Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.
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520ab3dd27
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13970744b4
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@ -25,9 +25,12 @@ struct Metal_Buffer{
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@interface Metal_Renderer : NSObject<MTKViewDelegate>
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@property (nonatomic) Render_Target *target;
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- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtkView;
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- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtkView target:(Render_Target*)target;
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- (u32)get_texture_of_dim:(Vec3_i32)dim kind:(Texture_Kind)kind;
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- (b32)fill_texture:(u32)texture kind:(Texture_Kind)kind pos:(Vec3_i32)p dim:(Vec3_i32)dim data:(void*)data;
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- (void)bind_texture:(u32)handle encoder:(id<MTLRenderCommandEncoder>)render_encoder;
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- (Metal_Buffer*)get_reusable_buffer_with_size:(NSUInteger)size;
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- (void)add_reusable_buffer:(Metal_Buffer*)buffer;
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@end
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@ -127,8 +130,8 @@ sd = (abs(sd + in.half_thickness) - in.half_thickness);
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float shape_value = (1.0 - smoothstep(-1.0, 0.0, sd));
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shape_value *= has_thickness;
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// TOOD(yuval): Add sample_value to alpha
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float4 out_color = float4(in.color.xyz, in.color.a * (sample_value + shape_value));
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//float4 out_color = float4(1, 1, 1, shape_value);
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return(out_color);
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}
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)";
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@ -165,7 +168,7 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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u32 next_texture_handle_index;
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}
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- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtk_view{
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- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtk_view target:(Render_Target*)target{
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self = [super init];
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if (self == nil){
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return(nil);
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@ -226,8 +229,8 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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pipeline_state_descriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
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pipeline_state_descriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
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pipeline_state_descriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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/*pipeline_state_descriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
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pipeline_state_descriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;*/
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pipeline_state_descriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
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pipeline_state_descriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
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pipeline_state = [device newRenderPipelineStateWithDescriptor:pipeline_state_descriptor
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error:&error];
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@ -246,6 +249,16 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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textures = (Metal_Texture*)system_memory_allocate(metal__max_textures * sizeof(Metal_Texture), file_name_line_number_lit_u8);
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next_texture_handle_index = 0;
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// NOTE(yuval): Create the fallback texture
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target->fallback_texture_id = [self get_texture_of_dim:V3i32(2, 2, 1)
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kind:TextureKind_Mono];
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u8 white_block[] = {0xFF, 0xFF, 0xFF, 0xFF};
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[self fill_texture:target->fallback_texture_id
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kind:TextureKind_Mono
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pos:V3i32(0, 0, 0)
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dim:V3i32(2, 2, 1)
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data:white_block];
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// NOTE(yuval): Create a capture scope for gpu frame capture
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capture_scope = [[MTLCaptureManager sharedCaptureManager]
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newCaptureScopeWithDevice:device];
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@ -324,10 +337,9 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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atIndex:1];
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u32 buffer_offset = 0;
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i32 count = 0;
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for (Render_Group *group = _target->group_first;
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group;
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group = group->next, ++count){
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group = group->next){
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// NOTE(yuval): Set scissor rect
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{
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Rect_i32 box = Ri32(group->clip_box);
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@ -349,19 +361,17 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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i32 vertex_count = group->vertex_list.vertex_count;
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if (vertex_count > 0){
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// TODO(yuval): Bind a texture
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// NOTE(yuval): Bind a texture
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{
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Face* face = font_set_face_from_id(font_set, group->face_id);
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if (face != 0){
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// TODO(yuval): Bind face texture
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u32 texture_handle = face->texture;
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Metal_Texture texture = textures[texture_handle];
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if (texture != 0){
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[render_encoder setFragmentTexture:texture
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atIndex:0];
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}
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// NOTE(yuval): Bind face texture
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[self bind_texture:face->texture
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encoder:render_encoder];
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} else{
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// TODO(yuval): Bind default texture
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// NOTE(yuval): Bind fallback texture
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[self bind_texture:_target->fallback_texture_id
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encoder:render_encoder];
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}
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}
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@ -458,6 +468,14 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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return result;
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}
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- (void)bind_texture:(u32)handle encoder:(id<MTLRenderCommandEncoder>)render_encoder{
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Metal_Texture texture = textures[handle];
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if (texture != 0){
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[render_encoder setFragmentTexture:texture
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atIndex:0];
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}
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}
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- (Metal_Buffer*)get_reusable_buffer_with_size:(NSUInteger)size{
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// NOTE(yuval): This routine is a modified version of Dear ImGui's MetalContext::dequeueReusableBufferOfLength in imgui_impl_metal.mm
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@ -376,6 +376,20 @@ mac_resize(NSWindow *window){
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- (void)windowDidDeminiaturize:(NSNotification*)notification{
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification{
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printf("Focus\n");
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system_signal_step(0);
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}
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- (void)windowDidResignKey:(NSNotification *)notification{
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printf("Lost Focus\n");
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system_signal_step(0);
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}
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- (void)windowDidEnterFullScreen:(NSNotification *)notification{
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system_signal_step(0);
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}
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@end
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@implementation FCoderView
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@ -430,8 +444,6 @@ this only gets called for window creation and other extraordinary events.
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block_zero_struct(&mac_vars.input_chunk.trans);
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printf("Step scroll wheel: %d\n", input.mouse.wheel);
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// NOTE(yuval): See comment in win32_4ed.cpp's main loop
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if (mac_vars.send_exit_signal){
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input.trying_to_kill = true;
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@ -512,9 +524,6 @@ this only gets called for window creation and other extraordinary events.
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float dx = event.scrollingDeltaX;
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float dy = event.scrollingDeltaY;
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printf("Mouse scroll - dx:%f dy:%f\n", dx, dy);
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//mac_vars.input_chunk.trans.mouse_wheel = -((int32_t)dy);
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i8 scroll_speed = 100;
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if (dy > 0){
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scroll_speed *= -1;
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@ -567,7 +576,7 @@ this only gets called for window creation and other extraordinary events.
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mac_vars.input_chunk.pers.mouse = new_m;
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}
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system_signal_step(0);
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//system_signal_step(0);
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}
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@end
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@ -776,7 +785,7 @@ main(int arg_count, char **args){
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[mac_vars.window makeKeyAndOrderFront:nil];
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// NOTE(yuval): Initialize the renderer
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renderer = mac_init_renderer(MacRenderer_OpenGL, mac_vars.window, &target);
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renderer = mac_init_renderer(MacRenderer_Metal, mac_vars.window, &target);
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mac_resize(w, h);
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@ -67,7 +67,7 @@ mac_metal__init(NSWindow *window, Render_Target *target){
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[content_view addSubview:metal->view];
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// NOTE(yuval): Create the Metal renderer and set it as the Metal view's delegate
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metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view];
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metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view target:target];
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metal->view.delegate = metal->renderer;
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return(metal);
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