Added a c++ platform layer file.
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/* Mac C++ layer for 4coder */
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/* Mac Objective C layer for 4coder */
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#include <Cocoa/Cocoa.h>
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#define FPS 60
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#define frame_useconds (1000000 / FPS)
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#include "4coder_base_types.h"
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#include "4coder_version.h"
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#include "4coder_events.h"
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#include "4coder_system_types.h"
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#define STATIC_LINK_API
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#include "generated/system_api.h"
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#include "generated/system_api.cpp"
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#include "4coder_base_types.cpp"
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////////////////////////////////
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#define SLASH '\\'
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#define DLL "dll"
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#include "4coder_hash_functions.cpp"
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#include "4coder_system_allocator.cpp"
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#include "4coder_codepoint_map.cpp"
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#include "4ed_mem.cpp"
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#include "4ed_font_set.cpp"
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////////////////////////////////
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@interface App_Delegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
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@end
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@ -27,7 +58,7 @@
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int
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main(int arg_count, char **args){
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@autoreleasepool{
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// NOTE(yuval): NSApplication & Delegate Creation
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// NOTE(yuval): Create NSApplication & Delegate
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NSApplication* app = [NSApplication sharedApplication];
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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@ -36,7 +67,7 @@ main(int arg_count, char **args){
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[NSApp finishLaunching];
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#if 0
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// NOTE(yuval): Context Setup
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Thread_Context _tctx = {};
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thread_ctx_init(&_tctx, ThreadKind_Main,
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get_base_allocator_system(),
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@ -45,11 +76,23 @@ main(int arg_count, char **args){
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block_zero_struct(&global_mac_vars);
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global_mac_vars.tctx = &_tctx;
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API_VTable_system system_vtable = {};
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system_api_fill_vtable(&system_vtable);
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API_VTable_graphics graphics_vtable = {};
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graphics_api_fill_vtable(&graphics_vtable);
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API_VTable_font font_vtable = {};
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font_api_fill_vtable(&font_vtable);
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// NOTE(yuval): Memory
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global_mac_vars.frame_arena = reserve_arena(global_mac_vars.tctx);
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global_target.arean = make_arena_system(KB(256));
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// NOTE(yuval): Application Core Update
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Application_Step_Result result = {};
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if (app.step != 0){
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result = app.step(mac_vars.tctx, &target, base_ptr, &input);
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}
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#endif
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}
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}
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