Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
Allen Webster
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8c6335afb4
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Stabilized scrolling in side-by-side single buffer editing
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2020-01-11 18:00:38 -08:00 |
Allen Webster
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f8297dc036
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Fixed paren-statement interaction in indentation logic
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2020-01-11 17:20:40 -08:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Allen Webster
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8e390db03c
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Optimizing auto-indent scanning logic
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2020-01-11 16:27:34 -08:00 |
Allen Webster
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f1dd78f32a
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Only compute line indentation info at necessary points in the auto-indent routine
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2020-01-11 15:45:28 -08:00 |
Yuval Dolev
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7f00ead99c
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Added support for control keys.
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2020-01-11 23:12:41 +02:00 |
Yuval Dolev
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8e4ec5215f
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Added KeyStoke and KeyRelease events and fixed TextInput events.
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2020-01-11 22:19:43 +02:00 |
Yuval Dolev
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13970744b4
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Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
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2020-01-10 18:57:08 +02:00 |
Allen Webster
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2e21156e66
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Add call convention for wgl functions
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2020-01-09 18:52:53 -08:00 |
Allen Webster
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65bfe172c4
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4.1.1
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2020-01-09 18:15:37 -08:00 |
Allen Webster
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d143a0e6d5
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Fix indent on save bug
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2020-01-09 18:12:20 -08:00 |
Allen Webster
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76735e6f01
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Change file name bug fixed
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2020-01-09 17:56:01 -08:00 |
Yuval Dolev
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520ab3dd27
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Fixed animations.
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2020-01-10 01:04:55 +02:00 |
Yuval Dolev
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533819c7d4
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Added mouse input.
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2020-01-09 20:52:39 +02:00 |
Yuval Dolev
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88c933acd2
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Implemented the renderer abstraction for both OpenGL and Metal.
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2020-01-09 02:36:37 +02:00 |
Yuval Dolev
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912bcae8a7
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Started working on an abstraction for the macOS renderer implementations.
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2020-01-09 02:15:25 +02:00 |
Yuval Dolev
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521fb82113
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The Metal renderer is now fully functioning.
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2020-01-08 21:44:47 +02:00 |
Yuval Dolev
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a18ef3197a
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Implemented my own vertex buffers management, also started working on textures.
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2020-01-08 01:45:36 +02:00 |
Yuval Dolev
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a34d95b848
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Metal renderer is now working (no textures yet).
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2020-01-07 02:55:28 +02:00 |
Yuval Dolev
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efad772401
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Work on metal renderer. Only semi-working for now.
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2020-01-06 02:55:07 +02:00 |
Yuval Dolev
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813ba593e3
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Fixed flipped projection matrix.
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2020-01-05 03:44:16 +02:00 |
Yuval Dolev
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b52f1cee24
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Metal projection matrix test.
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2020-01-05 03:13:47 +02:00 |
Yuval Dolev
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0fceec19a9
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Basic metal renderer (only rendering a triangle as of right now).
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2020-01-04 03:24:52 +02:00 |
Allen Webster
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2d78eade2f
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Added checker for missing documentation,
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2020-01-02 16:00:34 -08:00 |
Allen Webster
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13ee76effe
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Added hard exit API; fixed exit menus
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2020-01-02 14:37:01 -08:00 |
Yuval Dolev
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4e0549f270
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OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events.
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2020-01-03 00:09:22 +02:00 |
Yuval Dolev
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d1b9977a63
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Started working on high-dpi support.
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2020-01-02 04:37:23 +02:00 |
Yuval Dolev
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0420a9a852
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Implemented resizing (seems to be really slow for some reason...) and basic input (actually we're not receiving user input yet, but the we're sending the app an empty input struct with only a few parameters being updated like if it's the first step.).
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2020-01-02 02:21:33 +02:00 |
Yuval Dolev
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6f827801e5
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macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS!
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2020-01-02 01:13:32 +02:00 |
Yuval Dolev
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debdda8184
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Started working on getting the opengl renderer to work but encountered a few errors on the way...
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2020-01-01 18:38:48 +02:00 |
Yuval Dolev
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0cfb8b319c
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Work on setting up the opengl view.
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2020-01-01 04:16:39 +02:00 |
Yuval Dolev
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26fd4cd230
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Finished most of the system api functions (a few will be implemented later).
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2020-01-01 00:07:21 +02:00 |
Yuval Dolev
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8c7600ba09
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Implemented all system memory handling functions.
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2019-12-31 23:36:12 +02:00 |
Yuval Dolev
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9263a4a59f
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Implemented all system mutex and cv handling functions.
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2019-12-31 13:14:05 +02:00 |
Yuval Dolev
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cbdc6a14e0
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Implemented all system thread handling functions.
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2019-12-31 03:22:50 +02:00 |
Yuval Dolev
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aff4a783e0
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Implemented system_get_screen_scale_factor.
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2019-12-31 01:56:12 +02:00 |
Yuval Dolev
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912174e725
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Experimentations with redrawing the opengl view.
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2019-12-31 00:04:33 +02:00 |
Yuval Dolev
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1d6be32462
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Setup window and basic opengl view.
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2019-12-30 03:21:21 +02:00 |
Yuval Dolev
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50b8a64614
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The projects compiles.
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2019-12-30 02:33:30 +02:00 |
Yuval Dolev
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dc213307a9
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Implemented all system wake up timer functions.
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2019-12-30 00:34:53 +02:00 |
Yuval Dolev
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76069e9ac1
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Created basic Mac_Object structure and mac object allocation function.
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2019-12-29 03:09:28 +02:00 |
Yuval Dolev
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8020dcf385
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Implemented system_now_time.
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2019-12-29 00:11:34 +02:00 |
Yuval Dolev
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a91158ebf0
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Implemented all system library handling functions.
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2019-12-28 01:54:33 +02:00 |
Yuval Dolev
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da150cd322
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Merged mac_4ed.cpp into mac_4ed.mm so now we have only 1 main file for the macOS platform layer.
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2019-12-27 23:59:59 +02:00 |
Yuval Dolev
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844dba9897
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Merge yuval_macos_platform_layer_branch into yuval_macos_platform_layer.
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2019-12-27 23:35:48 +02:00 |
Yuval Dolev
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7e710eb3a0
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Merge branch 'yuval_macos_platform_layer_branch' of https://bitbucket.org/4coder/4coder into yuval_macos_platform_layer_branch
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2019-12-27 23:34:06 +02:00 |
Yuval Dolev
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874024f8fb
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Added section comments to mac_4ed_functions.cpp
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2019-12-27 23:30:46 +02:00 |