2019-07-19 20:56:21 +00:00
|
|
|
#ifndef GS_MEMORY_H
|
|
|
|
|
|
|
|
#ifndef GS_LANGUAGE_H
|
|
|
|
|
|
|
|
typedef uint8_t u8;
|
|
|
|
typedef int8_t s8;
|
|
|
|
typedef uint32_t u32;
|
|
|
|
typedef int32_t s32;
|
|
|
|
|
|
|
|
internal void
|
|
|
|
GSMemSet (u8* Base, s32 Value, s32 Count)
|
|
|
|
{
|
|
|
|
u8* Cursor = Base;
|
|
|
|
for (s32 i = 0; i < Count; i++)
|
|
|
|
{
|
|
|
|
*Cursor++ = Value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void
|
|
|
|
GSMemCopy (u8* Source, u8* Destination, s32 Count)
|
|
|
|
{
|
|
|
|
u8* Src = Source;
|
|
|
|
u8* Dst = Destination;
|
|
|
|
|
|
|
|
for (s32 i = 0; i < Count; i++)
|
|
|
|
{
|
|
|
|
*Dst++ = *Src++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // GS_LANGUAGE_H
|
|
|
|
|
|
|
|
#ifndef GS_PLATFORM_H
|
|
|
|
|
|
|
|
#define PLATFORM_MEMORY_NO_ERROR 0
|
|
|
|
#define PLATFORM_MEMORY_ERROR 1
|
|
|
|
struct platform_memory_result
|
|
|
|
{
|
|
|
|
s32 Size;
|
|
|
|
u8* Base;
|
|
|
|
s32 Error;
|
|
|
|
};
|
|
|
|
|
|
|
|
#define PLATFORM_ALLOC(name) platform_memory_result name(s32 Size)
|
|
|
|
typedef PLATFORM_ALLOC(platform_alloc);
|
|
|
|
|
|
|
|
// Returns 1 if successful, 0 otherwise
|
|
|
|
#define PLATFORM_FREE(name) b32 name(u8* Memory, s32 Size)
|
|
|
|
typedef PLATFORM_FREE(platform_free);
|
|
|
|
|
|
|
|
#endif // GS_PLATFORM_H
|
|
|
|
|
|
|
|
#if !defined Assert && defined DEBUG
|
|
|
|
#define Assert(expression) if(!(expression)){ *((int *)0) = 5; }
|
|
|
|
#define InvalidCodePath Assert(0)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define MEMORY_REGION_PAGE_SIZE Megabytes(1)
|
|
|
|
struct memory_region
|
|
|
|
{
|
|
|
|
u8* Base;
|
|
|
|
u32 Size;
|
|
|
|
u32 Used;
|
|
|
|
memory_region* PreviousRegion;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct memory_arena
|
|
|
|
{
|
|
|
|
memory_region* CurrentRegion;
|
|
|
|
platform_alloc* PlatformAlloc;
|
|
|
|
};
|
|
|
|
|
|
|
|
internal memory_region*
|
|
|
|
BootstrapRegionOntoMemory (u8* Memory, s32 Size)
|
|
|
|
{
|
|
|
|
Assert(Size > sizeof(memory_region));
|
|
|
|
memory_region* Result = (memory_region*)Memory;
|
|
|
|
Result->Base = Memory + sizeof(memory_region);
|
|
|
|
Result->Size = Size - sizeof(memory_region);
|
|
|
|
Result->Used = 0;
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define PushStruct(arena, type) (type*)PushSize_(arena, sizeof(type))
|
|
|
|
#define PushArray(arena, type, count) (type*)PushSize_(arena, sizeof(type)*count)
|
|
|
|
#define PushSize(arena, size) PushSize_(arena, size)
|
|
|
|
static u8*
|
|
|
|
PushSize_ (memory_arena* Arena, u32 Size)
|
|
|
|
{
|
|
|
|
memory_region* PushOntoRegion = Arena->CurrentRegion;
|
|
|
|
|
|
|
|
if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
|
|
|
|
{
|
|
|
|
// NOTE(Peter): we only search backwards if the item doesn't already fit in the most recent spot. This way, memory allocated
|
|
|
|
// one after another is more likely to be contiguous. You can expect that two allocations performed back to back are also next
|
|
|
|
// to eachother in memory most of the time.
|
|
|
|
if (PushOntoRegion)
|
|
|
|
{
|
|
|
|
// NOTE(Peter): Search backwards through previous regions to see if there is a region allocated that has enough room
|
|
|
|
// to fit this allocation
|
|
|
|
memory_region* PreviousRegion = Arena->CurrentRegion->PreviousRegion;
|
|
|
|
while (PreviousRegion)
|
|
|
|
{
|
|
|
|
if (PreviousRegion->Used + Size <= PreviousRegion->Size)
|
|
|
|
{
|
|
|
|
PushOntoRegion = PreviousRegion;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
PreviousRegion = PreviousRegion->PreviousRegion;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!PushOntoRegion || PushOntoRegion->Used + Size > PushOntoRegion->Size)
|
|
|
|
{
|
|
|
|
if (Arena->PlatformAlloc != 0)
|
|
|
|
{
|
|
|
|
// NOTE(Peter): Probably want to have this be a multiple of some minimum size so that we aren't constantly
|
|
|
|
// allocating new pages.
