193 lines
3.0 KiB
C
193 lines
3.0 KiB
C
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 17.07.2017
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*
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* File editing view for 4coder.
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*
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*/
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// TOP
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#if !defined(FRED_VIEW_H)
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#define FRED_VIEW_H
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struct View{
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struct View *next;
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struct View *prev;
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struct Panel *panel;
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b32 in_use;
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Editing_File *file;
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Lifetime_Object *lifetime_object;
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File_Edit_Positions edit_pos_;
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i64 mark;
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f32 preferred_x;
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i32 temp_view_top_left_pos;
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i32 temp_view_top_left_target_pos;
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b32 ui_mode;
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i32 ui_map_id;
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GUI_Scroll_Vars ui_scroll;
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UI_Quit_Function_Type *ui_quit;
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Vec2_i32 prev_target;
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b32 hide_scrollbar;
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b32 hide_file_bar;
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b32 show_whitespace;
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// misc
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// TODO(allen): Can we burn line_height to the ground now?
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// It's what I've always wanted!!!! :D
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i32 line_height;
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Query_Set query_set;
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// Render Context
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Arena layout_arena;
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struct{
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i32_Rect view_rect;
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i32_Rect buffer_rect;
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Full_Cursor cursor;
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Range range;
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Buffer_Render_Item *items;
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i32 item_count;
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} render;
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#if 0
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f32 widget_height;
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#endif
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};
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struct Live_Views{
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View *views;
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View free_sentinel;
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i32 count;
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i32 max;
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};
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struct Cursor_Limits{
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i32 min;
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i32 max;
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i32 delta;
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};
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enum{
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GROW_FAILED,
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GROW_NOT_NEEDED,
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GROW_SUCCESS,
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};
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struct Wrap_Indent_Pair{
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i32 wrap_position;
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f32 line_shift;
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};
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struct Potential_Wrap_Indent_Pair{
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i32 wrap_position;
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f32 line_shift;
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f32 wrap_x;
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i32 wrappable_score;
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b32 adjust_top_to_this;
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};
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struct Shift_Information{
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i32 start;
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i32 end;
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i32 amount;
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};
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struct File_Bar{
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Vec2 pos;
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Vec2 text_shift;
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i32_Rect rect;
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Face_ID font_id;
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};
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#if 0
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struct Style_Color_Edit{
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Style_Tag target;
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Style_Tag fore;
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Style_Tag back;
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String_Const_u8 text;
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};
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#endif
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struct Single_Line_Input_Step{
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b8 hit_newline;
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b8 hit_ctrl_newline;
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b8 hit_a_character;
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b8 hit_backspace;
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b8 hit_esc;
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b8 made_a_change;
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b8 did_command;
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b8 no_file_match;
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};
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enum Single_Line_Input_Type{
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SINGLE_LINE_STRING,
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SINGLE_LINE_FILE
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};
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struct Single_Line_Mode{
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Single_Line_Input_Type type;
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String_Const_u8 *string;
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Hot_Directory *hot_directory;
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b32 fast_folder_select;
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};
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struct View_Step_Result{
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b32 animating;
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b32 consume_keys;
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b32 consume_esc;
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};
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struct Render_Marker_Brush{
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b8 color_noop;
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b8 text_color_noop;
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argb_color color;
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argb_color text_color;
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};
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struct Render_Marker{
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Marker_Visual_Type type;
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Render_Marker_Brush brush;
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i32 pos;
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i32 one_past_last;
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i32 priority;
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};
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struct Render_Marker_Node{
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Render_Marker_Node *next;
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Render_Marker render_marker;
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};
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struct Render_Marker_List{
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Render_Marker_Node *first;
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Render_Marker_Node *last;
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i32 count;
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};
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struct Render_Range_Record{
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Render_Marker_Brush brush;
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i32 one_past_last;
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i32 priority;
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};
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struct Render_Marker_Array{
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Render_Marker *markers;
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i32 count;
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};
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#endif
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// BOTTOM
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