260 lines
9.0 KiB
C
260 lines
9.0 KiB
C
/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 21.01.2014
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*
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* System functions for project codename "4ed"
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*
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*/
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// TOP
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// TODO(allen): rewrite using new arenas and strings!!!!! rewrite rewrite rewrite rewrite rewrite
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#if !defined(FCODER_SYSTEM_INTERFACE_H)
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#define FCODER_SYSTEM_INTERFACE_H
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// types
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struct Plat_Handle{
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u32 d[4];
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};
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typedef Plat_Handle System_Library;
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typedef Plat_Handle System_Thread;
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typedef Plat_Handle System_Mutex;
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typedef Plat_Handle System_Condition_Variable;
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typedef void Thread_Function(void *ptr);
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struct CLI_Handles{
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Plat_Handle proc;
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Plat_Handle out_read;
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Plat_Handle out_write;
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Plat_Handle in_read;
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Plat_Handle in_write;
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u32 scratch_space[4];
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i32 exit;
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};
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typedef i32 System_Path_Code;
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enum{
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SystemPath_CurrentDirectory,
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SystemPath_Binary,
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};
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// files
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#define Sys_Get_Canonical_Sig(n) String_Const_u8 n(Arena *arena, String_Const_u8 name)
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typedef Sys_Get_Canonical_Sig(System_Get_Canonical);
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#define Sys_Get_File_List_Sig(name) File_List name(Arena *arena, String_Const_u8 directory)
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typedef Sys_Get_File_List_Sig(System_Get_File_List);
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// file load/save
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#define Sys_Quick_File_Attributes_Sig(name) File_Attributes name(Arena *scratch, String_Const_u8 file_name)
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typedef Sys_Quick_File_Attributes_Sig(System_Quick_File_Attributes);
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#define Sys_Load_Handle_Sig(name) b32 name(Arena *scratch, char *filename, Plat_Handle *handle_out)
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typedef Sys_Load_Handle_Sig(System_Load_Handle);
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#define Sys_Load_Attributes_Sig(name) File_Attributes name(Plat_Handle handle)
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typedef Sys_Load_Attributes_Sig(System_Load_Attributes);
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#define Sys_Load_File_Sig(name) b32 name(Plat_Handle handle, char *buffer, u32 size)
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typedef Sys_Load_File_Sig(System_Load_File);
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#define Sys_Load_Close_Sig(name) b32 name(Plat_Handle handle)
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typedef Sys_Load_Close_Sig(System_Load_Close);
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#define Sys_Save_File_Sig(name) \
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File_Attributes name(Arena *scratch, char *filename, String_Const_u8 data)
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typedef Sys_Save_File_Sig(System_Save_File);
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// library
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#define Sys_Load_Library_Sig(name) \
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b32 name(Arena *scratch, String_Const_u8 file_name, System_Library *out)
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typedef Sys_Load_Library_Sig(System_Load_Library);
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#define Sys_Release_Library_Sig(name) b32 name(System_Library handle)
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typedef Sys_Release_Library_Sig(System_Release_Library);
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#define Sys_Get_Proc_Sig(name) Void_Func *name(System_Library handle, char *proc_name)
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typedef Sys_Get_Proc_Sig(System_Get_Proc);
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// time
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#define Sys_Now_Time_Sig(name) u64 name()
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typedef Sys_Now_Time_Sig(System_Now_Time);
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#define Sys_Wake_Up_Timer_Create_Sig(name) Plat_Handle name()
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typedef Sys_Wake_Up_Timer_Create_Sig(System_Wake_Up_Timer_Create);
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#define Sys_Wake_Up_Timer_Release_Sig(name) void name(Plat_Handle handle)
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typedef Sys_Wake_Up_Timer_Release_Sig(System_Wake_Up_Timer_Release);
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#define Sys_Wake_Up_Timer_Set_Sig(name) void name(Plat_Handle handle, u32 time_milliseconds)
