4RefOpScalarDef(op) v4 operator op (v4& A, v4 B) { return v4{ A.x op B.x, A.y op B.y, A.z op B.z, A.w op B.w };}
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V2RefOpV2Def(+=)
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V2RefOpV2Def(-=)
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V3RefOpV3Def(+=)
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@ -221,9 +221,9 @@ V4RefOpScalarDef(-=)
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#undef V3RefOpV3Def
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#undef V4RefOpV4Def
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#define V2OpScalarDef(op) v2 operator##op (v2 A, float B) { return v2{ A.x op B, A.y op B };}
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#define V3OpScalarDef(op) v3 operator##op (v3 A, float B) { return v3{ A.x op B, A.y op B, A.z op B };}
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#define V4OpScalarDef(op) v4 operator##op (v4 A, float B) { return v4{ A.x op B, A.y op B, A.z op B, A.w op B };}
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#define V2OpScalarDef(op) v2 operator op (v2 A, float B) { return v2{ A.x op B, A.y op B };}
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#define V3OpScalarDef(op) v3 operator op (v3 A, float B) { return v3{ A.x op B, A.y op B, A.z op B };}
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#define V4OpScalarDef(op) v4 operator op (v4 A, float B) { return v4{ A.x op B, A.y op B, A.z op B, A.w op B };}
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V2OpScalarDef(*)
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V2OpScalarDef(/)
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V3OpScalarDef(*)
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@ -235,9 +235,9 @@ V4OpScalarDef(/)
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#undef V4POpScalarDef
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#define V2POpScalarDef(op) v2 operator##op (v2& A, float B) { return v2{ A->x op B, A->y op B };}
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#define V3POpScalarDef(op) v3 operator##op (v3& A, float B) { return v3{ A->x op B, A->y op B, A->z op B };}
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#define V4POpScalarDef(op) v4 operator##op (v4& A, float B) { return v4{ A->x op B, A->y op B, A->z op B, A->w op B };}
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#define V2POpScalarDef(op) v2 operator op (v2& A, float B) { return v2{ A->x op B, A->y op B };}
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#define V3POpScalarDef(op) v3 operator op (v3& A, float B) { return v3{ A->x op B, A->y op B, A->z op B };}
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#define V4POpScalarDef(op) v4 operator op (v4& A, float B) { return v4{ A->x op B, A->y op B, A->z op B, A->w op B };}
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V2OpScalarDef(*=)
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V2OpScalarDef(/=)
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V3OpScalarDef(*=)
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@ -225,7 +225,7 @@ GetIndexForNameHash(debug_frame* Frame, u32 NameHash)
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for (s32 Offset = 0; Offset < Frame->ScopeNamesMax; Offset++)
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{
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u32 Index = (NameHash + Offset) % Frame->ScopeNamesMax;
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if ((Frame->ScopeNamesHash[Index].Hash == NameHash))
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if (Frame->ScopeNamesHash[Index].Hash == NameHash)
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{
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Result = Index;
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break;
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@ -399,7 +399,7 @@ internal r32 DEBUGGetSecondsElapsed (s64 Start, s64 End, r32 PerformanceCountFre
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}
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#ifdef DEBUG
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#define DEBUG_TRACK_FUNCTION scope_tracker ScopeTracker (__FUNCTION__, GlobalDebugServices)
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#define DEBUG_TRACK_FUNCTION scope_tracker ScopeTracker ((char*)__func__, GlobalDebugServices)
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#define DEBUG_TRACK_SCOPE(name) scope_tracker ScopeTracker_##name (#name, GlobalDebugServices)
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#else
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#define DEBUG_TRACK_FUNCTION
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@ -271,7 +271,7 @@ struct multi_option_label_result
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internal multi_option_label_result
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EvaluateMultiOptionLabel (render_command_buffer* RenderBuffer,
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v2 Min, v2 Max, string Label, string Options[],
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v2 Min, v2 Max, string Label, string Options[], s32 OptionsCount,
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interface_config Config, mouse_state Mouse)
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{
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multi_option_label_result Result = {};
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v2 ButtonDim = v2{ButtonSide, ButtonSide};
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v2 ButtonPos = Max - (ButtonDim + Config.Margin);
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for (s32 b = 0; b < sizeof(Options) / sizeof(Options[0]); b++)
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for (s32 b = 0; b < OptionsCount; b++)
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{
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button_result Button = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
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Options[b], Config, Mouse);
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// NOTE(Peter): returns IndexPressed = -1 if the button itself is pressed, as opposed
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// to one of its options
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internal multi_option_label_result
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EvaluateMultiOptionButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Text, string Options[], b32 Selected,
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EvaluateMultiOptionButton (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Text, string Options[], s32 OptionsCount, b32 Selected,
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interface_config Config, mouse_state Mouse)
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{
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multi_option_label_result Result = {};
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Result.Pressed = false;
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s32 OptionsCount = sizeof(Options) / sizeof(Options[0]);
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r32 ButtonSide = (Max.y - Min.y) - (2 * Config.Margin.y);
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v2 ButtonDim = v2{ButtonSide, ButtonSide};
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@ -386,31 +385,29 @@ EvaluateSlider (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Labe
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struct panel_result
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{
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s32 Depth;
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v2 NextPanelMin;
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v2 ChildMin, ChildMax;
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};
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internal panel_result
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, s32 Depth, interface_config Config)
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, interface_config Config)
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{
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panel_result Result = {};
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Result.Depth = Depth;
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Result.ChildMin = Min + Config.Margin;
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Result.ChildMax = Max - Config.Margin;
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Result.NextPanelMin = v2{Max.x, Min.y};
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v4 BG = Config.PanelBGColors[Depth];
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v4 BG = Config.PanelBGColors[0];
