lots of cleanup to the command coroutine events
This commit is contained in:
parent
61f3187767
commit
24857007bc
210
4ed.cpp
210
4ed.cpp
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@ -1698,7 +1698,7 @@ App_Step_Sig(app_step){
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}
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}
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// NOTE(allen): Keyboard input to command coroutine.
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// NOTE(allen): Keyboard and Mouse input to command coroutine.
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if (models->command_coroutine != 0){
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Coroutine *command_coroutine = models->command_coroutine;
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u32 get_flags = models->command_coroutine_flags[0];
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@ -1706,106 +1706,126 @@ App_Step_Sig(app_step){
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get_flags |= abort_flags;
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Command_Data *command = cmd;
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USE_VIEW(view);
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Partition *part = &models->mem.part;
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Temp_Memory temp = begin_temp_memory(part);
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// HACK(allen): This can be simplified a lot more.
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enum{
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Event_Keyboard,
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Event_Mouse,
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};
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struct Coroutine_Event{
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u32 type;
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u32 key_i;
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};
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Coroutine_Event *events = push_array(part, Coroutine_Event, 32);
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u32 event_count = 0;
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Key_Input_Data key_data = get_key_data(&vars->available_input);
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if ((get_flags & EventOnAnyKey) || (get_flags & EventOnEsc)){
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Key_Input_Data key_data = get_key_data(&vars->available_input);
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for (i32 key_i = 0; key_i < key_data.count; ++key_i){
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Key_Event_Data key = get_single_key(&key_data, key_i);
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Command_Data *command = cmd;
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USE_VIEW(view);
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b32 pass_in = 0;
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cmd->key = key;
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Command_Map *map = 0;
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if (view) map = view->map;
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if (map == 0) map = &models->map_top;
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Command_Binding cmd_bind = map_extract_recursive(map, key);
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User_Input user_in = {0};
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user_in.type = UserInputKey;
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user_in.key = key;
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user_in.command.command = cmd_bind.custom;
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if ((EventOnEsc & abort_flags) && key.keycode == key_esc){
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user_in.abort = true;
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}
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else if (EventOnAnyKey & abort_flags){
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user_in.abort = true;
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}
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if (EventOnAnyKey & get_flags){
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pass_in = true;
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consume_input(&vars->available_input, Input_AnyKey, "command coroutine");
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}
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if (key.keycode == key_esc){
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if (EventOnEsc & get_flags){
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pass_in = true;
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}
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consume_input(&vars->available_input, Input_Esc, "command coroutine");
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}
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if (pass_in){
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models->command_coroutine = app_resume_coroutine(system, &models->app_links, Co_Command, command_coroutine, &user_in, models->command_coroutine_flags);
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app_result.animating = true;
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// TOOD(allen): Deduplicate
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// TODO(allen): Should I somehow allow a view to clean up however it wants after a
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// command finishes, or after transfering to another view mid command?
