228 lines
7.2 KiB
C++
228 lines
7.2 KiB
C++
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 10.11.2017
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*
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* Render buffer fill helpers.
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*
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*/
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// TOP
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inline void
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draw_push_clip(Render_Target *target, i32_Rect clip_box){
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render_push_clip(target, clip_box);
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}
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inline i32_Rect
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draw_pop_clip(Render_Target *target){
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i32_Rect result = render_pop_clip(target);
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return(result);
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}
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inline void
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draw_change_clip(Render_Target *target, i32_Rect clip_box){
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render_change_clip(target, clip_box);
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}
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internal void
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begin_render_section(Render_Target *target, System_Functions *system){
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target->clip_top = -1;
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i32_Rect clip;
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clip.x0 = 0;
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clip.y0 = 0;
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clip.x1 = target->width;
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clip.y1 = target->height;
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draw_push_clip(target, clip);
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}
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internal void
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end_render_section(Render_Target *target, System_Functions *system){
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Assert(target->clip_top == 0);
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}
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#define CmdHeader(t) cmd.header.size = sizeof(cmd), cmd.header.type = t
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internal void
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draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){
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Render_Command_Rectangle cmd = {};
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CmdHeader(RenCom_Rectangle);
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cmd.rect = rect;
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cmd.color = color;
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void *h = render_begin_push(target, &cmd, cmd.header.size);
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render_end_push(target, h);
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}
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internal void
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draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle(target, f32R(rect), color);
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}
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internal void
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draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){
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Render_Command_Rectangle cmd = {};
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CmdHeader(RenCom_Outline);
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cmd.rect = rect;
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cmd.color = color;
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void *h = render_begin_push(target, &cmd, cmd.header.size);
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render_end_push(target, h);
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}
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inline void
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draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){
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draw_rectangle_outline(target, f32R(rect), color);
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}
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internal void
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draw_margin(Render_Target *target, f32_Rect outer, f32_Rect inner, u32 color){
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draw_rectangle(target, f32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, f32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, f32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, f32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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inline void
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draw_margin(Render_Target *target, f32_Rect outer, f32 width, u32 color){
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f32_Rect inner = get_inner_rect(outer, width);
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draw_margin(target, outer, inner, color);
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}
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internal void
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draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){
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draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color);
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draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color);
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draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color);
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draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color);
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}
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inline void
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draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){
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i32_Rect inner = get_inner_rect(outer, width);
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draw_margin(target, outer, inner, color);
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}
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internal void
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draw_font_glyph(Render_Target *target, Face_ID font_id, u32 codepoint, f32 x, f32 y, u32 color, u32 flags){
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Render_Command_Glyph cmd;
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CmdHeader(RenCom_Glyph);
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cmd.pos.x = x;
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cmd.pos.y = y;
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cmd.color = color;
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cmd.font_id = font_id;
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cmd.codepoint = codepoint;
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cmd.flags = flags;
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void *h = render_begin_push(target, &cmd, cmd.header.size);
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render_end_push(target, h);
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}
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internal f32
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draw_string_base(System_Functions *system, Render_Target *target, Face_ID font_id, String str_, i32 x_, i32 y_, u32 color,
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u32 flags, f32 dx, f32 dy){
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f32 x = 0;
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Font_Pointers font = system->font.get_pointers_by_id(font_id);
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if (font.valid != 0){
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f32 y = (f32)y_;
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x = (f32)x_;
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f32 byte_advance = font.metrics->byte_advance;
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f32 *sub_advances = font.metrics->sub_advances;
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u8 *str = (u8*)str_.str;
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u8 *str_end = str + str_.size;
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Translation_State tran = {};
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Translation_Emits emits = {};
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for (u32 i = 0; str < str_end; ++str, ++i){
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translating_fully_process_byte(system, font, &tran, *str, i, str_.size, &emits);
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for (TRANSLATION_DECL_EMIT_LOOP(J, emits)){
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TRANSLATION_DECL_GET_STEP(step, behavior, J, emits);
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if (behavior.do_codepoint_advance){
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u32 codepoint = step.value;
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if (color != 0){
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draw_font_glyph(target, font_id, codepoint, x, y, color, flags);
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}
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f32 d = font_get_glyph_advance(system, font.settings, font.metrics, font.pages, codepoint);
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x += d*dx;
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y += d*dy;
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}
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else if (behavior.do_number_advance){
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u8 n = (u8)(step.value);
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if (color != 0){
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u8 cs[3];
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cs[0] = '\\';
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byte_to_ascii(n, cs+1);
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f32 xx = x;
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f32 yy = y;
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for (u32 j = 0; j < 3; ++j){
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draw_font_glyph(target, font_id, cs[j], xx, yy, color, flags);
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xx += dx*sub_advances[j];
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yy += dy*sub_advances[j];
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}
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}
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x += dx*byte_advance;
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y += dy*byte_advance;
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}
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}
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}
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}
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return(x);
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}
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internal f32
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draw_string_base(System_Functions *system, Render_Target *target, Face_ID font_id, String str_, i32 x_, i32 y_, u32 color){
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f32 result = draw_string_base(system, target, font_id, str_, x_, y_, color, 0, 1.f, 0.f);
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return(result);
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}
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internal f32
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draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String str, i32 x, i32 y, u32 color,
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u32 flags, f32 dx, f32 dy){
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f32 w = draw_string_base(system, target, font_id, str, x, y, color, flags, dx, dy);
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return(w);
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}
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internal f32
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draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, i32 x, i32 y, u32 color,
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u32 flags, f32 dx, f32 dy){
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String string = make_string_slowly(str);
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f32 w = draw_string_base(system, target, font_id, string, x, y, color, flags, dx, dy);
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return(w);
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}
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internal f32
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draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String str, i32 x, i32 y, u32 color){
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f32 w = draw_string_base(system, target, font_id, str, x, y, color, 0, 1.f, 0.f);
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return(w);
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}
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internal f32
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draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, i32 x, i32 y, u32 color){
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f32 w = draw_string_base(system, target, font_id, str, x, y, color, 0, 1.f, 0.f);
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return(w);
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}
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internal f32
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font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, String str){
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f32 w = draw_string_base(system, target, font_id, str, 0, 0, 0);
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return(w);
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}
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internal f32
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font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, char *str){
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String string = make_string_slowly(str);
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f32 w = draw_string_base(system, target, font_id, string, 0, 0, 0);
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return(w);
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}
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// BOTTOM
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