Lumenarium/foldhaus_debug_visuals.h

139 lines
6.0 KiB
C
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2019-07-19 20:56:21 +00:00
internal void
DrawDebugInterface (render_command_buffer* RenderBuffer, r32 StartX, interface_config Interface, r32 WindowWidth, r32 WindowHeight, r32 DeltaTime, camera Camera, input Input, memory_arena* Transient)
{
DEBUG_TRACK_SCOPE(DrawDebugInterface);
v2 TopOfDebugView = v2{StartX, WindowHeight - (Interface.Font->NewLineYOffset + 5)};
v2 TopOfScreenLinePos = TopOfDebugView;
arena_snapshot StartTempMemory = TakeSnapshotOfArena(*Transient);
string DebugString = InitializeString(PushArray(Transient, char, 256), 256);
if (GlobalDebugServices->Interface.ShowCameraMouse || GlobalDebugServices->Interface.ShowTrackedScopes)
{
PushRenderQuad2D(RenderBuffer,
v2{TopOfDebugView.x, TopOfDebugView.y - 500},
v2{TopOfDebugView.x + 700, TopOfDebugView.y},
v4{0, 0, 0, .8f});
}
r32 FramesPerSecond = 1.0f / DeltaTime;
PrintF(&DebugString, "Framerate: %.*f s %d fps",
5, DeltaTime,
(u32)FramesPerSecond);
DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, WhiteV4);
v2 ButtonDim = v2{200, Interface.Font->NewLineYOffset + 10};
TopOfScreenLinePos.y -= ButtonDim.y + 10;
v2 ButtonPos = TopOfScreenLinePos;
button_result CameraBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
MakeStringLiteral("Camera"), Interface, Input);
ButtonPos.x += ButtonDim.x + 10;
button_result ScopeTimeBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
MakeStringLiteral("Scope Time"), Interface, Input);
ButtonPos.x += ButtonDim.x + 10;
button_result RenderSculptureBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
MakeStringLiteral("Visualize"), Interface, Input);
ButtonPos.x += ButtonDim.x + 10;
string SACNButtonString;
if (GlobalDebugServices->Interface.SendSACNData)
{
SACNButtonString = MakeStringLiteral("Turn SACN Off");
}
else
{
SACNButtonString = MakeStringLiteral("Turn SACN On");
}
button_result SendSACNDataBtn = EvaluateButton(RenderBuffer, ButtonPos, ButtonPos + ButtonDim,
SACNButtonString, Interface, Input);
TopOfScreenLinePos.y -= Interface.Font->NewLineYOffset + 10;
if (CameraBtn.Pressed)
{
GlobalDebugServices->Interface.ShowCameraMouse = !GlobalDebugServices->Interface.ShowCameraMouse;
}
if (ScopeTimeBtn.Pressed)
{
GlobalDebugServices->Interface.ShowTrackedScopes = !GlobalDebugServices->Interface.ShowTrackedScopes;
}
if (RenderSculptureBtn.Pressed)
{
GlobalDebugServices->Interface.RenderSculpture =
!GlobalDebugServices->Interface.RenderSculpture;
}
if (SendSACNDataBtn.Pressed)
{
GlobalDebugServices->Interface.SendSACNData = !GlobalDebugServices->Interface.SendSACNData;
}
if (GlobalDebugServices->Interface.ShowCameraMouse)
{
PrintF(&DebugString, "Camera x=%.*f y=%.*f z=%.*f LookAt x=%.*f y=%.*f z=%.*f",
3, Camera.Position.x,
3, Camera.Position.y,
3, Camera.Position.z,
3, Camera.LookAt.x,
3, Camera.LookAt.y,
3, Camera.LookAt.z);
DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize, TopOfScreenLinePos, v4{1.0f, 1.0f, 1.0f, 1.0f});
TopOfScreenLinePos.y -= Interface.Font->NewLineYOffset;
}
if (GlobalDebugServices->Interface.ShowTrackedScopes)
{
r32 ColumnsStartX = TopOfScreenLinePos.x;
for (s32 i = 0; i < GlobalDebugServices->ScopeHistogramUsed; i++)
{
v2 Register = v2{ColumnsStartX, TopOfScreenLinePos.y};
s32 CurrentFrame = GlobalDebugServices->ScopeHistogram[i].CurrentFrame - 1;
if (CurrentFrame < 0) { CurrentFrame = HISTOGRAM_DEPTH - 1; }
u64 CyclesPerHit = GlobalDebugServices->ScopeHistogram[i].PerFrame_Cycles[CurrentFrame];
r32 SecondsPerHit = (r32)CyclesPerHit / (r32)GlobalDebugServices->PerformanceCountFrequency;
// Column 1
PrintF(&DebugString, "%.*s",
GlobalDebugServices->ScopeHistogram[i].ScopeName.Length,
GlobalDebugServices->ScopeHistogram[i].ScopeName.Memory);
r32 ColumnOneX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
Register, WhiteV4).x;
Register.x += GSMax(ColumnOneX - Register.x, 250.f);
// Column 2
PrintF(&DebugString, "%d hits", GlobalDebugServices->ScopeHistogram[i].PerFrame_CallCount[CurrentFrame]);
r32 ColumnTwoX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
Register, WhiteV4).x;
Register.x += GSMax(ColumnTwoX - Register.x, 150.f);
// Column 3
PrintF(&DebugString, "%lld cycles", CyclesPerHit);
r32 ColumnThreeX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
Register, WhiteV4).x;
Register.x += GSMax(ColumnThreeX - Register.x, 200.f);
PrintF(&DebugString, "%f sec", SecondsPerHit);
r32 ColumnFourX = DrawString(RenderBuffer, DebugString, Interface.Font, Interface.FontSize,
Register, WhiteV4).x;
Register.x += GSMax(ColumnFourX - Register.x, 200.f);
TopOfScreenLinePos.y -= Interface.Font->NewLineYOffset;
}
}
ZeroArenaToSnapshot(Transient, StartTempMemory);
ClearArenaToSnapshot(Transient, StartTempMemory);
}