flyingsolomon
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0ee8e3904a
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Update code/platform_win32/4ed_dx11_render.cpp
Co-authored-by: Simon Anciaux <14198779+mrmixer@users.noreply.github.com>
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2025-07-07 13:55:28 -07:00 |
fs
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27b4626907
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Added a check for badly defined scissor rectangles that caused a crash when resizing the window with dx11 backend
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2025-07-07 13:55:14 -07:00 |
Simon Anciaux
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9b927bd410
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Fixed slice index not being passed correctly. It was normalized instead of pass as an integer value.
This commit is setup for testing the texture array slices, it shouldn't be shipped to users.
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2025-07-07 13:22:01 -07:00 |
Simon Anciaux
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dadb7dc49a
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Fixed crashing when 4coder tries to render more vertex than the vertex buffer reserved. We create a new buffer to accommodate the required size, and if that fails, we skip rendering the current vertex group.
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2025-07-07 13:04:14 -07:00 |
Simon Anciaux
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c81d9b4e97
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Renamed files from direcx to dx11.
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2025-07-07 13:03:34 -07:00 |