Updates to the step scheduling to improve animations.

This commit is contained in:
Yuval Dolev 2020-01-13 04:20:10 +02:00
parent fd1c41bab4
commit 585978982e
1 changed files with 3 additions and 1 deletions

View File

@ -630,6 +630,8 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
u64 prev_timer_start;
MacProfileScope("Draw Rect"){
mac_vars.step_requested = false;
MacProfileScope("Acquire Frame Mutex"){
// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
system_mutex_acquire(mac_vars.global_frame_mutex);
@ -827,7 +829,6 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
MacProfileScope("Cleanup"){
mac_vars.first = false;
mac_vars.step_requested = false;
linalloc_clear(mac_vars.frame_arena);
@ -985,6 +986,7 @@ glue(_i_, __LINE__) = 1, mac_profile(name, glue(_begin_, __LINE__), system_now_t
}
- (void)request_display{
printf("Display Requested!\n");
CGRect cg_rect = CGRectMake(0, 0, mac_vars.width, mac_vars.height);
NSRect rect = NSRectFromCGRect(cg_rect);
[self setNeedsDisplayInRect:rect];