Created platform_file_handler and integrated it
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3418f1417a
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0b3d603e04
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@ -92,7 +92,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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// TODO(Peter): put in InitializeInterface?
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r32 FontSize = 14;
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{
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platform_memory_result FontFile = Context.PlatformReadEntireFile("Anonymous Pro.ttf");
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platform_memory_result FontFile = ReadEntireFile(Context, "data/Anonymous Pro.ttf");
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if (!FontFile.Error)
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{
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bitmap_font* Font = PushStruct(&State->Permanent, bitmap_font);
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@ -176,7 +176,7 @@ INITIALIZE_APPLICATION(InitializeApplication)
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State->Camera.LookAt = v3{0, 0, 0};
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#if 1
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char Path[] = "blumen_lumen.fold";
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char Path[] = "data/blumen_lumen.fold";
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LoadAssembly(State, Context, Path);
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#endif
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@ -70,7 +70,7 @@ s32 TempAssemblyOffsetsCount = 3;
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internal void
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LoadAssembly (app_state* State, context Context, char* Path)
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{
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platform_memory_result AssemblyFile = Context.PlatformReadEntireFile(Path);
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platform_memory_result AssemblyFile = ReadEntireFile(Context, Path);
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if (AssemblyFile.Error == PlatformMemory_NoError)
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{
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assembly_definition AssemblyDefinition = ParseAssemblyFile(AssemblyFile.Base, AssemblyFile.Size, &State->Transient, State->GlobalLog);
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@ -63,6 +63,8 @@ enum platform_memory_error
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PlatformMemory_UnknownError, // You should implement handling this when you see it
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};
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// TODO(Peter): Change this to just be data
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// - Base, and Size
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struct platform_memory_result
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{
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u8* Base;
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@ -104,6 +106,13 @@ typedef PLATFORM_WRITE_ENTIRE_FILE(platform_write_entire_file);
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#define PLATFORM_GET_FILE_PATH(name) b32 name(char* PathBuffer, s32 BufferLength, const char* FilterStrings)
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typedef PLATFORM_GET_FILE_PATH(platform_get_file_path);
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struct platform_file_handler
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{
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platform_read_entire_file* ReadEntireFile;
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platform_write_entire_file* WriteEntireFile;
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platform_get_file_path* GetFilePath;
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};
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#define PLATFORM_GET_GPU_TEXTURE_HANDLE(name) s32 name(u8* Memory, s32 Width, s32 Height)
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typedef PLATFORM_GET_GPU_TEXTURE_HANDLE(platform_get_gpu_texture_handle);
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@ -117,13 +126,13 @@ struct platform_network_address
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typedef s32 platform_socket_handle;
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typedef s32 platform_network_address_handle;
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#define PLATFORM_GET_SOCKET_HANDLE(name) platform_socket_handle name(s32 Multicast_TimeToLive)
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#define PLATFORM_GET_SOCKET_HANDLE(name) platform_socket_handle name(s32 Multicast_TimeToLive)
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typedef PLATFORM_GET_SOCKET_HANDLE(platform_get_socket_handle);
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#define PLATFORM_GET_SEND_ADDRESS_HANDLE(name) platform_network_address_handle name(s32 AddressFamily, u16 Port, u32 Address)
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typedef PLATFORM_GET_SEND_ADDRESS_HANDLE(platform_get_send_address);
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#define PLATFORM_SET_SOCKET_OPTION(name) s32 name(platform_socket_handle SocketHandle, s32 Level, s32 Option, const char* OptionValue, s32 OptionLength)
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#define PLATFORM_SET_SOCKET_OPTION(name) s32 name(platform_socket_handle SocketHandle, s32 Level, s32 Option, const char* OptionValue, s32 OptionLength)
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typedef PLATFORM_SET_SOCKET_OPTION(platform_set_socket_option);
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#define PLATFORM_SEND_TO(name) s32 name(platform_socket_handle SocketHandle, u32 Address, u32 Port, const char* Buffer, s32 BufferLength, s32 Flags)
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@ -134,7 +143,7 @@ typedef PLATFORM_CLOSE_SOCKET(platform_close_socket);
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// File IO
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// TODO(Peter):
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// TODO(Peter):
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struct directory_listing
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{
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string Path;
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@ -258,7 +267,9 @@ struct context
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platform_alloc* PlatformAlloc;
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platform_free* PlatformFree;
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platform_realloc* PlatformRealloc;
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platform_read_entire_file* PlatformReadEntireFile;
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platform_file_handler FileHandler;
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platform_write_entire_file* PlatformWriteEntireFile;
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platform_get_file_path* PlatformGetFilePath;
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platform_get_gpu_texture_handle* PlatformGetGPUTextureHandle;
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@ -270,6 +281,47 @@ struct context
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platform_close_socket* PlatformCloseSocket;
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};
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// File Handler
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internal platform_memory_result
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ReadEntireFile(platform_file_handler FileHandler, char* Path)