|
|
|
|
s32 SizeNeeded = Size + sizeof(memory_region);
|
|
|
|
s32 RegionPagesNeeded = IntegerDivideRoundUp(SizeNeeded, MEMORY_REGION_PAGE_SIZE);
|
|
|
|
s32 SizeToAllocate = RegionPagesNeeded * MEMORY_REGION_PAGE_SIZE;
|
|
|
|
|
|
|
|
platform_memory_result AllocResult = Arena->PlatformAlloc(SizeToAllocate);
|
|
|
|
Assert(AllocResult.Error == PLATFORM_MEMORY_NO_ERROR);
|
|
|
|
Assert(AllocResult.Size >= SizeNeeded);
|
|
|
|
|
|
|
|
memory_region* NewRegion = BootstrapRegionOntoMemory(AllocResult.Base, AllocResult.Size);
|
|
|
|
NewRegion->PreviousRegion = Arena->CurrentRegion;
|
|
|
|
Arena->CurrentRegion = NewRegion;
|
|
|
|
PushOntoRegion = Arena->CurrentRegion;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// NOTE(Peter): We ran out of memory in a memory arena that cannot/should not grow
|
|
|
|
InvalidCodePath;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u8* Result = PushOntoRegion->Base + PushOntoRegion->Used;
|
|
|
|
PushOntoRegion->Used += Size;
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
InitMemoryArena (memory_arena* Arena, u8* Base, u32 Size, platform_alloc* PlatformAlloc)
|
|
|
|
{
|
|
|
|
if (Base)
|
|
|
|
{
|
|
|
|
Arena->CurrentRegion = BootstrapRegionOntoMemory(Base, Size);
|
|
|
|
}
|
|
|
|
Arena->PlatformAlloc = PlatformAlloc;
|
|
|
|
}
|
|
|
|
|
|
|
|
static memory_arena*
|
|
|
|
BootstrapArenaIntoMemory (u8* Memory, u32 Size)
|
|
|
|
{
|
|
|
|
Assert(Size > sizeof(memory_arena));
|
|
|
|
// NOTE(Peter): takes in a block of memory, places a memory arena at the head, and gives
|
|
|
|
// the arena access to the rest of the block to use.
|
|
|
|
memory_arena* Result = (memory_arena*)Memory;
|
|
|
|
InitMemoryArena(Result, Memory + sizeof(memory_arena), Size - sizeof(memory_arena), 0);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
static memory_arena
|
|
|
|
AllocateNonGrowableArenaWithSpace(platform_alloc* PlatformAlloc, s32 SizeNeeded)
|
|
|
|
{
|
|
|
|
// TODO(Peter): This causes a leak currently. If you don't free the whole region later, you'll end up with
|
|
|
|
// the memory_region still being in memory. Should probably just make the first memory region be a member
|
|
|
|
// variable, not a pointer, in the memory_arena struct.
|
|
|
|
|
|
|
|
memory_arena Result = {};
|
|
|
|
|
|
|
|
s32 AllocateSize = SizeNeeded + sizeof(memory_region);
|
|
|
|
platform_memory_result Memory = PlatformAlloc(AllocateSize);
|
|
|
|
Assert(Memory.Error == PLATFORM_MEMORY_NO_ERROR);
|
|
|
|
Assert(Memory.Size == AllocateSize);
|
|
|
|
|
|
|
|
InitMemoryArena(&Result, Memory.Base, Memory.Size, 0);
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
ClearMemoryRegion (memory_region* Region)
|
|
|
|
{
|
2019-08-03 22:08:19 +00:00
|
|
|
#if 0
|
|
|
|
// NOTE(Peter): Turn this on occasionally. This is a big time sink but it forces us into
|
|
|
|
// correct memory usage since there's no error reporting for accessing memory the arena thinks
|
|
|
|
// is unused. At least now, it'll be zero's.
