/* * Mr. 4th Dimention - Allen Webster * * 20.02.2016 * * GUI system for 4coder * */ // TOP struct Query_Slot{ Query_Slot *next; Query_Bar *query_bar; }; struct Query_Set{ Query_Slot slots[8]; Query_Slot *free_slot; Query_Slot *used_slot; }; internal void init_query_set(Query_Set *set){ Query_Slot *slot = set->slots; int i; set->free_slot = slot; set->used_slot = 0; for (i = 0; i+1 < ArrayCount(set->slots); ++i, ++slot){ slot->next = slot + 1; } } internal Query_Slot* alloc_query_slot(Query_Set *set){ Query_Slot *slot = set->free_slot; if (slot != 0){ set->free_slot = slot->next; slot->next = set->used_slot; set->used_slot = slot; } return(slot); } internal void free_query_slot(Query_Set *set, Query_Bar *match_bar){ Query_Slot *slot = 0, *prev = 0; for (slot = set->used_slot; slot != 0; slot = slot->next){ if (slot->query_bar == match_bar) break; prev = slot; } if (slot){ if (prev){ prev->next = slot->next; } else{ set->used_slot = slot->next; } slot->next = set->free_slot; set->free_slot = slot; } } #if 0 enum GUI_Piece_Type{ gui_type_text_input, gui_type_number_input, gui_type_label, gui_type_slider }; struct GUI_Piece_Header{ i32 type; i32 padding; }; // TODO(allen): Inline string for prompt? struct GUI_Piece_Text_Input{ String *dest; f32_Rect rect; String prompt; }; struct GUI_Piece_Number_Input{ i32 *dest; f32_Rect rect; String prompt; }; struct GUI_Piece_Label{ f32_Rect rect; String text; }; struct GUI_Piece_Slider{ i32 *dest; f32_Rect rect; i32 max; }; struct GUI_Layout_Engine{ i32_Rect region; i32 x, y; }; struct GUI_Target{ Partition push_buffer; GUI_Layout_Engine layout; }; internal void refresh_gui(GUI_Target *target, i32_Rect region){ target->push_buffer.pos = 0; target->layout.region = region; target->layout.x = 0; target->layout.y = 0; } internal void push_gui_item(GUI_Target *target, GUI_Piece_Header header, void *item, i32 size){ GUI_Piece_Header *ptr; i32 total_size; Assert(sizeof(header) == 8); total_size = sizeof(header) + size; total_size = ((total_size + 7) & ~7); ptr = (GUI_Piece_Header*)push_block(&target->push_buffer, size); if (ptr){ *ptr = header; memcpy(ptr + 1, item, size); } else{ Assert(!"bad situation"); } } internal void push_gui_text_in(GUI_Target *target, String prompt, String *dest){ GUI_Piece_Header header = {}; GUI_Piece_Text_Input item = {}; header.type = gui_type_text_input; item.dest = dest; item.rect = gui_layout(target); // ?? what do we need here? item.prompt = prompt; push_gui_item(target, header, &item, sizeof(item)); } internal void push_gui_number_in(GUI_Target *target, String prompt, i32 *dest){ GUI_Piece_Header header = {}; GUI_Piece_Number_Input item = {}; header.type = gui_type_number_input; item.dest = dest; item.rect = gui_layout(target); // ?? what do we need here? item.prompt = prompt; push_gui_item(target, header, &item, sizeof(item)); } internal void push_gui_label(GUI_Target *target, String text){ GUI_Piece_Header header = {}; GUI_Piece_Label item = {}; header.type = gui_type_label; item.rect = gui_layout(target); // ?? what do we need here? item.text = text; push_gui_item(target, header, &item, sizeof(item)); } #endif struct Single_Line_Input_Step{ b8 hit_newline; b8 hit_ctrl_newline; b8 hit_a_character; b8 hit_backspace; b8 hit_esc; b8 made_a_change; b8 did_command; b8 no_file_match; }; enum