2022-03-22 18:13:06 +00:00
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/* date = March 22nd 2022 2:12 am */
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#ifndef LUMENARIUM_PLATFORM_COMMON_INCLUDES_H
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#define LUMENARIUM_PLATFORM_COMMON_INCLUDES_H
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#include <stdarg.h>
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#if !defined(GUESS_INTS)
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# include <stdint.h>
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#endif // !defined(GUESS_INTS)
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#include <math.h>
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2022-03-27 10:47:18 +00:00
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#include "lumenarium_assert.h"
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2022-03-29 16:09:50 +00:00
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// NOTE(PS): only need the opengl extension headers
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// when running on a platform that is using opengl 3.3+
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#if !defined(PLATFORM_wasm)
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# include "glcorearb.h"
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# include "glext.h"
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# include "wglext.h"
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#endif
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2022-03-27 10:47:18 +00:00
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2022-03-22 18:13:06 +00:00
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#if 0
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#define HMM_SINF sin
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#define HMM_COSF cos
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#define HMM_TANF tan
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#define HMM_SQRTF sqrt
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#define HMM_EXPF exp
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#define HMM_LOGF log
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#define HMM_ACOSF acos
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#define HMM_ATANF atan
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#define HMM_ATAN2F atan2
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#endif
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#define HANDMADE_MATH_IMPLEMENTATION
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#define HANDMADE_MATH_CPP_MODE
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#define HANDMADE_MATH_STATIC
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#include "../libs/HandmadeMath.h"
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typedef hmm_v2 v2;
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typedef hmm_v3 v3;
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typedef hmm_v4 v4;
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typedef hmm_mat4 m44;
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#endif //LUMENARIUM_PLATFORM_COMMON_INCLUDES_H
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