34 lines
983 B
Plaintext
34 lines
983 B
Plaintext
/* Mac Renderer Abstraction Implementation */
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// TODO(yuval): This should NOT be included here once the renderer is exported to a DLL
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#import "mac_4ed_opengl.mm"
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#import "mac_4ed_metal.mm"
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function Mac_Renderer*
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mac_init_renderer(Mac_Renderer_Kind kind, NSWindow *window, Render_Target *target){
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// TODO(yuval): Import renderer load function from a DLL instead of using a switch statement and a renderer kind. This would allow us to switch the renderer backend and implemented new backends with ease.
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Mac_Renderer *result = 0;
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switch (kind){
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case MacRenderer_OpenGL:
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{
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result = mac_load_opengl_renderer(window, target);
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} break;
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case MacRenderer_Metal:
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{
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//result = mac_load_metal_renderer(window, target);
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} break;
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default: InvalidPath;
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}
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if (!result){
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mac_error_box("Unable to initialize the renderer!");
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}
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return result;
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}
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