Single_Line_Input_Type{ SINGLE_LINE_STRING, SINGLE_LINE_FILE }; struct Single_Line_Mode{ Single_Line_Input_Type type; String *string; Hot_Directory *hot_directory; b32 fast_folder_select; b32 try_to_match; b32 case_sensitive; }; internal Single_Line_Input_Step app_single_line_input_core(System_Functions *system, Working_Set *working_set, Key_Event_Data key, Single_Line_Mode mode){ Single_Line_Input_Step result = {}; if (key.keycode == key_back){ result.hit_backspace = 1; if (mode.string->size > 0){ result.made_a_change = 1; --mode.string->size; switch (mode.type){ case SINGLE_LINE_STRING: mode.string->str[mode.string->size] = 0; break; case SINGLE_LINE_FILE: { char end_character = mode.string->str[mode.string->size]; if (char_is_slash(end_character)){ mode.string->size = reverse_seek_slash(*mode.string) + 1; mode.string->str[mode.string->size] = 0; hot_directory_set(system, mode.hot_directory, *mode.string, working_set); } else{ mode.string->str[mode.string->size] = 0; } }break; } } } else if (key.character == '\n' || key.character == '\t'){ result.made_a_change = 1; if (key.modifiers[MDFR_CONTROL_INDEX] || key.modifiers[MDFR_ALT_INDEX]){ result.hit_ctrl_newline = 1; } else{ result.hit_newline = 1; if (mode.fast_folder_select){ Hot_Directory_Match match; char front_name_space[256]; String front_name = make_fixed_width_string(front_name_space); get_front_of_directory(&front_name, *mode.string); match = hot_directory_first_match(mode.hot_directory, front_name, 1, 1, mode.case_sensitive); if (mode.try_to_match && !match.filename.str){ match = hot_directory_first_match(mode.hot_directory, front_name, 1, 0, mode.case_sensitive); } if (match.filename.str){ if (match.is_folder){ set_last_folder(mode.string, match.filename, mode.hot_directory->slash); hot_directory_set(system, mode.hot_directory, *mode.string, working_set); result.hit_newline = 0; } else{ if (mode.try_to_match){ mode.string->size = reverse_seek_slash(*mode.string) + 1; append(mode.string, match.filename); } } } else{ if (mode.try_to_match){ result.no_file_match = 1; } } } } } else if (key.keycode == key_esc){ result.hit_esc = 1; result.made_a_change = 1; } else if (key.character){ result.hit_a_character = 1; if (!key.modifiers[MDFR_CONTROL_INDEX] && !key.modifiers[MDFR_ALT_INDEX]){ if (mode.string->size+1 < mode.string->memory_size){ u8 new_character = (u8)key.character; mode.string->str[mode.string->size] = new_character; mode.string->size++; mode.string->str[mode.string->size] = 0; if (mode.type == SINGLE_LINE_FILE && char_is_slash(new_character)){ hot_directory_set(system, mode.hot_directory, *mode.string, working_set); } result.made_a_change = 1; } } else{ result.did_command = 1; result.made_a_change = 1; } } return result; } inline Single_Line_Input_Step app_single_line_input_step(System_Functions *system, Key_Event_Data key, String *string){ Single_Line_Mode mode = {}; mode.type = SINGLE_LINE_STRING; mode.string = string; return app_single_line_input_core(system, 0, key, mode); } inline Single_Line_Input_Step app_single_file_input_step(System_Functions *system, Working_Set *working_set, Key_Event_Data key, String *string, Hot_Directory *hot_directory, b32 fast_folder_select, b32 try_to_match, b32 case_sensitive){ Single_Line_Mode mode = {}; mode.type = SINGLE_LINE_FILE; mode.string = string; mode.hot_directory = hot_directory; mode.fast_folder_select = fast_folder_select; mode.try_to_match = try_to_match; mode.case_sensitive = case_sensitive; return app_single_line_input_core(system, working_set, key, mode); } inline Single_Line_Input_Step app_single_number_input_step(System_Functions *system, Key_Event_Data key, String *string){ Single_Line_Input_Step result = {}; Single_Line_Mode mode = {}; mode.type = SINGLE_LINE_STRING; mode.string = string; char c = (char)key.character; if (c == 0 || c == '\n' || char_is_numeric(c)) result = app_single_line_input_core(system, 0, key, mode); return result; } struct Widget_ID{ i32 id; i32 sub_id0; i32 sub_id1; i32 sub_id2; }; inline b32 widget_match(Widget_ID s1, Widget_ID s2){ return (s1.id == s2.id && s1.sub_id0 == s2.sub_id0 && s1.sub_id1 == s2.sub_id1 && s1.sub_id2 == s2.sub_id2); } struct UI_State{ Render_Target *target; Style *style; Font_Set *font_set; Mouse_State *mouse; Key_Summary *keys; Working_Set *working_set; i16 font_id; Widget_ID selected, hover, hot; b32 activate_me; b32 redraw; b32 input_stage; i32 sub_id1_change; real32 height, view_y; }; inline Widget_ID make_id(UI_State *state, i32 id){ Widget_ID r = state->selected; r.id = id; return r; } inline Widget_ID make_sub0(UI_State *state, i32 id){ Widget_ID r = state->selected; r.sub_id0 = id; return r; } inline Widget_ID make_sub1(UI_State *state, i32 id){ Widget_ID r = state->selected; r.sub_id1 = id; return r; } inline Widget_ID make_sub2(UI_State *state, i32 id){ Widget_ID r = state->selected; r.sub_id2 = id; return r; } inline b32 is_selected(UI_State *state, Widget_ID id){ return widget_match(state->selected, id); } inline b32 is_hot(UI_State *state, Widget_ID id){ return widget_match(state->hot, id); } inline b32 is_hover(UI_State *state, Widget_ID id){ return widget_match(state->hover, id); } struct UI_Layout{ i32 row_count; i32 row_item_width; i32 row_max_item_height; i32_Rect rect; i32 x, y; }; struct UI_Layout_Restore{ UI_Layout layout; UI_Layout *dest; }; inline void begin_layout(UI_Layout *layout, i32_Rect rect){ layout->rect = rect; layout->x = rect.x0; layout->y = rect.y0; layout->row_count = 0; layout->row_max_item_height = 0; } inline void begin_row(UI_Layout *layout, i32 count){ layout->row_count = count; layout->row_item_width = (layout->rect.x1 - layout->x) / count; } inline i32_Rect layout_rect(UI_Layout *layout, i32 height){ i32_Rect rect; rect.x0 = layout->x; rect.y0 = layout->y; rect.x1 = rect.x0; rect.y1 = rect.y0 + height; if (layout->row_count > 0){ --layout->row_count; rect.x1 = rect.x0 + layout->row_item_width; layout->x += layout->row_item_width; layout->row_max_item_height = Max(height, layout->row_max_item_height); } if (layout->row_count == 0){ rect.x1 = layout->rect.x1; layout->row_max_item_height = Max(height, layout->row_max_item_height); layout->y += layout->row_max_item_height; layout->x = layout->rect.x0; layout->row_max_item_height = 0; } return rect; } inline UI_Layout_Restore begin_sub_layout(UI_Layout *layout, i32_Rect area){ UI_Layout_Restore restore; restore.layout = *layout; restore.dest = layout; begin_layout(layout, area); return restore; } inline void end_sub_layout(UI_Layout_Restore restore){ *restore.dest = restore.layout; } struct UI_Style{ u32 dark, dim, bright; u32 base, pop1, pop2; }; internal