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{
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// TODO(Peter): Convert Path to be a string
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platform_memory_result Result = FileHandler.ReadEntireFile(Path);
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return Result;
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}
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internal platform_memory_result
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ReadEntireFile(context Context, char* Path)
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{
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return ReadEntireFile(Context.FileHandler, Path);
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}
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internal b32
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WriteEntireFile(platform_file_handler FileHandler, char* Path, u8* Contents, u32 Size)
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{
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// TODO(Peter): Convert Path to be a string
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// TODO(Peter): Overload to take a data struct instead of Contents And Size
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b32 Result = FileHandler.WriteEntireFile(Path, Contents, Size);
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return Result;
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}
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internal b32
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WriteEntireFile(context Context, char* Path, u8* Contents, u32 Size)
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{
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return WriteEntireFile(Context.FileHandler, Path, Contents, Size);
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}
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internal b32
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GetFilePath(platform_file_handler FileHandler, char* PathBuffer, s32 BufferLength, char* FilterStrings)
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{
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// TODO(Peter): Convert Path to be a string
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b32 Result = FileHandler.GetFilePath(PathBuffer, BufferLength, (const char*)FilterStrings);
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return Result;
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}
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internal b32
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GetFilePath(context Context, char* PathBuffer, s32 BufferLength, char* FilterStrings)
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{
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return GetFilePath(Context.FileHandler, PathBuffer, BufferLength, FilterStrings);
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}
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#define FOLDHAUS_PLATFORM_H
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#endif // FOLDHAUS_PLATFORM_H
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@ -66,7 +66,7 @@ HierarchyView_Render(panel Panel, rect PanelBounds, render_command_buffer* Rende
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if (ui_LayoutButton(&State->Interface_, &Layout, TempString, ListItemBGColor, ListItemHover, ListItemSelected))
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{
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char FilePath[256];
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b32 Success = Context.PlatformGetFilePath(FilePath, 256, "Foldhaus Files\0*.fold\0\0");
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b32 Success = GetFilePath(Context, FilePath, 256, "Foldhaus Files\0*.fold\0\0");
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if (Success)
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{
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LoadAssembly(State, Context, FilePath);
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@ -132,7 +132,7 @@ WorkerThreadProc (LPVOID InputThreadInfo)
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Entry = CompleteAndTakeNextJob(ThreadInfo->Queue, Entry);
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if (Entry.IsValid)
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{
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ThreadInfo->Queue->Jobs[Entry.Index].WorkProc(ThreadInfo->ID,
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ThreadInfo->Queue->Jobs[Entry.Index].WorkProc(ThreadInfo->ID,
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ThreadInfo->Queue->Jobs[Entry.Index].Data);
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}
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else
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@ -176,10 +176,10 @@ PLATFORM_SET_SOCKET_OPTION(Win32SetSocketOption)
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PLATFORM_GET_SOCKET_HANDLE(Win32GetSocketHandle)
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{
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// NOTE(Peter): These used to be passed in as paramters, but we only use this function
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// NOTE(Peter): These used to be passed in as paramters, but we only use this function
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// with AF_INET, SOCK_DGRAM, and Protocol = 0. These are also platform specific values
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// so I was having to include windows.h in the platform agnostic code to accomodate that
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// function signature.
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// function signature.
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s32 AddressFamily = AF_INET;
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s32 Type = SOCK_DGRAM;
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s32 Protocol = 0;
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@ -207,7 +207,7 @@ PLATFORM_GET_SOCKET_HANDLE(Win32GetSocketHandle)
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SocketValues[NewSocketIndex].Socket = socket(AddressFamily, Type, Protocol);
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int Error = Win32SetSocketOption(NewSocketIndex, IPPROTO_IP, IP_MULTICAST_TTL,
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int Error = Win32SetSocketOption(NewSocketIndex, IPPROTO_IP, IP_MULTICAST_TTL,
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(const char*)(&Multicast_TimeToLive), sizeof(Multicast_TimeToLive));
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return (platform_socket_handle)NewSocketIndex;
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@ -265,7 +265,7 @@ GET_FONT_INFO(Win32GetFontInfo)
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CurrentFont = CreateFont(PixelHeight, 0, 0, 0,
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FontWeight,
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Italic,
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Italic,
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Underline,
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Strikeout,
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ANSI_CHARSET,
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@ -311,7 +311,7 @@ DRAW_FONT_CODEPOINT(Win32DrawFontCodepoint)
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COLORREF PixelColor;
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for (u32 Y = 0; Y < *OutHeight; Y++)
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{
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// NOTE(Peter): XOffset * 4 b/c its 4 bytes per pixel.
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// NOTE(Peter): XOffset * 4 b/c its 4 bytes per pixel.
