Yuval Dolev
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354b4fe6dc
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All mutexes are now refrence counted. This solves a lot of the crashes caused by deadlocks in situations where the same thread locks its own mutex multiple times before unlocking it.
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2020-01-19 05:47:01 +02:00 |
Yuval Dolev
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b255da9d00
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Fixed path length sent to proc_pidpath because it seems to expect a maximum path length which was previously exceeded. Opening 4coder now works from anywhere.
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2020-01-19 05:30:04 +02:00 |
Yuval Dolev
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de9fc34c3e
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Added a hack to fix DeadLock problem regrading the system_memory_annotation function. Also started working on fixing the performance issues that I discovered in the graphics renderer on retina displays (for now I changed to FCoder_View to be layer backed which is faster for rendering animations, this seems to improve performance by a little margin but rendering on high dpi displays is not closed to being smooth yet...).
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2020-01-14 03:22:29 +02:00 |
Yuval Dolev
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a737a5409a
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Implemented all system cli handling functions.
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2020-01-13 16:15:25 +02:00 |
Yuval Dolev
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f7b0b05426
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Posting to clipboard now works.
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2020-01-13 03:20:58 +02:00 |
Yuval Dolev
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7d2a91805b
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The clipboard is now read is frame and on changes and sent to the core. We're using polling to get the clipboard contents on macOS using a timer because there is no way to get a clipboard change notification on macOS (sigh...)
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2020-01-13 03:05:44 +02:00 |
Yuval Dolev
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dbcb05d2d1
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Fixed a performance issue regarding timers. Now we can start a single timer per step request.
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2020-01-12 23:16:03 +02:00 |
Yuval Dolev
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020e2789d7
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Fixed input bug where the input was not zeroed at the end of each frame.
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2020-01-12 03:08:07 +02:00 |
Yuval Dolev
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8e4ec5215f
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Added KeyStoke and KeyRelease events and fixed TextInput events.
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2020-01-11 22:19:43 +02:00 |
Yuval Dolev
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912bcae8a7
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Started working on an abstraction for the macOS renderer implementations.
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2020-01-09 02:15:25 +02:00 |
Yuval Dolev
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521fb82113
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The Metal renderer is now fully functioning.
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2020-01-08 21:44:47 +02:00 |
Yuval Dolev
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4e0549f270
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OpenGL renderer abstraction. The OpenGL renderer is now in its own view that's separate from the main 4coder view which handles all input and updates. Also added a Window Delegate which handled window events.
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2020-01-03 00:09:22 +02:00 |
Yuval Dolev
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6f827801e5
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macOS platform layer initialization and very basic update functions. The 4coder beta has been rendered successfully for the first time on macOS!
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2020-01-02 01:13:32 +02:00 |
Yuval Dolev
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26fd4cd230
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Finished most of the system api functions (a few will be implemented later).
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2020-01-01 00:07:21 +02:00 |
Yuval Dolev
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8c7600ba09
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Implemented all system memory handling functions.
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2019-12-31 23:36:12 +02:00 |
Yuval Dolev
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9263a4a59f
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Implemented all system mutex and cv handling functions.
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2019-12-31 13:14:05 +02:00 |
Yuval Dolev
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cbdc6a14e0
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Implemented all system thread handling functions.
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2019-12-31 03:22:50 +02:00 |
Yuval Dolev
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aff4a783e0
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Implemented system_get_screen_scale_factor.
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2019-12-31 01:56:12 +02:00 |
Yuval Dolev
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912174e725
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Experimentations with redrawing the opengl view.
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2019-12-31 00:04:33 +02:00 |
Yuval Dolev
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1d6be32462
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Setup window and basic opengl view.
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2019-12-30 03:21:21 +02:00 |
Yuval Dolev
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50b8a64614
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The projects compiles.
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2019-12-30 02:33:30 +02:00 |
Yuval Dolev
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dc213307a9
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Implemented all system wake up timer functions.
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2019-12-30 00:34:53 +02:00 |
Yuval Dolev
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76069e9ac1
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Created basic Mac_Object structure and mac object allocation function.
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2019-12-29 03:09:28 +02:00 |
Yuval Dolev
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8020dcf385
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Implemented system_now_time.
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2019-12-29 00:11:34 +02:00 |
Yuval Dolev
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a91158ebf0
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Implemented all system library handling functions.
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2019-12-28 01:54:33 +02:00 |
Yuval Dolev
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da150cd322
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Merged mac_4ed.cpp into mac_4ed.mm so now we have only 1 main file for the macOS platform layer.
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2019-12-27 23:59:59 +02:00 |