|
|
|
|
GSMemSet(Region->Base, 0, Region->Size);
|
|
|
|
#endif
|
2019-07-19 20:56:21 +00:00
|
|
|
Region->Used = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
ClearArena (memory_arena* Arena)
|
|
|
|
{
|
|
|
|
memory_region* CurrentRegion = Arena->CurrentRegion;
|
|
|
|
while (CurrentRegion)
|
|
|
|
{
|
|
|
|
ClearMemoryRegion(CurrentRegion);
|
|
|
|
CurrentRegion = CurrentRegion->PreviousRegion;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
struct arena_snapshot
|
|
|
|
{
|
|
|
|
memory_region* CurrentRegion;
|
|
|
|
u32 UsedAtSnapshot;
|
|
|
|
};
|
|
|
|
|
|
|
|
static arena_snapshot
|
|
|
|
TakeSnapshotOfArena (memory_arena Arena)
|
|
|
|
{
|
|
|
|
arena_snapshot Result = {};
|
|
|
|
Result.CurrentRegion = Arena.CurrentRegion;
|
|
|
|
Result.UsedAtSnapshot = Arena.CurrentRegion->Used;
|
|
|
|
return Result;
|
|
|
|
};
|
|
|
|
|
|
|
|
static void
|
|
|
|
ZeroArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
|
|
|
|
{
|
|
|
|
memory_region* RegionCursor = Arena->CurrentRegion;
|
|
|
|
while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
|
|
|
|
{
|
|
|
|
GSZeroMemory(RegionCursor->Base, RegionCursor->Size);
|
|
|
|
RegionCursor = RegionCursor->PreviousRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
Assert(RegionCursor == Snapshot.CurrentRegion);
|
|
|
|
GSZeroMemory(RegionCursor->Base + Snapshot.UsedAtSnapshot,
|
|
|
|
RegionCursor->Used - Snapshot.UsedAtSnapshot);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
ClearArenaToSnapshot (memory_arena* Arena, arena_snapshot Snapshot)
|
|
|
|
{
|
|
|
|
memory_region* RegionCursor = Arena->CurrentRegion;
|
|
|
|
while (RegionCursor && RegionCursor != Snapshot.CurrentRegion)
|
|
|
|
{
|
|
|
|
RegionCursor->Used = 0;
|
|
|
|
RegionCursor = RegionCursor->PreviousRegion;
|
|
|
|
}
|
|
|
|
|
|
|
|
Assert(RegionCursor == Snapshot.CurrentRegion);
|
|
|
|
RegionCursor->Used = Snapshot.UsedAtSnapshot;
|
|
|
|
}
|
|
|
|
|
|
|
|
//
|
|
|
|
// Tracked Array Implementation
|
|
|
|
//
|
|
|
|
|
|
|
|
#define ARRAY_CHECKSUM 0x51bada7b
|
|
|
|
struct array_header_
|
|
|
|
{
|
|
|
|
u32 Size;
|
|
|
|
s32 ElementMax;
|
|
|
|
s32 ElementCount;
|
|
|
|
s32 ElementSize;
|
|
|
|
u32 Checksum;
|
|
|
|
};
|
|
|
|
|
|
|
|
#define gs_PushArray(arena, type, size) (type*)gs_PushArray_(arena, sizeof(type), size)
|
|
|
|
|
|
|
|
static u8*
|
|
|
|
gs_PushArray_ (memory_arena* Arena, u32 StepSize, u32 Count)
|
|
|
|
{
|
|
|
|
u32 ArrayFootprint = sizeof(array_header_) + (StepSize * Count);
|
|
|
|
array_header_* Header = (array_header_*)PushSize_(Arena, ArrayFootprint);
|
|
|
|
|
|
|
|
array_header_* Body = Header + 1;
|
|
|
|
u8* Result = (u8*)(Body);
|
|
|
|
|
|
|
|
Header->Size = Count * StepSize;
|
|
|
|
Header->ElementMax = Count;
|
|
|
|
Header->ElementSize = StepSize;
|
|
|
|
Header->ElementCount = 0;
|
|
|
|
Header->Checksum = ARRAY_CHECKSUM;
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define gs_ArrayHeader_(array) (((array_header_*)array) - 1)
|
|
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
#define gs_ArrayCheck(array) Assert(!array || gs_ArrayHeader_(array)->Checksum == ARRAY_CHECKSUM)
|
|
|
|
#else
|
|
|
|
#define gs_ArrayCheck(array)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define gs_ArrayCount(array) gs_ArrayCount_((u8*)array)
|
|
|
|
static s32
|
|
|
|
gs_ArrayCount_ (u8* Base)
|
|
|
|
{
|
|
|
|
gs_ArrayCheck(Base);
|
|
|
|
return gs_ArrayHeader_(Base)->ElementCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define gs_ArrayMax(array) gs_ArrayMax_((u8*)array)
|
|
|
|
static s32
|
|
|
|
gs_ArrayMax_ (u8* Base)
|
|
|
|
{
|
|
|
|
gs_ArrayCheck(Base);
|
|
|
|
return gs_ArrayHeader_(Base)->ElementMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define gs_ArrayAdd(array) ( gs_PushArrayElement_((u8*)array), (array) + (gs_ArrayCount(array) - 1) )
|
|
|
|
#define gs_ArrayPush(array, ele) *( gs_ArrayAdd(array) ) = (ele)
|
|
|
|
|
|
|
|
static void*
|
|
|
|
gs_PushArrayElement_ (u8* Base)
|
|
|
|
{
|
|
|
|
gs_ArrayCheck(Base);
|
|
|
|
Assert(gs_ArrayHeader_(Base)->ElementCount + 1 <= gs_ArrayHeader_(Base)->ElementMax);
|
|
|
|
|
|
|
|
void* Result = (void*)(Base + (gs_ArrayHeader_(Base)->ElementCount * gs_ArrayHeader_(Base)->ElementSize));
|
|
|
|
gs_ArrayHeader_(Base)->ElementCount++;
|
|
|
|
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define GS_MEMORY_H
|
|
|
|
#endif // GS_MEMORY_H
|