Allen Webster
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9e72096bdf
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Merged macos platform layer branch into master; building on windows
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2020-01-16 18:26:19 -08:00 |
Allen Webster
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939c568285
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Some random change I want to keep
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2020-01-16 18:08:51 -08:00 |
Yuval Dolev
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b6f6663727
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Added a key mapping for the equal key.
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2020-01-17 00:49:08 +02:00 |
Yuval Dolev
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2375a40b29
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Ifdefed some debug prints to work only on internal builds.
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2020-01-16 01:07:49 +02:00 |
Allen Webster
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0bbafd636e
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Fixed random crashes and misbehaviors
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2020-01-15 10:42:02 -08:00 |
Allen Webster
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e977d1d312
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Fix crash when escaping command_documentation
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2020-01-15 10:16:13 -08:00 |
Allen Webster
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4a8febcdde
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Fade ranges added to default rendering rules; fixed crash on bad font path
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2020-01-15 10:14:17 -08:00 |
Yuval Dolev
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ab486eb229
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Removed some debug prints.
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2020-01-15 02:21:02 +02:00 |
Allen Webster
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d0937976d7
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Added folder creation logic to interactive_new and interactive_open
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2020-01-14 15:39:32 -08:00 |
Allen Webster
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e0920123ac
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Sticky jump crash fixed
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2020-01-14 15:38:29 -08:00 |
Allen Webster
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2865860b24
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Create folders from interactive_open_or_new
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2020-01-14 15:35:14 -08:00 |
Yuval Dolev
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93494bd398
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Cleanup to the macOS platform layer.
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2020-01-14 17:25:13 +02:00 |
Yuval Dolev
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1ab40ff5b9
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Lowered view sample count to improve the rendering speed on high dpi displays.
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2020-01-14 17:21:03 +02:00 |
Yuval Dolev
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de9fc34c3e
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Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
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2020-01-14 03:22:29 +02:00 |
Yuval Dolev
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a737a5409a
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Implemented all system cli handling functions.
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2020-01-13 16:15:25 +02:00 |
Yuval Dolev
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585978982e
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Updates to the step scheduling to improve animations.
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2020-01-13 04:20:10 +02:00 |
Yuval Dolev
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fd1c41bab4
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Finished implementing the run loop.
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2020-01-13 04:06:10 +02:00 |
Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
chr
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efa63025dc
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remaining things from list besides skipped ones
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2020-01-11 22:44:12 -08:00 |
chr
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3d9845a376
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More linux platform layer
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2020-01-11 22:07:01 -08:00 |
chr
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8f6daa1c28
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More linux platform layer funcs
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2020-01-11 21:27:40 -08:00 |
Allen Webster
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8c6335afb4
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Stabilized scrolling in side-by-side single buffer editing
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2020-01-11 18:00:38 -08:00 |
Allen Webster
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f8297dc036
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Fixed paren-statement interaction in indentation logic
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2020-01-11 17:20:40 -08:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Allen Webster
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8e390db03c
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Optimizing auto-indent scanning logic
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2020-01-11 16:27:34 -08:00 |
chr
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55a5765e03
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progress
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2020-01-11 16:19:37 -08:00 |
Allen Webster
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f1dd78f32a
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Only compute line indentation info at necessary points in the auto-indent routine
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2020-01-11 15:45:28 -08:00 |
Yuval Dolev
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7f00ead99c
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Added support for control keys.
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2020-01-11 23:12:41 +02:00 |
Yuval Dolev
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8e4ec5215f
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Added KeyStoke and KeyRelease events and fixed TextInput events.
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2020-01-11 22:19:43 +02:00 |
Yuval Dolev
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13970744b4
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Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
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2020-01-10 18:57:08 +02:00 |
Allen Webster
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2e21156e66
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Add call convention for wgl functions
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2020-01-09 18:52:53 -08:00 |
Allen Webster
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65bfe172c4
|
4.1.1
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2020-01-09 18:15:37 -08:00 |
Allen Webster
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d143a0e6d5
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Fix indent on save bug
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2020-01-09 18:12:20 -08:00 |
Allen Webster
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76735e6f01
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Change file name bug fixed
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2020-01-09 17:56:01 -08:00 |
Yuval Dolev
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520ab3dd27
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Fixed animations.
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2020-01-10 01:04:55 +02:00 |
Yuval Dolev
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533819c7d4
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Added mouse input.
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2020-01-09 20:52:39 +02:00 |
Yuval Dolev
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88c933acd2
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Implemented the renderer abstraction for both OpenGL and Metal.
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2020-01-09 02:36:37 +02:00 |
Yuval Dolev
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912bcae8a7
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Started working on an abstraction for the macOS renderer implementations.
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2020-01-09 02:15:25 +02:00 |
Yuval Dolev
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521fb82113
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The Metal renderer is now fully functioning.
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2020-01-08 21:44:47 +02:00 |
Yuval Dolev
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a18ef3197a
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Implemented my own vertex buffers management, also started working on textures.
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2020-01-08 01:45:36 +02:00 |
Yuval Dolev
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a34d95b848
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Metal renderer is now working (no textures yet).
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2020-01-07 02:55:28 +02:00 |
Yuval Dolev
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efad772401
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Work on metal renderer. Only semi-working for now.
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2020-01-06 02:55:07 +02:00 |
Yuval Dolev
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813ba593e3
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Fixed flipped projection matrix.
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2020-01-05 03:44:16 +02:00 |
Yuval Dolev
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b52f1cee24
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Metal projection matrix test.
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2020-01-05 03:13:47 +02:00 |
Yuval Dolev
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0fceec19a9
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Basic metal renderer (only rendering a triangle as of right now).
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2020-01-04 03:24:52 +02:00 |
Allen Webster
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2d78eade2f
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Added checker for missing documentation,
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2020-01-02 16:00:34 -08:00 |
Allen Webster
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13ee76effe
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Added hard exit API; fixed exit menus
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2020-01-02 14:37:01 -08:00 |
Yuval Dolev
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4e0549f270
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OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events.
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2020-01-03 00:09:22 +02:00 |