Added mouse input.
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@ -128,6 +128,7 @@ struct Mac_Input_Chunk{
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@interface FCoderView : NSView
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- (void)requestDisplay;
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- (void)process_mouse_move_event:(NSEvent*)event;
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@end
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////////////////////////////////
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@ -394,6 +395,9 @@ mac_resize(NSWindow *window){
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}
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- (void)drawRect:(NSRect)bounds{
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// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
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system_mutex_acquire(mac_vars.global_frame_mutex);
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/* NOTE(yuval): Force the graphics context to clear to black so we don't
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get a flash of white until the app is ready to draw. In practice on modern macOS,
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this only gets called for window creation and other extraordinary events.
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@ -401,9 +405,6 @@ this only gets called for window creation and other extraordinary events.
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[[NSColor blackColor] setFill];
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NSRectFill(bounds);
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// NOTE(yuval): Read comment in win32_4ed.cpp's main loop
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system_mutex_release(mac_vars.global_frame_mutex);
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// NOTE(yuval): Prepare the Frame Input
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Mac_Input_Chunk input_chunk = mac_vars.input_chunk;
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Application_Step_Input input = {};
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@ -452,6 +453,8 @@ this only gets called for window creation and other extraordinary events.
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mac_vars.first = false;
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linalloc_clear(mac_vars.frame_arena);
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system_mutex_release(mac_vars.global_frame_mutex);
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}
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- (BOOL)acceptsFirstResponder{
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@ -488,9 +491,50 @@ this only gets called for window creation and other extraordinary events.
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}
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- (void)mouseMoved:(NSEvent*)event{
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[self process_mouse_move_event:event];
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}
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- (void)mouseDragged:(NSEvent*)event{
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[self process_mouse_move_event:event];
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}
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- (void)scrollWheel:(NSEvent *)event{
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float dx = event.scrollingDeltaX;
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float dy = event.scrollingDeltaY;
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mac_vars.input_chunk.trans.mouse_wheel = -((int32_t)dy);
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system_signal_step(0);
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}
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- (void)mouseDown:(NSEvent*)event{
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mac_vars.input_chunk.trans.mouse_l_press = true;
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mac_vars.input_chunk.pers.mouse_l = true;
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system_signal_step(0);
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}
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- (void)mouseUp:(NSEvent*)event{
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mac_vars.input_chunk.trans.mouse_l_release = true;
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mac_vars.input_chunk.pers.mouse_l = false;
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system_signal_step(0);
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}
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- (void)rightMouseDown:(NSEvent*)event{
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[super rightMouseDown:event];
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mac_vars.input_chunk.trans.mouse_r_press = true;
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mac_vars.input_chunk.pers.mouse_r = true;
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system_signal_step(0);
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}
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- (void)rightMouseUp:(NSEvent*)event{
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mac_vars.input_chunk.trans.mouse_r_release = true;
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mac_vars.input_chunk.pers.mouse_r = false;
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system_signal_step(0);
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}
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- (void)requestDisplay{
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@ -498,6 +542,16 @@ this only gets called for window creation and other extraordinary events.
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NSRect rect = NSRectFromCGRect(cg_rect);
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[self setNeedsDisplayInRect:rect];
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}
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- (void)process_mouse_move_event:(NSEvent*)event{
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NSPoint location = [event locationInWindow];
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Vec2_i32 new_m = V2i32(location.x, mac_vars.height - location.y);
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if (new_m != mac_vars.input_chunk.pers.mouse){
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mac_vars.input_chunk.pers.mouse = new_m;
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}
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system_signal_step(0);
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}
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@end
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////////////////////////////////
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@ -728,13 +782,12 @@ main(int arg_count, char **args){
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}
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//
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// Main loop
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// Start Main Loop
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//
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mac_vars.first = true;
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mac_vars.global_frame_mutex = system_mutex_make();
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system_mutex_acquire(mac_vars.global_frame_mutex);
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mac_vars.timer_start = system_now_time();
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