UI_Style get_ui_style(Style *style){ UI_Style ui_style; ui_style.dark = style->main.back_color; ui_style.dim = style->main.margin_color; ui_style.bright = style->main.margin_active_color; ui_style.base = style->main.default_color; ui_style.pop1 = style->main.file_info_style.pop1_color; ui_style.pop2 = style->main.file_info_style.pop2_color; return ui_style; } internal UI_Style get_ui_style_upper(Style *style){ UI_Style ui_style; ui_style.dark = style->main.margin_color; ui_style.dim = style->main.margin_hover_color; ui_style.bright = style->main.margin_active_color; ui_style.base = style->main.default_color; ui_style.pop1 = style->main.file_info_style.pop1_color; ui_style.pop2 = style->main.file_info_style.pop2_color; return ui_style; } inline void get_colors(UI_State *state, u32 *back, u32 *fore, Widget_ID wid, UI_Style style){ bool32 hover = is_hover(state, wid); bool32 hot = is_hot(state, wid); i32 level = hot + hover; switch (level){ case 2: *back = style.bright; *fore = style.dark; break; case 1: *back = style.dim; *fore = style.bright; break; case 0: *back = style.dark; *fore = style.bright; break; } } inline void get_pop_color(UI_State *state, u32 *pop, Widget_ID wid, UI_Style style){ bool32 hover = is_hover(state, wid); bool32 hot = is_hot(state, wid); i32 level = hot + hover; switch (level){ case 2: *pop = style.pop1; break; case 1: *pop = style.pop1; break; case 0: *pop = style.pop1; break; } } internal UI_State ui_state_init(UI_State *state_in, Render_Target *target, Input_Summary *user_input, Style *style, Font_Set *font_set, Working_Set *working_set, b32 input_stage){ UI_State state = {}; state.target = target; state.style = style; state.font_set = font_set; state.font_id = style->font_id; state.working_set = working_set; if (user_input){ state.mouse = &user_input->mouse; state.keys = &user_input->keys; } state.selected = state_in->selected; state.hot = state_in->hot; if (input_stage) state.hover = {}; else state.hover = state_in->hover; state.redraw = 0; state.activate_me = 0; state.input_stage = input_stage; state.height = state_in->height; state.view_y = state_in->view_y; return state; } inline b32 ui_state_match(UI_State a, UI_State b){ return (widget_match(a.selected, b.selected) && widget_match(a.hot, b.hot) && widget_match(a.hover, b.hover)); } internal b32 ui_finish_frame(UI_State *persist_state, UI_State *state, UI_Layout *layout, i32_Rect rect, b32 do_wheel, b32 *did_activation){ b32 result = 0; f32 h = layout->y + persist_state->view_y - rect.y0; f32 max_y = h - (rect.y1 - rect.y0); persist_state->height = h; persist_state->view_y = state->view_y; if (state->input_stage){ Mouse_State *mouse = state->mouse; Font_Set *font_set = state->font_set; if (mouse->wheel != 0 && do_wheel){ i32 height = get_font_info(font_set, state->font_id)->height; persist_state->view_y += mouse->wheel*height; result = 1; } if (mouse->release_l && widget_match(state->hot, state->hover)){ if (did_activation) *did_activation = 1; if (state->activate_me){ state->selected = state->hot; } } if (!mouse->l && !mouse->r){ state->hot = {}; } if (!ui_state_match(*persist_state, *state) || state->redraw){ result = 1; } *persist_state = *state; } if (persist_state->view_y >= max_y) persist_state->view_y = max_y; if (persist_state->view_y < 0) persist_state->view_y = 0; return result; } internal b32 ui_do_button_input(UI_State *state, i32_Rect rect, Widget_ID id, bool32 activate, bool32 *right = 0){ b32 result = 0; Mouse_State *mouse = state->mouse; b32 hover = hit_check(mouse->x, mouse->y, rect); if (hover){ state->hover = id; if (activate) state->activate_me = 1; if (mouse->press_l || (mouse->press_r && right)) state->hot = id; if (mouse->l && mouse->r) state->hot = {}; } bool32 is_match = is_hot(state, id); if (mouse->release_l && is_match){ if (hover) result = 1; state->redraw = 1; } if (right && mouse->release_r && is_match){ if (hover) *right = 1; state->redraw = 1; } return result; } internal bool32 ui_do_subdivided_button_input(UI_State *state, i32_Rect rect, i32 parts, Widget_ID id, bool32 activate, i32 *indx_out, bool32 *right = 0){ bool32 result = 0; real32 x0, x1; i32_Rect sub_rect; Widget_ID sub_widg = id; real32 sub_width = (rect.x1 - rect.x0) / (real32)parts; sub_rect.y0 = rect.y0; sub_rect.y1 = rect.y1; x1 = (real32)rect.x0; for (i32 i = 0; i < parts; ++i){ x0 = x1; x1 = x1 + sub_width; sub_rect.x0 = TRUNC32(x0); sub_rect.x1 = TRUNC32(x1); sub_widg.sub_id2 = i; if (ui_do_button_input(state, sub_rect, sub_widg, activate, right)){ *indx_out = i; break; } } return result; } internal real32 ui_do_vscroll_input(UI_State *state, i32_Rect top, i32_Rect bottom, i32_Rect slider, Widget_ID id, real32 val, real32 step_amount, real32 smin, real32 smax, real32 vmin, real32 vmax){ Mouse_State *mouse = state->mouse; i32 mx = mouse->x; i32 my = mouse->y; if (hit_check(mx, my, top)){ state->hover = id; state->hover.sub_id2 = 1; } if (hit_check(mx, my, bottom)){ state->hover = id; state->hover.sub_id2 = 2; } if (hit_check(mx, my, slider)){ state->hover = id; state->hover.sub_id2 = 3; } if (mouse->press_l) state->hot = state->hover; if (id.id == state->hot.id){ if (mouse->release_l){ Widget_ID wid1, wid2; wid1 = wid2 = id; wid1.sub_id2 = 1; wid2.sub_id2 = 2; if (state->hot.sub_id2 == 1 && is_hover(state, wid1)) val -= step_amount; if (state->hot.sub_id2 == 2 && is_hover(state, wid2)) val += step_amount; state->redraw = 1; } if (state->hot.sub_id2 == 3){ f32 S, L; S = (f32)mouse->y - (slider.y1 - slider.y0) / 2; if (S < smin) S = smin; if (S > smax) S = smax; L = unlerp(smin, S, smax); val = lerp(vmin, L, vmax); state->redraw = 1; } } return val; } internal b32 ui_do_text_field_input(UI_State *state, String *str){ b32 result = 0; Key_Summary *keys = state->keys; for (i32 key_i = 0; key_i < keys->count; ++key_i){ Key_Event_Data key = get_single_key(keys, key_i); char c = (char)key.character; if (char_is_basic(c) && str->size < str->memory_size-1){ str->str[str->size++] = c; str->str[str->size] = 0; } else if (c == '\n'){ result = 1; } else if (key.keycode == key_back && str->size > 0){ str->str[--str->size] = 0; } } return result; } internal b32 ui_do_file_field_input(System_Functions *system, UI_State *state, Hot_Directory *hot_dir, b32 try_to_match, b32 case_sensitive){ Key_Event_Data key; Single_Line_Input_Step step; String *str = &hot_dir->string; Key_Summary *keys = state->keys; i32 key_i; b32 result = 0; terminate_with_null(str); for (key_i = 0; key_i < keys->count; ++key_i){ key = get_single_key(keys, key_i); step = app_single_file_input_step(system, state->working_set, key, str, hot_dir, 