4coder/4ed_view.h

178 lines
2.8 KiB
C

/*
* Mr. 4th Dimention - Allen Webster
*
* 17.07.2017
*
* File editing view for 4coder.
*
*/
// TOP
#if !defined(FRED_VIEW_H)
#define FRED_VIEW_H
struct File_Viewing_Data{
Editing_File *file;
b32 show_whitespace;
b32 file_locked;
};
struct View{
struct View *next;
struct View *prev;
struct Panel *panel;
b32 in_use;
File_Viewing_Data file_data;
Lifetime_Object *lifetime_object;
i32_Rect file_region_prev;
i32_Rect file_region;
i32_Rect scroll_region;
File_Edit_Positions edit_pos_;
i32 mark;
f32 preferred_x;
i32 temp_view_top_left_pos;
i32 temp_view_top_left_target_pos;
b32 ui_mode;
i32 ui_map_id;
GUI_Scroll_Vars ui_scroll;
UI_Quit_Function_Type *ui_quit;
Vec2_i32 prev_target;
b32 hide_scrollbar;
b32 hide_file_bar;
// misc
// TODO(allen): Can we burn line_height to the ground now?
// It's what I've always wanted!!!! :D
i32 line_height;
Query_Set query_set;
f32 widget_height;
};
struct Live_Views{
View *views;
View free_sentinel;
i32 count;
i32 max;
};
struct Cursor_Limits{
i32 min;
i32 max;
i32 delta;
};
enum{
GROW_FAILED,
GROW_NOT_NEEDED,
GROW_SUCCESS,
};
struct Wrap_Indent_Pair{
i32 wrap_position;
f32 line_shift;
};
struct Potential_Wrap_Indent_Pair{
i32 wrap_position;
f32 line_shift;
f32 wrap_x;
i32 wrappable_score;
b32 adjust_top_to_this;
};
struct Shift_Information{
i32 start;
i32 end;
i32 amount;
};
struct File_Bar{
Vec2 pos;
Vec2 text_shift;
i32_Rect rect;
Face_ID font_id;
};
struct Style_Color_Edit{
Style_Tag target;
Style_Tag fore;
Style_Tag back;
String text;
};
struct Single_Line_Input_Step{
b8 hit_newline;
b8 hit_ctrl_newline;
b8 hit_a_character;
b8 hit_backspace;
b8 hit_esc;
b8 made_a_change;
b8 did_command;
b8 no_file_match;
};
enum Single_Line_Input_Type{
SINGLE_LINE_STRING,
SINGLE_LINE_FILE
};
struct Single_Line_Mode{
Single_Line_Input_Type type;
String *string;
Hot_Directory *hot_directory;
b32 fast_folder_select;
};
struct View_Step_Result{
b32 animating;
b32 consume_keys;
b32 consume_esc;
};
enum{
FileCreateFlag_ReadOnly = 1,
};
struct Render_Marker_Brush{
b8 color_noop;
b8 text_color_noop;
argb_color color;
argb_color text_color;
};
struct Render_Marker{
Marker_Visual_Type type;
Render_Marker_Brush brush;
i32 pos;
i32 one_past_last;
i32 priority;
};
struct Render_Range_Record{
Render_Marker_Brush brush;
i32 one_past_last;
i32 priority;
};
struct Render_Marker_Array{
Render_Marker *markers;
i32 count;
};
#endif
// BOTTOM