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typedef Sys_Wake_Up_Timer_Set_Sig(System_Wake_Up_Timer_Set);
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#define Sys_Wake_Up_Timer_Check_Sig(name) u64 name(Plat_Handle handle)
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typedef Sys_Wake_Up_Timer_Check_Sig(System_Wake_Up_Timer_Check);
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#define Sys_Signal_Step_Sig(name) void name(u32 code)
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typedef Sys_Signal_Step_Sig(System_Signal_Step);
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#define Sys_Sleep_Sig(name) void name(u64 microseconds)
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typedef Sys_Sleep_Sig(System_Sleep);
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// clipboard
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#define Sys_Post_Clipboard_Sig(name) void name(String_Const_u8 str)
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typedef Sys_Post_Clipboard_Sig(System_Post_Clipboard);
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// cli
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#define Sys_CLI_Call_Sig(n, scratch, path, script, cli_out) \
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b32 n(Arena *scratch, char *path, char *script, CLI_Handles *cli_out)
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typedef Sys_CLI_Call_Sig(System_CLI_Call, scratch, path, script, cli_out);
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#define Sys_CLI_Begin_Update_Sig(name) void name(CLI_Handles *cli)
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typedef Sys_CLI_Begin_Update_Sig(System_CLI_Begin_Update);
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#define Sys_CLI_Update_Step_Sig(name) b32 name(CLI_Handles *cli, char *dest, u32 max, u32 *amount)
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typedef Sys_CLI_Update_Step_Sig(System_CLI_Update_Step);
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#define Sys_CLI_End_Update_Sig(name) b32 name(CLI_Handles *cli)
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typedef Sys_CLI_End_Update_Sig(System_CLI_End_Update);
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//
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#define Sys_Open_Color_Picker_Sig(name) void name(Color_Picker *picker)
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typedef Sys_Open_Color_Picker_Sig(System_Open_Color_Picker);
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#define Sys_Get_Screen_Scale_Factor_Sig(name) f32 name(void)
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typedef Sys_Get_Screen_Scale_Factor_Sig(System_Get_Screen_Scale_Factor);
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// thread
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#define Sys_Thread_Launch_Sig(name) \
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System_Thread name(Thread_Function *proc, void *ptr)
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typedef Sys_Thread_Launch_Sig(System_Thread_Launch);
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#define Sys_Thread_Join_Sig(name) void name(System_Thread thread)
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typedef Sys_Thread_Join_Sig(System_Thread_Join);
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#define Sys_Thread_Free_Sig(name) void name(System_Thread thread)
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typedef Sys_Thread_Free_Sig(System_Thread_Free);
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#define Sys_Thread_Get_ID_Sig(name) i32 name(void)
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typedef Sys_Thread_Get_ID_Sig(System_Thread_Get_ID);
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#define Sys_Mutex_Make_Sig(name) System_Mutex name(void)
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typedef Sys_Mutex_Make_Sig(System_Mutex_Make);
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#define Sys_Mutex_Acquire_Sig(name) void name(System_Mutex mutex)
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typedef Sys_Mutex_Acquire_Sig(System_Mutex_Acquire);
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#define Sys_Mutex_Release_Sig(name) void name(System_Mutex mutex)
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typedef Sys_Mutex_Release_Sig(System_Mutex_Release);
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#define Sys_Mutex_Free_Sig(name) void name(System_Mutex mutex)
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typedef Sys_Mutex_Free_Sig(System_Mutex_Free);
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#define Sys_Condition_Variable_Make_Sig(name) System_Condition_Variable name(void)
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typedef Sys_Condition_Variable_Make_Sig(System_Condition_Variable_Make);
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#define Sys_Condition_Variable_Wait_Sig(name) void name(System_Condition_Variable cv, System_Mutex mutex)
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typedef Sys_Condition_Variable_Wait_Sig(System_Condition_Variable_Wait);
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#define Sys_Condition_Variable_Signal_Sig(name) void name(System_Condition_Variable cv)
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typedef Sys_Condition_Variable_Signal_Sig(System_Condition_Variable_Signal);
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#define Sys_Condition_Variable_Free_Sig(name) void name(System_Condition_Variable cv)
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typedef Sys_Condition_Variable_Free_Sig(System_Condition_Variable_Free);
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// memory
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#define Sys_Memory_Allocate_Sig(name) void* name(umem size)
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typedef Sys_Memory_Allocate_Sig(System_Memory_Allocate);
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#define Sys_Memory_Set_Protection_Sig(name) b32 name(void *ptr, umem size, u32 flags)
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typedef Sys_Memory_Set_Protection_Sig(System_Memory_Set_Protection);