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u8* Channel = (u8*)Row + (XOffset * 4);
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for (u32 X = 0; X < *OutWidth; X++)
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{
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@ -392,7 +392,7 @@ HandleWindowMessage (MSG Message, window* Window, input_queue* InputQueue, mouse
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, false, true,
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AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, false, true,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->LeftButtonState = KeyState_IsDown & ~KeyState_WasDown;
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@ -414,7 +414,7 @@ HandleWindowMessage (MSG Message, window* Window, input_queue* InputQueue, mouse
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseMiddleButton, false, true,
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AddInputEventEntry(InputQueue, KeyCode_MouseMiddleButton, false, true,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->MiddleButtonState = KeyState_IsDown & ~KeyState_WasDown;
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@ -428,7 +428,7 @@ HandleWindowMessage (MSG Message, window* Window, input_queue* InputQueue, mouse
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseRightButton, false, true,
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AddInputEventEntry(InputQueue, KeyCode_MouseRightButton, false, true,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->RightButtonState = KeyState_IsDown & ~KeyState_WasDown;
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Mouse->DownPos = Mouse->Pos;
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, true, false,
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AddInputEventEntry(InputQueue, KeyCode_MouseLeftButton, true, false,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->LeftButtonState = ~KeyState_IsDown & KeyState_WasDown;
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseMiddleButton, true, false,
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AddInputEventEntry(InputQueue, KeyCode_MouseMiddleButton, true, false,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->MiddleButtonState = ~KeyState_IsDown & KeyState_WasDown;
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b32 AltDown = GetKeyState(VK_MENU) & 0x8000;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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AddInputEventEntry(InputQueue, KeyCode_MouseRightButton, true, false,
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AddInputEventEntry(InputQueue, KeyCode_MouseRightButton, true, false,
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ShiftDown, AltDown, CtrlDown, false);
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Mouse->RightButtonState = ~KeyState_IsDown & KeyState_WasDown;
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b32 CtrlDown = GetKeyState(VK_CONTROL) & 0x8000;
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// New Input Queue
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AddInputEventEntry(InputQueue, Key, KeyWasDown, KeyIsDown,
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AddInputEventEntry(InputQueue, Key, KeyWasDown, KeyIsDown,
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ShiftDown, AltDown, CtrlDown, false);
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}break;
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@ -553,7 +553,7 @@ Win32Realloc(u8* Buf, s32 OldSize, s32 NewSize)
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return NewMemory;
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}
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internal s32
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internal s32
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Win32GetThreadId()
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{
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s32 Result = GetCurrentThreadId();
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@ -561,8 +561,8 @@ Win32GetThreadId()
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}
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// NOTE(Peter): Only meant to take one of the values specified below:
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// IDC_APPSTARTING, IDC_ARROW, IDC_CROSS, IDC_HAND, IDC_HELP, IDC_IBEAM,
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// IDC_ICON, IDC_NO, IDC_SIZE, IDC_SIZEALL, IDC_SIZENESW, IDC_SIZENS, IDC_SIZENWSE,
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// IDC_APPSTARTING, IDC_ARROW, IDC_CROSS, IDC_HAND, IDC_HELP, IDC_IBEAM,
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// IDC_ICON, IDC_NO, IDC_SIZE, IDC_SIZEALL, IDC_SIZENESW, IDC_SIZENS, IDC_SIZENWSE,
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// IDC_SIZEWE, IDC_UPARROW, IDC_WAIT
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internal HCURSOR
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Win32LoadSystemCursor(char* CursorIdentifier)
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@ -601,12 +601,12 @@ WinMain (
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GlobalDebugServices = (debug_services*)malloc(sizeof(debug_services));
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s32 DebugThreadCount = PLATFORM_THREAD_COUNT + 1;
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InitDebugServices(GlobalDebugServices,
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PerformanceCountFrequency,
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DEBUGAlloc,
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Win32Realloc,
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GetWallClock,
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Win32GetThreadId,
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InitDebugServices(GlobalDebugServices,
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PerformanceCountFrequency,
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DEBUGAlloc,
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Win32Realloc,
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GetWallClock,
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Win32GetThreadId,
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DebugThreadCount);
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input_queue InputQueue;
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Context.PlatformAlloc = Win32Alloc;
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Context.PlatformFree = Win32Free;
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Context.PlatformRealloc = Win32Realloc;
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Context.PlatformReadEntireFile = Win32ReadEntireFile;
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Context.PlatformWriteEntireFile = Win32WriteEntireFile;
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Context.PlatformGetFilePath = Win32SystemDialogueOpenFile;
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Context.FileHandler.ReadEntireFile = Win32ReadEntireFile;
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Context.FileHandler.WriteEntireFile = Win32WriteEntireFile;
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Context.FileHandler.GetFilePath = Win32SystemDialogueOpenFile;
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Context.PlatformGetGPUTextureHandle = Win32GetGPUTextureHandle;
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Context.PlatformGetSocketHandle = Win32GetSocketHandle;
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Context.PlatformSetSocketOption = Win32SetSocketOption;
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@ -702,9 +702,9 @@ WinMain (
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Context.WindowIsVisible = true;
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while (Running)
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{
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if (GlobalDebugServices->RecordFrames)
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{
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EndDebugFrame(GlobalDebugServices);
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if (GlobalDebugServices->RecordFrames)
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{
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EndDebugFrame(GlobalDebugServices);
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}
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DEBUG_TRACK_SCOPE(MainLoop);
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