/* * Mr. 4th Dimention - Allen Webster * * 12.12.2014 * * Application Layer for 4coder * */ // TOP #ifndef FRED_H #define FRED_H struct Application_Memory{ void *vars_memory; i32 vars_memory_size; void *target_memory; i32 target_memory_size; }; #define KEY_INPUT_BUFFER_SIZE 4 #define KEY_INPUT_BUFFER_DSIZE (KEY_INPUT_BUFFER_SIZE << 1) enum Key_Control{ CONTROL_KEY_SHIFT, CONTROL_KEY_CONTROL, CONTROL_KEY_ALT, // always last CONTROL_KEY_COUNT }; struct Key_Event_Data{ u16 keycode; u16 loose_keycode; u16 character; u16 character_no_caps_lock; }; struct Key_Input_Data{ Key_Event_Data press[KEY_INPUT_BUFFER_SIZE]; Key_Event_Data hold[KEY_INPUT_BUFFER_SIZE]; i32 press_count; i32 hold_count; b8 control_keys[CONTROL_KEY_COUNT]; b8 caps_lock; }; struct Key_Summary{ i32 count; Key_Event_Data keys[KEY_INPUT_BUFFER_DSIZE]; bool8 modifiers[CONTROL_KEY_COUNT]; }; struct Key_Single{ Key_Event_Data key; b8 *modifiers; }; inline Key_Single get_single_key(Key_Summary *summary, i32 index){ Assert(index >= 0 && index < summary->count); Key_Single key; key.key = summary->keys[index]; key.modifiers = summary->modifiers; return key; } struct Mouse_State{ b32 out_of_window; b32 left_button, right_button; b32 left_button_prev, right_button_prev; i32 x, y; i16 wheel; }; struct Mouse_Summary{ i32 mx, my; b32 l, r; b32 press_l, press_r; b32 release_l, release_r; b32 out_of_window; b32 wheel_used; i16 wheel_amount; }; struct Input_Summary{ Mouse_Summary mouse; Key_Summary keys; Key_Codes *codes; }; // TODO(allen): This can go, and we can just use a String for it. struct Clipboard_Contents{ u8 *str; i32 size; }; struct Thread_Context; #define App_Init_Sig(name) \ b32 name(System_Functions *system, \ Render_Target *target, \ Application_Memory *memory, \ Key_Codes *loose_codes, \ Clipboard_Contents clipboard, \ Config_API api) typedef App_Init_Sig(App_Init); enum Application_Mouse_Cursor{ APP_MOUSE_CURSOR_DEFAULT, APP_MOUSE_CURSOR_ARROW, APP_MOUSE_CURSOR_IBEAM, APP_MOUSE_CURSOR_LEFTRIGHT, APP_MOUSE_CURSOR_UPDOWN, // never below this APP_MOUSE_CURSOR_COUNT }; struct Application_Step_Result{ Application_Mouse_Cursor mouse_cursor_type; b32 redraw; }; #define App_Step_Sig(name) Application_Step_Result \ name(System_Functions *system, \ Key_Codes *codes, \ Key_Input_Data *input, \ Mouse_State *mouse, \ Render_Target *target, \ Application_Memory *memory, \ Clipboard_Contents clipboard, \ b32 time_step, b32 first_step, b32 force_redraw) typedef App_Step_Sig(App_Step); struct App_Functions{ App_Init *init; App_Step *step; }; #endif // BOTTOM