4coder/platform_mac
Yuval Dolev a18ef3197a Implemented my own vertex buffers management, also started working on textures. 2020-01-08 01:45:36 +02:00
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mac_4ed.mm Implemented my own vertex buffers management, also started working on textures. 2020-01-08 01:45:36 +02:00
mac_4ed_functions.mm OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events. 2020-01-03 00:09:22 +02:00
mac_4ed_metal.mm Metal renderer is now working (no textures yet). 2020-01-07 02:55:28 +02:00
mac_4ed_old.cpp Added empty implementations of all the system api functions to mac_4ed_functions.cpp 2019-12-24 22:31:24 +02:00
mac_4ed_old.m Implemented system_now_time. 2019-12-29 00:11:34 +02:00
mac_4ed_opengl.mm Basic metal renderer (only rendering a triangle as of right now). 2020-01-04 03:24:52 +02:00
mac_4ed_opengl_funcs.h macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS! 2020-01-02 01:13:32 +02:00
mac_error_box.cpp In Progress: working on the new opengl back end and font rasterizer 2019-07-21 11:16:34 -07:00
mac_objective_c_to_cpp_links.h Implemented all system file handling functions. 2019-12-27 00:16:15 +02:00
mac_semaphore_wrapper.h fixed thread overspinning problem 2017-11-07 20:15:09 -05:00
osx_objective_c_to_cpp_links_old.h Added empty implementations of all the system api functions to mac_4ed_functions.cpp 2019-12-24 22:31:24 +02:00