Get 4coder_types.h to work with a dumb hack for now

This commit is contained in:
Allen Webster 2019-12-26 19:47:12 -08:00
parent 0a5f6d51f6
commit 5c3dd4ebaf
2 changed files with 8 additions and 3 deletions

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@ -49,8 +49,8 @@
//////////////////////////////// ////////////////////////////////
#define SLASH '\\' #define SLASH '/'
#define DLL "dll" #define DLL "so"
#include "4coder_hash_functions.cpp" #include "4coder_hash_functions.cpp"
#include "4coder_system_allocator.cpp" #include "4coder_system_allocator.cpp"

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@ -2,10 +2,15 @@
#include "4coder_base_types.h" #include "4coder_base_types.h"
#if 0 #if 1
#include "4coder_table.h" #include "4coder_table.h"
#include "4coder_events.h" #include "4coder_events.h"
// NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker
// type in the platform layer. If that changes then instead change the name of Marker and make a transition
// macro that is only included in custom code.
#define Marker Marker__SAVE_THIS_IDENTIFIER
#include "4coder_types.h" #include "4coder_types.h"
#undef Marker
#endif #endif
#include "mac_objective_c_to_cpp_links.h" #include "mac_objective_c_to_cpp_links.h"