Trying something crazy --- maybe
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@ -72,7 +72,7 @@ gl__error_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsiz
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}
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}
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char *gl__header = R"foo(#version 150
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char *gl__header = R"foo(#version 130
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)foo";
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char *gl__vertex = R"foo(
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@ -358,3 +358,4 @@ gl_render(Render_Target *t){
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// BOTTOM
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