/* * Mr. 4th Dimention - Allen Webster * * 10.11.2017 * * Render buffer fill helpers. * */ // TOP inline void draw_push_clip(Render_Target *target, i32_Rect clip_box){ render_push_clip(target, clip_box); } inline i32_Rect draw_pop_clip(Render_Target *target){ i32_Rect result = render_pop_clip(target); return(result); } inline void draw_change_clip(Render_Target *target, i32_Rect clip_box){ render_change_clip(target, clip_box); } internal void begin_render_section(Render_Target *target, System_Functions *system){ target->clip_top = -1; i32_Rect clip; clip.x0 = 0; clip.y0 = 0; clip.x1 = target->width; clip.y1 = target->height; draw_push_clip(target, clip); } internal void end_render_section(Render_Target *target, System_Functions *system){ Assert(target->clip_top == 0); } #define CmdHeader(t) cmd.header.size = sizeof(cmd), cmd.header.type = t internal void draw_rectangle(Render_Target *target, f32_Rect rect, u32 color){ Render_Command_Rectangle cmd = {}; CmdHeader(RenCom_Rectangle); cmd.rect = rect; cmd.color = color; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } internal void draw_rectangle(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle(target, f32R(rect), color); } internal void draw_rectangle_outline(Render_Target *target, f32_Rect rect, u32 color){ Render_Command_Rectangle cmd = {}; CmdHeader(RenCom_Outline); cmd.rect = rect; cmd.color = color; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } inline void draw_rectangle_outline(Render_Target *target, i32_Rect rect, u32 color){ draw_rectangle_outline(target, f32R(rect), color); } internal void draw_margin(Render_Target *target, f32_Rect outer, f32_Rect inner, u32 color){ draw_rectangle(target, f32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, f32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, f32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, f32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } inline void draw_margin(Render_Target *target, f32_Rect outer, f32 width, u32 color){ f32_Rect inner = get_inner_rect(outer, width); draw_margin(target, outer, inner, color); } internal void draw_margin(Render_Target *target, i32_Rect outer, i32_Rect inner, u32 color){ draw_rectangle(target, i32R(outer.x0, outer.y0, outer.x1, inner.y0), color); draw_rectangle(target, i32R(outer.x0, inner.y1, outer.x1, outer.y1), color); draw_rectangle(target, i32R(outer.x0, inner.y0, inner.x0, inner.y1), color); draw_rectangle(target, i32R(inner.x1, inner.y0, outer.x1, inner.y1), color); } inline void draw_margin(Render_Target *target, i32_Rect outer, i32 width, u32 color){ i32_Rect inner = get_inner_rect(outer, width); draw_margin(target, outer, inner, color); } internal void draw_font_glyph(Render_Target *target, Face_ID font_id, u32 codepoint, f32 x, f32 y, u32 color, u32 flags){ Render_Command_Glyph cmd; CmdHeader(RenCom_Glyph); cmd.pos.x = x; cmd.pos.y = y; cmd.color = color; cmd.font_id = font_id; cmd.codepoint = codepoint; cmd.flags = flags; void *h = render_begin_push(target, &cmd, cmd.header.size); render_end_push(target, h); } // TODO(allen): do(merge draw_string_base into draw_string) internal f32 draw_string_base(System_Functions *system, Render_Target *target, Face_ID font_id, String str_, i32 x_, i32 y_, u32 color, u32 flags, f32 dx, f32 dy){ f32 x = 0; Font_Pointers font = system->font.get_pointers_by_id(font_id); if (font.valid != 0){ f32 y = (f32)y_; x = (f32)x_; f32 byte_advance = font.metrics->byte_advance; f32 *sub_advances = font.metrics->sub_advances; u8 *str = (u8*)str_.str; u8 *str_end = str + str_.size; Translation_State tran = {}; Translation_Emits emits = {}; for (u32 i = 0; str < str_end; ++str, ++i){ translating_fully_process_byte(system, font, &tran, *str, i, str_.size, &emits); for (TRANSLATION_DECL_EMIT_LOOP(J, emits)){ TRANSLATION_DECL_GET_STEP(step, behavior, J, emits); if (behavior.do_codepoint_advance){ u32 codepoint = step.value; if (color != 0){ draw_font_glyph(target, font_id, codepoint, x, y, color, flags); } f32 d = font_get_glyph_advance(system, font.settings, font.metrics, font.pages, codepoint); x += d*dx; y += d*dy; } else if (behavior.do_number_advance){ u8 n = (u8)(step.value); if (color != 0){ u8 cs[3]; cs[0] = '\\'; byte_to_ascii(n, cs+1); f32 xx = x; f32 yy = y; for (u32 j = 0; j < 3; ++j){ draw_font_glyph(target, font_id, cs[j], xx, yy, color, flags); xx += dx*sub_advances[j]; yy += dy*sub_advances[j]; } } x += dx*byte_advance; y += dy*byte_advance; } } } } return(x); } internal f32 draw_string_base(System_Functions *system, Render_Target *target, Face_ID font_id, String str_, i32 x_, i32 y_, u32 color){ f32 result = draw_string_base(system, target, font_id, str_, x_, y_, color, 0, 1.f, 0.f); return(result); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String str, i32 x, i32 y, u32 color, u32 flags, f32 dx, f32 dy){ f32 w = draw_string_base(system, target, font_id, str, x, y, color, flags, dx, dy); return(w); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, i32 x, i32 y, u32 color, u32 flags, f32 dx, f32 dy){ String string = make_string_slowly(str); f32 w = draw_string_base(system, target, font_id, string, x, y, color, flags, dx, dy); return(w); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, String str, i32 x, i32 y, u32 color){ f32 w = draw_string(system, target, font_id, str, x, y, color, 0, 1.f, 0.f); return(w); } internal f32 draw_string(System_Functions *system, Render_Target *target, Face_ID font_id, char *str, i32 x, i32 y, u32 color){ f32 w = draw_string(system, target, font_id, str, x, y, color, 0, 1.f, 0.f); return(w); } internal f32 font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, String str){ f32 w = draw_string_base(system, target, font_id, str, 0, 0, 0); return(w); } internal f32 font_string_width(System_Functions *system, Render_Target *target, Face_ID font_id, char *str){ String string = make_string_slowly(str); f32 w = draw_string_base(system, target, font_id, string, 0, 0, 0); return(w); } // BOTTOM