Yuval Dolev
|
13970744b4
|
Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
|
2020-01-10 18:57:08 +02:00 |
Yuval Dolev
|
88c933acd2
|
Implemented the renderer abstraction for both OpenGL and Metal.
|
2020-01-09 02:36:37 +02:00 |
Yuval Dolev
|
912bcae8a7
|
Started working on an abstraction for the macOS renderer implementations.
|
2020-01-09 02:15:25 +02:00 |
Yuval Dolev
|
521fb82113
|
The Metal renderer is now fully functioning.
|
2020-01-08 21:44:47 +02:00 |
Yuval Dolev
|
a18ef3197a
|
Implemented my own vertex buffers management, also started working on textures.
|
2020-01-08 01:45:36 +02:00 |
Yuval Dolev
|
a34d95b848
|
Metal renderer is now working (no textures yet).
|
2020-01-07 02:55:28 +02:00 |
Yuval Dolev
|
efad772401
|
Work on metal renderer. Only semi-working for now.
|
2020-01-06 02:55:07 +02:00 |
Yuval Dolev
|
813ba593e3
|
Fixed flipped projection matrix.
|
2020-01-05 03:44:16 +02:00 |
Yuval Dolev
|
b52f1cee24
|
Metal projection matrix test.
|
2020-01-05 03:13:47 +02:00 |
Yuval Dolev
|
0fceec19a9
|
Basic metal renderer (only rendering a triangle as of right now).
|
2020-01-04 03:24:52 +02:00 |