Get 4coder_types.h to work with a dumb hack for now
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@ -49,8 +49,8 @@
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////////////////////////////////
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////////////////////////////////
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#define SLASH '\\'
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#define SLASH '/'
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#define DLL "dll"
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#define DLL "so"
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#include "4coder_hash_functions.cpp"
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#include "4coder_hash_functions.cpp"
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#include "4coder_system_allocator.cpp"
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#include "4coder_system_allocator.cpp"
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@ -2,10 +2,15 @@
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#include "4coder_base_types.h"
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#include "4coder_base_types.h"
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#if 0
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#if 1
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#include "4coder_table.h"
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#include "4coder_table.h"
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#include "4coder_events.h"
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#include "4coder_events.h"
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// NOTE(allen): This is a very unfortunate hack, but hopefully there will never be a need to use the Marker
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// type in the platform layer. If that changes then instead change the name of Marker and make a transition
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// macro that is only included in custom code.
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#define Marker Marker__SAVE_THIS_IDENTIFIER
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#include "4coder_types.h"
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#include "4coder_types.h"
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#undef Marker
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#endif
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#endif
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#include "mac_objective_c_to_cpp_links.h"
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#include "mac_objective_c_to_cpp_links.h"
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