Created platform_file_handler and integrated it
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@ -92,7 +92,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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// TODO(Peter): put in InitializeInterface?
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r32 FontSize = 14;
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{
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platform_memory_result FontFile = Context.PlatformReadEntireFile("Anonymous Pro.ttf");
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platform_memory_result FontFile = ReadEntireFile(Context, "data/Anonymous Pro.ttf");
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if (!FontFile.Error)
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{
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bitmap_font* Font = PushStruct(&State->Permanent, bitmap_font);
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@ -176,7 +176,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->Camera.LookAt = v3{0, 0, 0};
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#if 1
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char Path[] = "blumen_lumen.fold";
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char Path[] = "data/blumen_lumen.fold";
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LoadAssembly(State, Context, Path);
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#endif
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@ -70,7 +70,7 @@ s32 TempAssemblyOffsetsCount = 3;
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internal void
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LoadAssembly (app_state* State, context Context, char* Path)
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{
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platform_memory_result AssemblyFile = Context.PlatformReadEntireFile(Path);
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platform_memory_result AssemblyFile = ReadEntireFile(Context, Path);
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if (AssemblyFile.Error == PlatformMemory_NoError)
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{
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assembly_definition AssemblyDefinition = ParseAssemblyFile(AssemblyFile.Base, AssemblyFile.Size, &State->Transient, State->GlobalLog);
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@ -63,6 +63,8 @@ enum platform_memory_error
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PlatformMemory_UnknownError, // You should implement handling this when you see it
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};
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// TODO(Peter): Change this to just be data
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// - Base, and Size
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struct platform_memory_result
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{
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u8* Base;
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@ -104,6 +106,13 @@ typedef PLATFORM_WRITE_ENTIRE_FILE(platform_write_entire_file);
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#define PLATFORM_GET_FILE_PATH(name) b32 name(char* PathBuffer, s32 BufferLength, const char* FilterStrings)
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typedef PLATFORM_GET_FILE_PATH(platform_get_file_path);
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struct platform_file_handler
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{
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platform_read_entire_file* ReadEntireFile;
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platform_write_entire_file* WriteEntireFile;
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platform_get_file_path* GetFilePath;
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};
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#define PLATFORM_GET_GPU_TEXTURE_HANDLE(name) s32 name(u8* Memory, s32 Width, s32 Height)
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typedef PLATFORM_GET_GPU_TEXTURE_HANDLE(platform_get_gpu_texture_handle);
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@ -258,7 +267,9 @@ struct context
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platform_alloc* PlatformAlloc;
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platform_free* PlatformFree;
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platform_realloc* PlatformRealloc;
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platform_read_entire_file* PlatformReadEntireFile;
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platform_file_handler FileHandler;
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platform_write_entire_file* PlatformWriteEntireFile;
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platform_get_file_path* PlatformGetFilePath;
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platform_get_gpu_texture_handle* PlatformGetGPUTextureHandle;
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@ -270,6 +281,47 @@ struct context
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platform_close_socket* PlatformCloseSocket;
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};
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// File Handler
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internal platform_memory_result
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ReadEntireFile(platform_file_handler FileHandler, char* Path)
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{
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// TODO(Peter): Convert Path to be a string
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platform_memory_result Result = FileHandler.ReadEntireFile(Path);
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return Result;
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}
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internal platform_memory_result
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ReadEntireFile(context Context, char* Path)
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{
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return ReadEntireFile(Context.FileHandler, Path);
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}
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internal b32
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WriteEntireFile(platform_file_handler FileHandler, char* Path, u8* Contents, u32 Size)
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{
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// TODO(Peter): Convert Path to be a string
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// TODO(Peter): Overload to take a data struct instead of Contents And Size
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b32 Result = FileHandler.WriteEntireFile(Path, Contents, Size);
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return Result;
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}
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internal b32
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WriteEntireFile(context Context, char* Path, u8* Contents, u32 Size)
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{
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return WriteEntireFile(Context.FileHandler, Path, Contents, Size);
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}
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internal b32
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GetFilePath(platform_file_handler FileHandler, char* PathBuffer, s32 BufferLength, char* FilterStrings)
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{
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// TODO(Peter): Convert Path to be a string
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b32 Result = FileHandler.GetFilePath(PathBuffer, BufferLength, (const char*)FilterStrings);
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return Result;
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}
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internal b32
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GetFilePath(context Context, char* PathBuffer, s32 BufferLength, char* FilterStrings)
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{
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return GetFilePath(Context.FileHandler, PathBuffer, BufferLength, FilterStrings);
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}
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#define FOLDHAUS_PLATFORM_H
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#endif // FOLDHAUS_PLATFORM_H
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@ -66,7 +66,7 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
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if (ui_LayoutButton(&State->Interface_, &Layout, TempString, ListItemBGColor, ListItemHover, ListItemSelected))
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{
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char FilePath[256];
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b32 Success = Context.PlatformGetFilePath(FilePath, 256, "Foldhaus Files\0*.fold\0\0");
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b32 Success = GetFilePath(Context, FilePath, 256, "Foldhaus Files\0*.fold\0\0");
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if (Success)
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{
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LoadAssembly(State, Context, FilePath);
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@ -666,9 +666,9 @@ WinMain (
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Context.PlatformAlloc = Win32Alloc;
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Context.PlatformFree = Win32Free;
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Context.PlatformRealloc = Win32Realloc;
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Context.PlatformReadEntireFile = Win32ReadEntireFile;
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Context.PlatformWriteEntireFile = Win32WriteEntireFile;
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Context.PlatformGetFilePath = Win32SystemDialogueOpenFile;
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Context.FileHandler.ReadEntireFile = Win32ReadEntireFile;
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Context.FileHandler.WriteEntireFile = Win32WriteEntireFile;
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Context.FileHandler.GetFilePath = Win32SystemDialogueOpenFile;
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Context.PlatformGetGPUTextureHandle = Win32GetGPUTextureHandle;
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Context.PlatformGetSocketHandle = Win32GetSocketHandle;
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Context.PlatformSetSocketOption = Win32SetSocketOption;
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