animation and event completion event handling
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parent
653cc0bf23
commit
14e35d7eec
4
4ed.cpp
4
4ed.cpp
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@ -3978,7 +3978,9 @@ App_Step_Sig(app_step){
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if (panel == mouse_panel && !mouse->out_of_window){
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input.mouse = mouse_state;
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}
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do_input_file_view(system, exchange, view, panel->inner, active, &input);
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if (do_input_file_view(system, exchange, view, panel->inner, active, &input)){
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app_result.animating = 1;
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}
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}
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}
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1
4ed.h
1
4ed.h
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@ -100,6 +100,7 @@ struct Application_Step_Result{
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b32 lctrl_lalt_is_altgr;
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b32 trying_to_kill;
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b32 perform_kill;
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b32 animating;
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};
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#define App_Step_Sig(name) void \
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@ -3457,9 +3457,9 @@ view_reinit_scrolling(View *view){
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#define CursorMaxY(m,h) (CursorMaxY_(m,h) > 0)?(CursorMaxY_(m,h)):(0)
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#define CursorMinY(m,h) (CursorMinY_(m,h) > 0)?(CursorMinY_(m,h)):(0)
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internal i32
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internal b32
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file_step(View *view, i32_Rect region, Input_Summary *user_input, b32 is_active){
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i32 result = 0;
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i32 is_animating = 0;
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Editing_File *file = view->file;
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if (file && !file->state.is_loading){
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// TODO(allen): rewrite with real scrolling system now.
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@ -3504,7 +3504,7 @@ file_step(View *view, i32_Rect region, Input_Summary *user_input, b32 is_active)
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if (file->state.paste_effect.tick_down > 0){
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--file->state.paste_effect.tick_down;
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result = 1;
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is_animating = 1;
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}
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if (user_input->mouse.press_l && is_active){
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@ -3518,12 +3518,11 @@ file_step(View *view, i32_Rect region, Input_Summary *user_input, b32 is_active)
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view->mode = {};
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}
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}
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result = 1;
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}
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if (!is_active) view_set_widget(view, FWIDG_NONE);
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}
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return(result);
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return(is_animating);
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}
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internal void
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@ -4270,11 +4269,11 @@ app_single_number_input_step(System_Functions *system, Key_Event_Data key, Strin
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return result;
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}
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internal i32
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internal b32
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do_input_file_view(System_Functions *system, Exchange *exchange,
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View *view, i32_Rect rect, b32 is_active, Input_Summary *user_input){
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i32 result = 0;
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b32 is_animating = 0;
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b32 is_file_scroll = 0;
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GUI_Session gui_session;
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@ -4304,7 +4303,7 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
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view_reinit_scrolling(view);
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}
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if (file_step(view, gui_session.rect, user_input, is_active)){
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result = 1;
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is_animating = 1;
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}
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is_file_scroll = 1;
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}break;
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@ -4325,7 +4324,6 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
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key = get_single_key(keys, i);
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step = app_single_line_input_step(system, key, string);
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if ((step.hit_newline || step.hit_ctrl_newline) && !step.no_file_match){
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result = 1;
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view->gui_target.active = e->id;
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}
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}
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@ -4348,7 +4346,6 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
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key = get_single_key(keys, i);
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step = app_single_file_input_step(system, working_set, key, &hdir->string, hdir, 1, 1, 0);
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if ((step.hit_newline || step.hit_ctrl_newline) && !step.no_file_match){
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result = 1;
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view->gui_target.active = e->id;
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}
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}
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@ -4540,7 +4537,7 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
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scroll_vars.target_x, scroll_vars.target_y,
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&scroll_vars.scroll_x, &scroll_vars.scroll_y,
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(view->id) + 1, is_new_target)){
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result = 1;
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is_animating = 1;
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}
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scroll_vars.prev_target_x = scroll_vars.target_x;
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@ -4569,7 +4566,7 @@ do_input_file_view(System_Functions *system, Exchange *exchange,
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}
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}
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return(result);
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return(is_animating);
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}
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internal i32
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@ -48,11 +48,12 @@
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#define frame_useconds (1000000 / FPS)
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// TODO(allen): Do we still need all of these? I've abandoned the
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// main thread / update loop thread thing for a while at least.
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// main thread / update loop thread thing (at least for a while).
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#define WM_4coder_LOAD_FONT (WM_USER + 1)
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#define WM_4coder_PAINT (WM_USER + 2)
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#define WM_4coder_SET_CURSOR (WM_USER + 3)
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#define WM_4coder_ANIMATE (WM_USER + 4)
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#define WM_4coder_EVENT_COMPLETE (WM_USER + 5)
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struct Thread_Context{
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u32 job_id;
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@ -649,7 +650,7 @@ Win32GenHandle(HANDLE h){
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}
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internal DWORD WINAPI
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ThreadProc(LPVOID lpParameter){
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JobThreadProc(LPVOID lpParameter){
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Thread_Context *thread = (Thread_Context*)lpParameter;
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Work_Queue *queue = thread->queue;
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@ -692,6 +693,7 @@ ThreadProc(LPVOID lpParameter){
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}
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full_job->job.callback(win32vars.system, thread, thread_memory,
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&exchange_vars.thread, full_job->job.data);
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PostMessage(win32vars.window_handle, WM_4coder_EVENT_COMPLETE, 0, 0);
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full_job->running_thread = 0;
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thread->running = 0;
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}
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@ -755,7 +757,7 @@ Sys_Cancel_Job_Sig(system_cancel_job){
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thread = group->threads + thread_id - 1;
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TerminateThread(thread->handle, 0);
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u32 creation_flag = 0;
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thread->handle = CreateThread(0, 0, ThreadProc, thread, creation_flag, (LPDWORD)&thread->windows_id);
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thread->handle = CreateThread(0, 0, JobThreadProc, thread, creation_flag, (LPDWORD)&thread->windows_id);
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system_release_lock(CANCEL_LOCK0 + thread_id - 1);
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thread->running = 0;
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}
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@ -1597,6 +1599,7 @@ UpdateStep(){
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else{
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file->flags |= FEx_Save_Failed;
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}
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PostMessage(0, WM_4coder_EVENT_COMPLETE, 0, 0);
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}
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if (file->flags & FEx_Request){
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@ -1612,6 +1615,7 @@ UpdateStep(){
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file->data = sysfile.data;
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file->size = sysfile.size;
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}
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PostMessage(0, WM_4coder_EVENT_COMPLETE, 0, 0);
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}
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}
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@ -1648,7 +1652,9 @@ UpdateStep(){
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system_acquire_lock(FRAME_LOCK);
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timer_start = system_time();
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PostMessage(NULL, WM_4coder_ANIMATE, 0, 0);
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if (result.animating){
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PostMessage(0, WM_4coder_ANIMATE, 0, 0);
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}
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}
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DWORD
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@ -1841,7 +1847,7 @@ int main(int argc, char **argv){
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memory->id = thread->id;
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thread->queue = &exchange_vars.thread.queues[BACKGROUND_THREADS];
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thread->handle = CreateThread(0, 0, ThreadProc, thread, creation_flag, (LPDWORD)&thread->windows_id);
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thread->handle = CreateThread(0, 0, JobThreadProc, thread, creation_flag, (LPDWORD)&thread->windows_id);
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}
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Assert(win32vars.locks);
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