code/platform_win32/win32_4ed.cpp: - Modification to be able to choose between OpenGL and DirectX. You choose between the two by defining WIN32_DIRECTX macro. If you don't define it it uses OpenGL. - Note that win32_gl_create_window and other part of the file that depend on OpenGL or DirectX have been moved to win32_opengl.cpp and win32_directx.cpp. - Fixed os_popup_error using the title as the message and the message as the title. code/platform_win32/win32_opengl.cpp: Contains previous code that was in win32_4ed.cpp. code/platform_win32/win32_directx.cpp: Code for creating a DirectX window and context. code/platform_win32/4ed_directx_render.cpp: Imlementation of the 4coder renderer using DirectX. |
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.. | ||
4ed_directx_render.cpp | ||
win32_4ed.cpp | ||
win32_4ed_functions.cpp | ||
win32_audio.cpp | ||
win32_directx.cpp | ||
win32_gl.h | ||
win32_opengl.cpp | ||
win32_utf8.cpp | ||
win32_utf8.h |