/* 4coder_default_framework.cpp - Sets up the basics of the framework that is used for default 4coder behaviour. */ // TOP #if !defined(FCODER_DEFAULT_FRAMEWORK_H) #define FCODER_DEFAULT_FRAMEWORK_H enum Default_Maps{ default_code_map, default_maps_count, }; //////////////////////////////// enum Rewrite_Type{ RewriteNone, RewritePaste, RewriteWordComplete }; //////////////////////////////// struct ID_Based_Jump_Location{ int32_t buffer_id; int32_t line; int32_t column; }; //////////////////////////////// struct Named_Mapping{ String name; Custom_Command_Function *remap_command; }; #endif // BOTTOM