4coder/platform_mac/mac_4ed.mm

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/* Mac Objective-C layer for 4coder */
#include "4coder_base_types.h"
#include "4coder_version.h"
#include "4coder_events.h"
#include "4coder_table.h"
// NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker
// type in the platform layer. If that changes then instead change the name of Marker and make a transition
// macro that is only included in custom code.
#define Marker Marker__SAVE_THIS_IDENTIFIER
#include "4coder_types.h"
#undef Marker
#include "4coder_default_colors.h"
#include "4coder_system_types.h"
#define STATIC_LINK_API
#include "generated/system_api.h"
#include "4ed_font_interface.h"
#define STATIC_LINK_API
#include "generated/graphics_api.h"
#define STATIC_LINK_API
#include "generated/font_api.h"
#include "4ed_font_set.h"
#include "4ed_render_target.h"
#include "4ed_search_list.h"
#include "4ed.h"
#include "generated/system_api.cpp"
#include "generated/graphics_api.cpp"
#include "generated/font_api.cpp"
#include "4coder_base_types.cpp"
#include "4coder_stringf.cpp"
#include "4coder_events.cpp"
#include "4coder_hash_functions.cpp"
#include "4coder_table.cpp"
#include "4coder_log.cpp"
#include "4ed_search_list.cpp"
#include "mac_objective_c_to_cpp_links.h"
#undef function
#undef internal
#undef global
#undef external
#import <Cocoa/Cocoa.h>
#include <libproc.h> // NOTE(yuval): Used for proc_pidpath
#include <dirent.h> // NOTE(yuval): Used for opendir, readdir
#include <dlfcn.h> // NOTE(yuval): Used for dlopen, dlclose, dlsym
#include <errno.h> // NOTE(yuval): Used for errno
#include <fcntl.h> // NOTE(yuval): Used for open
#include <unistd.h> // NOTE(yuval): Used for getcwd, read, write, getpid
#include <sys/stat.h> // NOTE(yuval): Used for stat
#include <sys/types.h> // NOTE(yuval): Used for struct stat, pid_t
#include <stdlib.h> // NOTE(yuval): Used for free
#define function static
#define internal static
#define global static
#define external extern "C"
////////////////////////////////
#define SLASH '/'
#define DLL "so"
#include "4coder_hash_functions.cpp"
#include "4coder_system_allocator.cpp"
#include "4coder_malloc_allocator.cpp"
#include "4coder_codepoint_map.cpp"
#include "4ed_mem.cpp"
#include "4ed_font_set.cpp"
////////////////////////////////
typedef i32 Mac_Object_Kind;
enum{
MacObjectKind_ERROR = 0,
MacObjectKind_Timer = 1,
MacObjectKind_Thread = 2,
MacObjectKind_Mutex = 3,
MacObjectKind_CV = 4,
};
struct Mac_Object{
Node node;
Mac_Object_Kind kind;
union{
struct{
NSTimer* timer;
} timer;
};
};
struct Mac_Vars {
Thread_Context *tctx;
Arena* frame_arena;
String_Const_u8 binary_path;
Node free_mac_objects;
Node timer_objects;
};
////////////////////////////////
global Mac_Vars mac_vars;
global Render_Target target;
////////////////////////////////
function inline Plat_Handle
mac_to_plat_handle(Mac_Object *object){
Plat_Handle result = *(Plat_Handle*)(&object);
return(result);
}
function inline Mac_Object*
mac_to_object(Plat_Handle handle){
Mac_Object* result = *(Mac_Object**)(&handle);
return(result);
}
function
mac_alloc_object(Mac_Object_Kind kind){
Mac_Object *result = 0;
if (mac_vars.free_mac_objects.next != &mac_vars.free_mac_objects){
result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
}
if (!result){
i32 count = 512;
Mac_Object *objects = (Mac_Object*)system_memory_allocate(count * sizeof(Mac_Object), file_name_line_number_lit_u8);
// NOTE(yuval): Link the first node of the dll to the sentinel
objects[0].node.prev = &mac_vars.free_mac_objects;
mac_vars.free_mac_objects.next = &objects[0].node;
// NOTE(yuval): Link all dll nodes to each other
for (i32 chain_index = 1; chain_index < count; chain_index += 1){
objects[chain_index - 1].node.next = &objects[chain_index].node;
objects[chain_index].node.prev = &objects[chain_index - 1].node;
}
// NOTE(yuval): Link the last node of the dll to the sentinel
objects[count - 1].node.next = &mac_vars.free_mac_objects;
mac_vars.free_mac_objects.prev = &objects[count - 1].node;
result = CastFromMember(Mac_Object, node, mac_vars.free_mac_objects.next);
}
Assert(result);
dll_remove(&result->node);
block_zero_struct(result);
result->kind = kind;
return(result);
}
function
mac_free_object(Mac_Object *object){
if (object->node.next != 0){
dll_remove(&object->node);
}
dll_insert(&mac_vars.free_mac_objects, &object->node);
}
////////////////////////////////
#import "mac_4ed_functions.mm"
////////////////////////////////
@interface App_Delegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
@end
@implementation App_Delegate
- (void)applicationDidFinishLaunching:(id)sender{
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender{
return YES;
}
- (void)applicationWillTerminate:(NSNotification*)notification{
}
- (NSSize)windowWillResize:(NSWindow*)window toSize:(NSSize)frame_size{
// frame_size.height = ((f32)frame_size.width / global_aspect_ratio);
return frame_size;
}
- (void)windowWillClose:(id)sender{
// global_running = false;
}
@end
////////////////////////////////
int
main(int arg_count, char **args){
@autoreleasepool{
// NOTE(yuval): Create NSApplication & Delegate
NSApplication *app = [NSApplication sharedApplication];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
App_Delegate *app_delegate = [[App_Delegate alloc] init];
[app setDelegate:app_delegate];
[NSApp finishLaunching];
Arena test_arena = make_arena_malloc();
File_List list = system_get_file_list(&test_arena,
string_u8_litexpr("/Users/yuvaldolev/Desktop"));
for (u32 index = 0; index < list.count; ++index) {
File_Info* info = list.infos[index];
printf("File_Info{file_name:'%.*s', "
"attributes:{size:%llu, last_write_time:%llu, flags:{IsDirectory:%d}}}\n",
(i32)info->file_name.size, info->file_name.str,
info->attributes.size, info->attributes.last_write_time,
((info->attributes.flags & FileAttribute_IsDirectory) != 0));
}
#if 0
// NOTE(yuval): Context Setup
Thread_Context _tctx = {};
thread_ctx_init(&_tctx, ThreadKind_Main,
get_base_allocator_system(),
get_base_allocator_system());
block_zero_struct(&mac_vars);
mac_vars.tctx = &_tctx;
API_VTable_system system_vtable = {};
system_api_fill_vtable(&system_vtable);
API_VTable_graphics graphics_vtable = {};
graphics_api_fill_vtable(&graphics_vtable);
API_VTable_font font_vtable = {};
font_api_fill_vtable(&font_vtable);
// NOTE(yuval): Memory
mac_vars.frame_arena = reserve_arena(mac_vars.tctx);
target.arena = make_arena_system(KB(256));
mac_vars.cursor_show = MouseCursorShow_Always;
mac_vars.prev_cursor_show = MouseCursorShow_Always;
dll_init_sentinel(&mac_vars.free_mac_objects);
dll_init_sentinel(&mac_vars.timer_objects);
#endif
#if 0
// NOTE(yuval): Application Core Update
Application_Step_Result result = {};
if (app.step != 0){
result = app.step(mac_vars.tctx, &target, base_ptr, &input);
}
#endif
}
}