1, try_to_match, case_sensitive); if ((step.hit_newline || step.hit_ctrl_newline) && !step.no_file_match) result = 1; } return result; } internal b32 ui_do_line_field_input(System_Functions *system, UI_State *state, String *string){ b32 result = 0; Key_Summary *keys = state->keys; for (i32 key_i = 0; key_i < keys->count; ++key_i){ Key_Event_Data key = get_single_key(keys, key_i); terminate_with_null(string); Single_Line_Input_Step step = app_single_line_input_step(system, key, string); if (step.hit_newline || step.hit_ctrl_newline) result = 1; } return result; } internal b32 ui_do_slider_input(UI_State *state, i32_Rect rect, Widget_ID wid, real32 min, real32 max, real32 *v){ b32 result = 0; ui_do_button_input(state, rect, wid, 0); Mouse_State *mouse = state->mouse; if (is_hot(state, wid)){ result = 1; *v = unlerp(min, (f32)mouse->x, max); state->redraw = 1; } return result; } internal bool32 do_text_field(Widget_ID wid, UI_State *state, UI_Layout *layout, String prompt, String dest){ b32 result = 0; i32 character_h = get_font_info(state->font_set, state->font_id)->height; i32_Rect rect = layout_rect(layout, character_h); if (state->input_stage){ ui_do_button_input(state, rect, wid, 1); if (is_selected(state, wid)){ if (ui_do_text_field_input(state, &dest)){ result = 1; } } } else{ Render_Target *target = state->target; UI_Style ui_style = get_ui_style_upper(state->style); u32 back, fore, prompt_pop; get_colors(state, &back, &fore, wid, ui_style); get_pop_color(state, &prompt_pop, wid, ui_style); draw_rectangle(target, rect, back); i32 x = draw_string(target, state->font_id, prompt, rect.x0, rect.y0 + 1, prompt_pop); draw_string(target, state->font_id, dest, x, rect.y0 + 1, ui_style.base); } return result; } internal b32 do_button(i32 id, UI_State *state, UI_Layout *layout, char *text, i32 height_mult, b32 is_toggle = 0, b32 on = 0){ b32 result = 0; i16 font_id = state->style->font_id; i32 character_h = get_font_info(state->font_set, font_id)->height; i32_Rect btn_rect = layout_rect(layout, character_h * height_mult); if (height_mult > 1) btn_rect = get_inner_rect(btn_rect, 2); else{ btn_rect.x0 += 2; btn_rect.x1 -= 2; } Widget_ID wid = make_id(state, id); if (state->input_stage){ if (ui_do_button_input(state, btn_rect, wid, 0)){ result = 1; } } else{ Render_Target *target = state->target; UI_Style ui_style = get_ui_style(state->style); u32 back, fore, outline; outline = ui_style.bright; get_colors(state, &back, &fore, wid, ui_style); draw_rectangle(target, btn_rect, back); draw_rectangle_outline(target, btn_rect, outline); real32 text_width = font_string_width(target, font_id, text); i32 box_width = btn_rect.x1 - btn_rect.x0; i32 box_height = btn_rect.y1 - btn_rect.y0; i32 x_pos = TRUNC32(btn_rect.x0 + (box_width - text_width)*.5f); draw_string(target, font_id, text, x_pos, btn_rect.y0 + (box_height - character_h) / 2, fore); if (is_toggle){ i32_Rect on_box = get_inner_rect(btn_rect, character_h/2); on_box.x1 = on_box.x0 + (on_box.y1 - on_box.y0); if (on) draw_rectangle(target, on_box, fore); else draw_rectangle(target, on_box, back); draw_rectangle_outline(target, on_box, fore); } } return result; } internal b32 do_undo_slider(Widget_ID wid, UI_State *state, UI_Layout *layout, i32 max, i32 v, Undo_Data *undo, i32 *out){ b32 result = 0; i16 font_id = state->style->font_id; i32 