Commit Graph

35 Commits

Author SHA1 Message Date
Yuval Dolev efad772401 Work on metal renderer. Only semi-working for now. 2020-01-06 02:55:07 +02:00
Yuval Dolev 0fceec19a9 Basic metal renderer (only rendering a triangle as of right now). 2020-01-04 03:24:52 +02:00
Yuval Dolev 6f827801e5 macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS! 2020-01-02 01:13:32 +02:00
Yuval Dolev debdda8184 Started working on getting the opengl renderer to work but encountered a few errors on the way... 2020-01-01 18:38:48 +02:00
Allen Webster 4817510c5d Final type fixups; package and build stuff straightened out 2019-12-17 19:38:08 -08:00
Allen Webster b6fc044538 Progress on type documentation 2019-12-15 22:56:13 -08:00
chronal-xnor d10dc6256b 4coder build scripts working on Linux x64
This fixes the build scripts and gets everything working up to the part where
4coder actually builds the linux platform layer. I had to make a few
modifications to shared definitions, so you should make sure I didn't break
anything on Windows with these changes!
2019-12-13 17:00:55 -08:00
Allen Webster cb01c60346 Finished preprocessor nests in virtual whitespace layout 2019-11-02 15:26:19 -07:00
Allen Webster f61f9db166 Fixed shader issue in driver at work 2019-10-08 13:05:29 -07:00
Allen Webster de6429a2a1 Good rounded rectangles finished 2019-10-08 12:02:04 -07:00
Allen Webster dba56df420 First version of rounded rectangles (bad) 2019-10-08 10:18:20 -07:00
Allen Webster e32231c0a0 Cleaning up dependencies in platform layer 2019-10-01 16:50:56 -07:00
Allen Webster 87ba9e747c Starting to reorganize build scripts 2019-10-01 14:07:39 -07:00
Allen Webster 6a66bbabf7 Fixed face modification 2019-07-26 18:40:31 -07:00
Allen Webster 3b733a53e6 Renderer blend function fix 2019-07-25 18:42:46 -07:00
Allen Webster dd51779a04 Hack to fix the GL wrong thread problem with font init -- do better later! 2019-07-25 17:18:05 -07:00
Allen Webster efa1515121 Batched rendering 50% 2019-07-25 00:17:01 -07:00
Allen Webster 6b3d61c035 Font handling and rendering basically working. 2019-07-24 00:41:40 -07:00
Allen Webster 3ddd3fc2fa In Procress 2019-07-21 11:31:17 -07:00
Allen Webster 55d064cf61 In Progress: working on the new opengl back end and font rasterizer 2019-07-21 11:16:34 -07:00
Allen Webster 41ac11cf98 Extended String_Match struct; regularized range and rect type code 2019-06-17 21:47:00 -07:00
Allen Webster 2ef8f361d7 Merge non-sense, who knows, here goes 2019-06-01 16:58:28 -07:00
Allen Webster 1428fc822f 4coder Jamm 2 2019-02-25 15:42:13 -08:00
Allen Webster 258257eb45 4coder Jamm 1 2019-02-23 23:22:16 -08:00
Allen Webster 93fe0e1472 Removing all inlines 2019-01-31 05:06:42 -08:00
Allen Webster 020d09227c Finished integrating immediate mode render changes from Casey 2019-01-25 17:12:25 -08:00
Allen Webster 63673bf9ed Merge casey changes 2019-01-25 13:03:52 -08:00
Allen Webster 1d5621f5b6 Cleaned up input, replaced all {0} with {} 2018-11-20 00:18:54 -08:00
Allen Webster 291bfa2e32 Fixed font pixels, added delete file command 2017-11-21 14:48:04 -05:00
Allen Webster 6a725838d3 Entire font core system up and running, still need docs and nicer font usage in default framework 2017-11-20 18:31:57 -05:00
Allen Webster f15c59c621 Lots of progress towards new font face system 2017-11-19 19:47:55 -05:00
Allen Webster 54de2b4812 Finished system font listing and loading on windows 2017-11-17 14:22:12 -05:00
Allen Webster 4f3b07168d Working on font cleanup all day all day all day 2017-11-16 18:03:36 -05:00
Allen Webster a56b7575b7 Moved 100% of opengl work to opengl file 2017-11-14 18:37:38 -05:00
Allen Webster 4a76692826 Rendering improvements and partial cleanup 2017-11-10 19:58:47 -05:00