2019-07-19 20:56:21 +00:00
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typedef enum node_type node_type;
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#define IsInputMember 1 << 0
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#define IsOutputMember 1 << 1
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2019-08-03 22:08:19 +00:00
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#define DEFAULT_NODE_DIMENSION v2{125, 150}
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2019-07-19 20:56:21 +00:00
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#define NODE_COLOR_BUFFER \
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led* LEDs; \
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sacn_pixel* Colors; \
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s32 LEDCount;
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#define NAMED_NODE_COLOR_BUFFER(name) \
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led* name##LEDs; \
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sacn_pixel* name##Colors; \
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s32 name##LEDCount;
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#define NODE_COLOR_BUFFER_INOUT NODE_COLOR_BUFFER
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#define NODE_COLOR_BUFFER_IN(name) NAMED_NODE_COLOR_BUFFER(name)
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#define NODE_COLOR_BUFFER_OUT(name) NAMED_NODE_COLOR_BUFFER(name)
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enum mouse_node_interaction
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{
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MouseNodeInteraction_None,
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MouseNodeInteraction_DragNode,
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MouseNodeInteraction_DragInput,
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MouseNodeInteraction_Count,
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};
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enum node_port_direction
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{
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NodePort_Input,
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NodePort_Output,
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};
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// TODO(Peter): Generate this
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enum struct_member_type
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{
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MemberType_s32,
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MemberType_r32,
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MemberType_v4,
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MemberType_NODE_COLOR_BUFFER,
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MemberTypeCount,
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};
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struct node_led_color_connection
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{
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NODE_COLOR_BUFFER;
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};
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struct node_connection
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{
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struct_member_type Type;
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// NOTE(Peter): Offset from the head of the node list that the connected node
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// is stored at. See GetNodeAtOffset for example of how this is used
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s32 UpstreamNodeOffset;
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s32 UpstreamNodePortIndex;
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s32 DownstreamNodeOffset;
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s32 DownstreamNodePortIndex;
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b32 DirectionMask;
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union
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{
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s32 S32Value;
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r32 R32Value;
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v4 V4Value;
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node_led_color_connection LEDsValue;
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};
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};
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// TODO(Peter): cant decide if this needs to be dynamic or just a really big number
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// reevaluate once you have some examples
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#define NODE_CONNECTIONS_MAX 8
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struct interface_node
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{
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string Name;
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v2 Min, Dim;
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v2 MinAfterUpdate;
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s32 ConnectionsCount;
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node_connection* Connections;
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node_type Type;
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b32 UpdatedThisFrame;
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2019-08-03 23:40:20 +00:00
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u8* PersistentData;
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2019-07-19 20:56:21 +00:00
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};
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struct node_list
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{
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u8* Memory;
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s32 Max;
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s32 Used;
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node_list* Next;
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};
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struct node_offset
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{
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interface_node* Node;
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s32 Offset;
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};
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struct node_list_iterator
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{
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node_list List;
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interface_node* At;
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};
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enum node_interaction_flag
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{
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NodeInteraction_AllUpstream = 0x1,
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NodeInteraction_AllDownstream = 0x2,
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};
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struct node_interaction
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{
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s32 NodeOffset;
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v2 MouseOffset;
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b32 Flags;
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s32 InputPort;
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s32 InputValue;
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s32 OutputPort;
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s32 OutputValue;
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};
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struct node_struct_member
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{
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struct_member_type Type;
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char* Name;
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u64 Offset;
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b32 IsInput;
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};
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struct node_specification
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{
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node_type Type;
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char* Name;
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s32 NameLength;
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node_struct_member* MemberList;
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s32 DataStructSize;
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s32 MemberListLength;
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b32 IsPattern;
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};
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struct node_render_settings
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{
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v2 PortDim;
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r32 PortStep;
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v4 PortColors[MemberTypeCount];
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bitmap_font* Font;
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2019-08-18 12:56:18 +00:00
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b32 Display;
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2019-07-19 20:56:21 +00:00
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};
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v4 DragButtonColors[] = {
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v4{.7f, .7f, .7f, 1},
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BlackV4,
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v4{.7f, .7f, .7f, 1},
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};
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#define NODE_HEADER_HEIGHT 20
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///////////////////////////////////////////////
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// Pre Processor Macros
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///////////////////////////////////////////////
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#define NODE_STRUCT(data_name) \
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struct data_name
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#define NODE_PATTERN_STRUCT(data_name) \
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struct data_name
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#define NODE_PROC(proc_name, input_type) \
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2019-08-03 23:40:20 +00:00
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void proc_name(input_type* Data, r32 DeltaTime)
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2019-07-19 20:56:21 +00:00
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#define NODE_IN(type, name) type name
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#define NODE_OUT(type, name) type name
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