/* * Mr. 4th Dimention - Allen Webster * * 13.11.2015 * * Application layer build target * */ // TOP // TODO(allen): get away from string.h #include #include "4ed_defines.h" #include "4coder_API/custom.h" #include "4ed_math.h" #include "4ed_font.h" #include "4ed_system.h" #define PREFERRED_ALIGNMENT 8 #define FSTRING_IMPLEMENTATION #define FSTRING_C #include "4coder_lib/4coder_string.h" #include "4coder_lib/4coder_arena.h" #include "4coder_lib/4coder_heap.h" #include "4coder_lib/4coder_table.h" #include "4coder_lib/4coder_utf8.h" struct Mem_Options{ Partition part; Heap heap; }; #include "4coder_lib/4coder_arena.cpp" #include "4coder_lib/4coder_heap.cpp" #include "4ed_render_target.h" #include "4ed_render_format.h" #include "4ed.h" #include "4ed_buffer_model.h" #define FCPP_FORBID_MALLOC #include "4coder_lib/4cpp_lexer.h" #include "4ed_linked_node_macros.h" #include "4ed_log.h" #include "4ed_dynamic_variables.h" #include "4ed_buffer_model.h" #include "4ed_translation.h" #include "4ed_command.h" #include "4ed_buffer.h" #include "4ed_undo.h" #include "4ed_file.h" #include "4ed_code_wrap.h" #include "4ed_working_set.h" #include "4ed_style.h" #include "4ed_hot_directory.h" #include "4ed_parse_context.h" #include "4ed_cli.h" #include "4ed_gui.h" #include "4ed_layout.h" #include "4ed_view.h" #include "4ed_app_models.h" #include "4ed_dynamic_variables.cpp" #include "4ed_parse_context.cpp" #include "4ed_font.cpp" #include "4ed_translation.cpp" #include "4ed_render_target.cpp" #include "4ed_render_format.cpp" #include "4ed_command.cpp" #include "4ed_buffer.cpp" #include "4ed_undo.cpp" #include "4ed_file_lex.cpp" #include "4ed_file.cpp" #include "4ed_code_wrap.cpp" #include "4ed_working_set.cpp" #include "4ed_style.cpp" #include "4ed_hot_directory.cpp" #include "4ed_cli.cpp" #include "4ed_gui.cpp" #include "4ed_layout.cpp" #include "4coder_buffer_seek_constructors.cpp" #include "4ed_view.cpp" #include "4ed_edit.cpp" #include "4ed_view_ui.cpp" #include "4ed.cpp" // BOTTOM