Created platform_file_handler and integrated it

This commit is contained in:
Peter Slattery 2020-05-30 14:54:37 -07:00
parent 3418f1417a
commit 0b3d603e04
5 changed files with 88 additions and 36 deletions

View File

@ -92,7 +92,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
// TODO(Peter): put in InitializeInterface?
r32 FontSize = 14;
{
platform_memory_result FontFile = Context.PlatformReadEntireFile("Anonymous Pro.ttf");
platform_memory_result FontFile = ReadEntireFile(Context, "data/Anonymous Pro.ttf");
if (!FontFile.Error)
{
bitmap_font* Font = PushStruct(&State->Permanent, bitmap_font);
@ -176,7 +176,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
State->Camera.LookAt = v3{0, 0, 0};
#if 1
char Path[] = "blumen_lumen.fold";
char Path[] = "data/blumen_lumen.fold";
LoadAssembly(State, Context, Path);
#endif

View File

@ -70,7 +70,7 @@ s32 TempAssemblyOffsetsCount = 3;
internal void
LoadAssembly (app_state* State, context Context, char* Path)
{
platform_memory_result AssemblyFile = Context.PlatformReadEntireFile(Path);
platform_memory_result AssemblyFile = ReadEntireFile(Context, Path);
if (AssemblyFile.Error == PlatformMemory_NoError)
{
assembly_definition AssemblyDefinition = ParseAssemblyFile(AssemblyFile.Base, AssemblyFile.Size, &State->Transient, State->GlobalLog);

View File

@ -63,6 +63,8 @@ enum platform_memory_error
PlatformMemory_UnknownError, // You should implement handling this when you see it
};
// TODO(Peter): Change this to just be data
// - Base, and Size
struct platform_memory_result
{
u8* Base;
@ -104,6 +106,13 @@ typedef PLATFORM_WRITE_ENTIRE_FILE(platform_write_entire_file);
#define PLATFORM_GET_FILE_PATH(name) b32 name(char* PathBuffer, s32 BufferLength, const char* FilterStrings)
typedef PLATFORM_GET_FILE_PATH(platform_get_file_path);
struct platform_file_handler
{
platform_read_entire_file* ReadEntireFile;
platform_write_entire_file* WriteEntireFile;
platform_get_file_path* GetFilePath;
};
#define PLATFORM_GET_GPU_TEXTURE_HANDLE(name) s32 name(u8* Memory, s32 Width, s32 Height)
typedef PLATFORM_GET_GPU_TEXTURE_HANDLE(platform_get_gpu_texture_handle);
@ -258,7 +267,9 @@ struct context
platform_alloc* PlatformAlloc;
platform_free* PlatformFree;
platform_realloc* PlatformRealloc;
platform_read_entire_file* PlatformReadEntireFile;
platform_file_handler FileHandler;
platform_write_entire_file* PlatformWriteEntireFile;
platform_get_file_path* PlatformGetFilePath;
platform_get_gpu_texture_handle* PlatformGetGPUTextureHandle;
@ -270,6 +281,47 @@ struct context
platform_close_socket* PlatformCloseSocket;
};
// File Handler
internal platform_memory_result
ReadEntireFile(platform_file_handler FileHandler, char* Path)
{
// TODO(Peter): Convert Path to be a string
platform_memory_result Result = FileHandler.ReadEntireFile(Path);
return Result;
}
internal platform_memory_result
ReadEntireFile(context Context, char* Path)
{
return ReadEntireFile(Context.FileHandler, Path);
}
internal b32
WriteEntireFile(platform_file_handler FileHandler, char* Path, u8* Contents, u32 Size)
{
// TODO(Peter): Convert Path to be a string
// TODO(Peter): Overload to take a data struct instead of Contents And Size
b32 Result = FileHandler.WriteEntireFile(Path, Contents, Size);
return Result;
}
internal b32
WriteEntireFile(context Context, char* Path, u8* Contents, u32 Size)
{
return WriteEntireFile(Context.FileHandler, Path, Contents, Size);
}
internal b32
GetFilePath(platform_file_handler FileHandler, char* PathBuffer, s32 BufferLength, char* FilterStrings)
{
// TODO(Peter): Convert Path to be a string
b32 Result = FileHandler.GetFilePath(PathBuffer, BufferLength, (const char*)FilterStrings);
return Result;
}
internal b32
GetFilePath(context Context, char* PathBuffer, s32 BufferLength, char* FilterStrings)
{
return GetFilePath(Context.FileHandler, PathBuffer, BufferLength, FilterStrings);
}
#define FOLDHAUS_PLATFORM_H
#endif // FOLDHAUS_PLATFORM_H

View File

@ -66,7 +66,7 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
if (ui_LayoutButton(&State->Interface_, &Layout, TempString, ListItemBGColor, ListItemHover, ListItemSelected))
{
char FilePath[256];
b32 Success = Context.PlatformGetFilePath(FilePath, 256, "Foldhaus Files\0*.fold\0\0");
b32 Success = GetFilePath(Context, FilePath, 256, "Foldhaus Files\0*.fold\0\0");
if (Success)
{
LoadAssembly(State, Context, FilePath);

View File

@ -666,9 +666,9 @@ WinMain (
Context.PlatformAlloc = Win32Alloc;
Context.PlatformFree = Win32Free;
Context.PlatformRealloc = Win32Realloc;
Context.PlatformReadEntireFile = Win32ReadEntireFile;
Context.PlatformWriteEntireFile = Win32WriteEntireFile;
Context.PlatformGetFilePath = Win32SystemDialogueOpenFile;
Context.FileHandler.ReadEntireFile = Win32ReadEntireFile;
Context.FileHandler.WriteEntireFile = Win32WriteEntireFile;
Context.FileHandler.GetFilePath = Win32SystemDialogueOpenFile;
Context.PlatformGetGPUTextureHandle = Win32GetGPUTextureHandle;
Context.PlatformGetSocketHandle = Win32GetSocketHandle;
Context.PlatformSetSocketOption = Win32SetSocketOption;