Lumenarium/src_v2/platform/lumenarium_platform_common_...

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/* date = March 22nd 2022 2:12 am */
#ifndef LUMENARIUM_PLATFORM_COMMON_INCLUDES_H
#define LUMENARIUM_PLATFORM_COMMON_INCLUDES_H
#include <stdarg.h>
#if !defined(GUESS_INTS)
# include <stdint.h>
#endif // !defined(GUESS_INTS)
#include <math.h>
#include "lumenarium_assert.h"
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// NOTE(PS): only need the opengl extension headers
// when running on a platform that is using opengl 3.3+
#if !defined(PLATFORM_wasm)
# include "glcorearb.h"
# include "glext.h"
# include "wglext.h"
#endif
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#if 0
#define HMM_SINF sin
#define HMM_COSF cos
#define HMM_TANF tan
#define HMM_SQRTF sqrt
#define HMM_EXPF exp
#define HMM_LOGF log
#define HMM_ACOSF acos
#define HMM_ATANF atan
#define HMM_ATAN2F atan2
#endif
#define HANDMADE_MATH_IMPLEMENTATION
#define HANDMADE_MATH_CPP_MODE
#define HANDMADE_MATH_STATIC
#include "../libs/HandmadeMath.h"
typedef hmm_v2 v2;
typedef hmm_v3 v3;
typedef hmm_v4 v4;
typedef hmm_mat4 m44;
#endif //LUMENARIUM_PLATFORM_COMMON_INCLUDES_H