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if (view != 0 && models->command_coroutine == 0){
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init_query_set(&view->query_set);
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}
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if (models->command_coroutine == 0) break;
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}
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Coroutine_Event *new_event = &events[event_count++];
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new_event->type = Event_Keyboard;
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new_event->key_i = key_i;
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}
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}
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// NOTE(allen): Mouse input to command coroutine
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if (models->command_coroutine != 0 && (get_flags & EventOnMouse)){
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Command_Data *command = cmd;
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USE_VIEW(view);
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b32 pass_in = 0;
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Coroutine_Event *new_event = &events[event_count++];
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new_event->type = Event_Mouse;
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}
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Coroutine_Event *event = events;
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for (u32 event_i = 0; event_i < event_count; ++event_i, ++event){
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b32 pass_in = false;
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User_Input user_in = {0};
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user_in.type = UserInputMouse;
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user_in.mouse = input->mouse;
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if (abort_flags & EventOnMouseMove){
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user_in.abort = true;
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}
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if (get_flags & EventOnMouseMove){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseMove, "command coroutine");
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}
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if (input->mouse.press_l || input->mouse.release_l || input->mouse.l){
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if (abort_flags & EventOnLeftButton){
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user_in.abort = true;
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}
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if (get_flags & EventOnLeftButton){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseLeftButton, "command coroutine");
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}
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}
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if (input->mouse.press_r || input->mouse.release_r || input->mouse.r){
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if (abort_flags & EventOnRightButton){
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user_in.abort = true;
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}
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if (get_flags & EventOnRightButton){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseRightButton, "command coroutine");
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}
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}
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if (input->mouse.wheel != 0){
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if (abort_flags & EventOnWheel){
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user_in.abort = true;
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}
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if (get_flags & EventOnWheel){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseWheel, "command coroutine");
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}
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switch (event->type){
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case Event_Keyboard:
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{
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Key_Event_Data key = get_single_key(&key_data, event->key_i);
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cmd->key = key;
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Command_Map *map = 0;
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if (view){
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map = view->map;
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}
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if (map == 0){
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map = &models->map_top;
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}
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Command_Binding cmd_bind = map_extract_recursive(map, key);
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user_in.type = UserInputKey;
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user_in.key = key;
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user_in.command.command = cmd_bind.custom;
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if ((abort_flags & EventOnEsc) && key.keycode == key_esc){
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user_in.abort = true;
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}
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else if (abort_flags & EventOnAnyKey){
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user_in.abort = true;
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}
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if (get_flags & EventOnAnyKey){
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pass_in = true;
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consume_input(&vars->available_input, Input_AnyKey, "command coroutine");
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}
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if (key.keycode == key_esc){
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if (get_flags & EventOnEsc){
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pass_in = true;
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}
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consume_input(&vars->available_input, Input_Esc, "command coroutine");
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}
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}break;
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case Event_Mouse:
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{
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user_in.type = UserInputMouse;
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user_in.mouse = input->mouse;
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if (abort_flags & EventOnMouseMove){
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user_in.abort = true;
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}
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if (get_flags & EventOnMouseMove){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseMove, "command coroutine");
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}
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if (input->mouse.press_l || input->mouse.release_l || input->mouse.l){
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if (abort_flags & EventOnLeftButton){
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user_in.abort = true;
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}
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if (get_flags & EventOnLeftButton){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseLeftButton, "command coroutine");
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}
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}
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if (input->mouse.press_r || input->mouse.release_r || input->mouse.r){
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if (abort_flags & EventOnRightButton){
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user_in.abort = true;
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}
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if (get_flags & EventOnRightButton){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseRightButton, "command coroutine");
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}
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}
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if (input->mouse.wheel != 0){
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if (abort_flags & EventOnWheel){
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user_in.abort = true;
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}
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if (get_flags & EventOnWheel){
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pass_in = true;
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consume_input(&vars->available_input, Input_MouseWheel, "command coroutine");
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}
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}
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}break;
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}
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if (pass_in){
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@ -1813,14 +1833,16 @@ App_Step_Sig(app_step){
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app_result.animating = true;
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// TOOD(allen): Deduplicate
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// TODO(allen): Should I somehow allow a view to clean up however it wants after a
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// command finishes, or after transfering to another view mid command?
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if (view != 0 && models->command_coroutine == 0){
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init_query_set(&view->query_set);
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}
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if (models->command_coroutine == 0) break;
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}
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}
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end_temp_memory(temp);
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}
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// NOTE(allen): pass raw input to the panels
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@ -214,7 +214,6 @@ DOC_SEE(Command_ID)
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return(result);
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}
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// TODO(allen): This is a bit of a mess and needs to be fixed.
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API_EXPORT bool32
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Exec_System_Command(Application_Links *app, View_Summary *view, Buffer_Identifier buffer_id, char *path, int32_t path_len, char *command, int32_t command_len, Command_Line_Interface_Flag flags)
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/*
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@ -2096,7 +2095,6 @@ DOC_SEE(User_Input)
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result.type = UserInputKey;
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result.abort = 0;
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result.key = cmd->key;
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// TODO(allen): It would be nice to fill this.
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result.command.cmdid = 0;
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return(result);
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