Lumenarium/src/foldhaus_panel.h

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typedef struct panel panel;
#define PANEL_INIT_PROC(name) void name(panel* Panel)
typedef PANEL_INIT_PROC(panel_init_proc);
#define PANEL_CLEANUP_PROC(name) void name(panel* Panel)
typedef PANEL_CLEANUP_PROC(panel_cleanup_proc);
#define PANEL_RENDER_PROC(name) void name(panel Panel, v2 PanelMin, v2 PanelMax, render_command_buffer* RenderBuffer, app_state* State, context Context, mouse_state Mouse)
typedef PANEL_RENDER_PROC(panel_render_proc);
enum panel_split_direction
{
PanelSplit_NoSplit,
PanelSplit_Horizontal,
PanelSplit_Vertical,
PanelSplit_Count,
};
typedef struct panel_entry panel_entry;
struct panel
{
panel_render_proc* Render;
panel_cleanup_proc* Cleanup;
panel_split_direction SplitDirection;
r32 SplitPercent;
// TODO(Peter): This REALLY doesn't want to live here
// Probably belongs in a more generalized PanelInterfaceState or something
b32 PanelSelectionMenuOpen;
union{
panel_entry* Left;
panel_entry* Top;
};
union{
panel_entry* Right;
panel_entry* Bottom;
};
};
struct free_panel
{
panel_entry* Next;
};
struct panel_entry
{
panel Panel;
free_panel Free;
};
#define PANELS_MAX 16
struct panel_layout
{
panel_entry Panels[PANELS_MAX];
u32 PanelsUsed;
panel_entry FreeList;
};
struct panel_definition
{
char* PanelName;
s32 PanelNameLength;
panel_init_proc* Init;
panel_cleanup_proc* Cleanup;
panel_render_proc* Render;
};