character_h = get_font_info(state->font_set, font_id)->height; i32_Rect containing_rect = layout_rect(layout, character_h); i32_Rect click_rect; click_rect.x0 = containing_rect.x0 + character_h - 1; click_rect.x1 = containing_rect.x1 - character_h + 1; click_rect.y0 = containing_rect.y0 + 2; click_rect.y1 = containing_rect.y1 - 2; if (state->input_stage){ real32 l; if (ui_do_slider_input(state, click_rect, wid, (real32)click_rect.x0, (real32)click_rect.x1, &l)){ real32 v_new = lerp(0.f, l, (real32)max); v = ROUND32(v_new); result = 1; if (out) *out = v; } } else{ Render_Target *target = state->target; if (max > 0){ UI_Style ui_style = get_ui_style_upper(state->style); real32 L = unlerp(0.f, (real32)v, (real32)max); i32 x = FLOOR32(lerp((real32)click_rect.x0, L, (real32)click_rect.x1)); i32 bar_top = ((click_rect.y0 + click_rect.y1) >> 1) - 1; i32 bar_bottom = bar_top + 2; bool32 show_bar = 1; real32 tick_step = (click_rect.x1 - click_rect.x0) / (real32)max; bool32 show_ticks = 1; if (tick_step <= 5.f) show_ticks = 0; if (undo == 0){ if (show_bar){ i32_Rect slider_rect; slider_rect.x0 = click_rect.x0; slider_rect.x1 = x; slider_rect.y0 = bar_top; slider_rect.y1 = bar_bottom; draw_rectangle(target, slider_rect, ui_style.dim); slider_rect.x0 = x; slider_rect.x1 = click_rect.x1; draw_rectangle(target, slider_rect, ui_style.pop1); } if (show_ticks){ f32_Rect tick; tick.x0 = (real32)click_rect.x0 - 1; tick.x1 = (real32)click_rect.x0 + 1; tick.y0 = (real32)bar_top - 3; tick.y1 = (real32)bar_bottom + 3; for (i32 i = 0; i < v; ++i){ draw_rectangle(target, tick, ui_style.dim); tick.x0 += tick_step; tick.x1 += tick_step; } for (i32 i = v; i <= max; ++i){ draw_rectangle(target, tick, ui_style.pop1); tick.x0 += tick_step; tick.x1 += tick_step; } } } else{ if (show_bar){ i32_Rect slider_rect; slider_rect.x0 = click_rect.x0; slider_rect.y0 = bar_top; slider_rect.y1 = bar_bottom; Edit_Step *history = undo->history.edits; i32 block_count = undo->history_block_count; Edit_Step *step = history; for (i32 i = 0; i < block_count; ++i){ u32 color; if (step->type == ED_REDO || step->type == ED_UNDO) color = ui_style.pop1; else color = ui_style.dim; real32 L; if (i + 1 == block_count){ L = 1.f; }else{ step = history + step->next_block; L = unlerp(0.f, (real32)(step - history), (real32)max); } if (L > 1.f) L = 1.f; i32 x = FLOOR32(lerp((real32)click_rect.x0, L, (real32)click_rect.x1)); slider_rect.x1 = x; draw_rectangle(target, slider_rect, color); slider_rect.x0 = slider_rect.x1; if (L == 1.f) break; } } if (show_ticks){ f32_Rect tick; tick.x0 = (real32)click_rect.x0 - 1; tick.x1 = (real32)click_rect.x0 + 1; tick.y0 = (real32)bar_top - 3; tick.y1 = (real32)bar_bottom + 3; Edit_Step *history = undo->history.edits; u32 color = ui_style.dim; for (i32 i = 0; i <= max; ++i){ if (i != max){ if (history[i].type == ED_REDO) color = ui_style.pop1; else if (history[i].type == ED_UNDO || history[i].type == ED_NORMAL) color = ui_style.pop2; else color = ui_style.dim; } draw_rectangle(target, tick, color); tick.x0 += tick_step; tick.x1 += tick_step; } } } i32_Rect slider_handle; slider_handle.x0 = x - 2; slider_handle.x1 = x + 2; slider_handle.y0 = click_rect.y0; slider_handle.y1 = click_rect.y1; draw_rectangle(target, slider_handle, ui_style.bright); } } return result; } // BOTTOM