Renamed files from direcx to dx11.

This commit is contained in:
Simon Anciaux 2024-02-28 18:06:53 +01:00 committed by Peter Slattery
parent d0a18fcdb7
commit c81d9b4e97
3 changed files with 4 additions and 4 deletions

View File

@ -123,7 +123,7 @@ gl__get_texture(Vec3_i32 dim, Texture_Kind texture_kind){
// NOTE(simon, 28/02/24): When we fail, we donc decrement the texture count, but the // NOTE(simon, 28/02/24): When we fail, we donc decrement the texture count, but the
// loop at the beginning of the function will reuse texture when // loop at the beginning of the function will reuse texture when
// texture_count == DIRECTX_MAX_TEXTURE_COUNT. // texture_count == DX11_MAX_TEXTURE_COUNT.
texid = 0; texid = 0;
if ( texture->pointer ) { if ( texture->pointer ) {

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@ -658,7 +658,7 @@ os_popup_error(char *title, char *message){
#include "4ed_font_provider_freetype.cpp" #include "4ed_font_provider_freetype.cpp"
#if defined( WIN32_DX11 ) #if defined( WIN32_DX11 )
#include "win32_directx.cpp" #include "win32_dx11.cpp"
#else #else
#include "win32_opengl.cpp" #include "win32_opengl.cpp"
#endif #endif

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@ -13,7 +13,7 @@
IDXGIDebug1* dxgi_debug; IDXGIDebug1* dxgi_debug;
#endif #endif
#include "4ed_directx_render.cpp" #include "4ed_dx11_render.cpp"
internal LRESULT CALL_CONVENTION internal LRESULT CALL_CONVENTION
win32_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); win32_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@ -59,7 +59,7 @@ win32_gl_create_window(HWND *wnd_out, DWORD style, RECT rect){
// NOTE(simon, 28/02/24): There is nothing in the code suggesting that this function could // NOTE(simon, 28/02/24): There is nothing in the code suggesting that this function could
// be called several time. If it is called several time, we would need to make sure that // be called several time. If it is called several time, we would need to make sure that
// we cleaned up previous DirectX resources. The reason this function could be called twice // we cleaned up previous dx11 resources. The reason this function could be called twice
// would be if it failed previously, and in that case we clean up everything before // would be if it failed previously, and in that case we clean up everything before
// exiting the function so we should be good. Still we assume it's only ever call once. // exiting the function so we should be good. Still we assume it's only ever call once.
Assert( first_call ); Assert( first_call );