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PushRenderQuad2D(RenderBuffer, Min, Max, BG);
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return Result;
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}
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internal panel_result
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, s32 Depth, interface_config Config)
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EvaluatePanel (render_command_buffer* RenderBuffer, v2 Min, v2 Max, string Label, interface_config Config)
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{
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Depth, Config);
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Config);
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v2 TextPos = v2{
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Min.x + Config.Margin.x,
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@ -427,7 +424,7 @@ EvaluatePanel(render_command_buffer* RenderBuffer, panel_result* ParentPanel, r3
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{
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v2 Min = v2{ParentPanel->ChildMin.x, ParentPanel->ChildMax.y - Height};
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v2 Max = ParentPanel->ChildMax;
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Title, ParentPanel->Depth + 1, Config);
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panel_result Result = EvaluatePanel(RenderBuffer, Min, Max, Title, Config);
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ParentPanel->ChildMax.y = Min.y - Config.Margin.y;
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@ -454,8 +454,7 @@ AnimationTimeline_Render(panel Panel, rect PanelBounds, render_command_buffer* R
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v2 OptionsRowMin = v2{ PanelBounds.Min.x, TimelineBounds.Max.y };
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v2 OptionsRowMax = PanelBounds.Max;
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panel_result AnimationPanel = EvaluatePanel(RenderBuffer, OptionsRowMin, OptionsRowMax,
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0, State->Interface);
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panel_result AnimationPanel = EvaluatePanel(RenderBuffer, OptionsRowMin, OptionsRowMax, State->Interface);
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r32 ButtonWidth = 35;
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v2 ButtonMin = v2{0, 0};
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@ -26,6 +26,11 @@ DMXView_Cleanup(panel* Panel, app_state* State)
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}
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#if 0
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// NOTE(Peter): Here to illustrate what old SACN Universe drawing looked like
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// This won't actually function
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// :NoLongerFunctionalSACNCodeButThatsOk
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internal void
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DrawSACNUniversePixels (render_command_buffer* RenderBuffer, sacn_universe* ToDraw,
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v2 TopLeft, v2 Dimension)
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@ -59,12 +64,14 @@ DrawSACNUniversePixels (render_command_buffer* RenderBuffer, sacn_universe* ToDr
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++PixelsDrawn;
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}
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}
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#endif
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GSMetaTag(panel_render);
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internal void
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DMXView_Render(panel Panel, rect PanelBounds, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
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{
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#if 0
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// :NoLongerFunctionalSACNCodeButThatsOk
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DEBUG_TRACK_SCOPE(DrawUniverseOutputDisplay);
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universe_view_operation_state* OpState = (universe_view_operation_state*)Operation.OpStateMemory;
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@ -169,7 +169,7 @@ BeginConnectNodesOperation(visual_port VisualPort, u32 VisualPortIndex, mouse_st
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//
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input_command NodeGraph_Commands[] = {
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{ 0 }
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{}
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};
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GSMetaTag(panel_init);
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22
todo.txt
22
todo.txt
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@ -2,31 +2,18 @@ TODO FOLDHAUS
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Ground Up Reengineering
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- Metaprogramming
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x refactor for speed
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x use #include statements to crawl through the codebase
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x generalize the system
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- panels metaprogramming
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- fix memory layout (remeber to profile before and after)
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x Hot Code Reloading
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x Fix it
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- Make the DLL truly platform agnostic
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- math.h: present for trig functions
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- windows.h: only thing left is InterlockedIncrement and InterlockedAdd
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- Win32 Platform Layer
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x Capture Mouse Events that start on the window but end outside
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x Mouse up when mouse down was in the window
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- Enumerate Directory Contents (you started this in win32_foldhaus_fileio.h)
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-
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x File Loading
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x Gracefully handle File Not found
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- Internal Log File
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NOTE: This should not be a part of the debug system
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x Basic logging
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- Save output log to a file continuously
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- Have a window where we can view the log within the app
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- Create a bar that displays the most recent error message
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@ -45,10 +32,6 @@ x File Loading
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- Lighting
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- Clipping (with error checking)
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- Asset Loading
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- images
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- icon system
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- Sculptures
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- store scale in the assembly definition file
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- cache led vertex buffers
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@ -70,6 +53,11 @@ x File Loading
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- lister with icon options
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- panel system: destroy panel by extending it beyond its max, not just its min
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- Asset Loading
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- images
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- icon system - integrate with interface
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- Sculpture View
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- mouse spatial interaction - handles, and hover for info
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- debug capabilities (toggle strip/led/universe colors)
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