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#define Sys_Memory_Free_Sig(name) void name(void *ptr, umem size)
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typedef Sys_Memory_Free_Sig(System_Memory_Free);
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// file system
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#define Sys_Get_Path_Sig(name) String_Const_u8 name(Arena *arena, System_Path_Code code)
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typedef Sys_Get_Path_Sig(System_Get_Path);
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// behavior and appearance options
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#define Sys_Show_Mouse_Cursor_Sig(name) void name(i32 show)
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typedef Sys_Show_Mouse_Cursor_Sig(System_Show_Mouse_Cursor);
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#define Sys_Set_Fullscreen_Sig(name) b32 name(b32 full_screen)
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typedef Sys_Set_Fullscreen_Sig(System_Set_Fullscreen);
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#define Sys_Is_Fullscreen_Sig(name) b32 name()
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typedef Sys_Is_Fullscreen_Sig(System_Is_Fullscreen);
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struct System_Functions{
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Font_Make_Face_Function *font_make_face;
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Graphics_Get_Texture_Function *get_texture;
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Graphics_Fill_Texture_Function *fill_texture;
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// files
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System_Get_Canonical *get_canonical;
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System_Get_File_List *get_file_list;
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System_Quick_File_Attributes *quick_file_attributes;
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System_Load_Handle *load_handle;
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System_Load_Attributes *load_attributes;
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System_Load_File *load_file;
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System_Load_Close *load_close;
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System_Save_File *save_file;
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// library
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System_Load_Library *load_library;
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System_Release_Library *release_library;
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System_Get_Proc *get_proc;
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// time
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System_Now_Time *now_time;
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System_Wake_Up_Timer_Create *wake_up_timer_create;
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System_Wake_Up_Timer_Release *wake_up_timer_release;
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System_Wake_Up_Timer_Set *wake_up_timer_set;
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System_Signal_Step *signal_step;
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System_Sleep *sleep;
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// clipboard
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System_Post_Clipboard *post_clipboard;
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// cli
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System_CLI_Call *cli_call;
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System_CLI_Begin_Update *cli_begin_update;
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System_CLI_Update_Step *cli_update_step;
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System_CLI_End_Update *cli_end_update;
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// TODO(allen):
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System_Open_Color_Picker *open_color_picker;
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System_Get_Screen_Scale_Factor *get_screen_scale_factor;
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// threads
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System_Thread_Launch *thread_launch;
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System_Thread_Join *thread_join;
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System_Thread_Free *thread_free;
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System_Thread_Get_ID *thread_get_id;
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System_Mutex_Make *mutex_make;
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System_Mutex_Acquire *mutex_acquire;
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System_Mutex_Release *mutex_release;
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System_Mutex_Free *mutex_free;
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System_Condition_Variable_Make *condition_variable_make;
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System_Condition_Variable_Wait *condition_variable_wait;
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System_Condition_Variable_Signal *condition_variable_signal;
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System_Condition_Variable_Free *condition_variable_free;
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// custom
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System_Memory_Allocate *memory_allocate;
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System_Memory_Set_Protection *memory_set_protection;
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System_Memory_Free *memory_free;
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System_Get_Path *get_path;
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System_Show_Mouse_Cursor *show_mouse_cursor;
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System_Set_Fullscreen *set_fullscreen;
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System_Is_Fullscreen *is_fullscreen;
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};
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#endif
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// BOTTOM
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