Fixed blending bug in the Metal renderer where the destination alpha was not updated which caused problems while rendering the program in full screen mode.

This commit is contained in:
Yuval Dolev 2020-01-10 18:57:08 +02:00
parent 520ab3dd27
commit 13970744b4
3 changed files with 55 additions and 28 deletions

View File

@ -25,9 +25,12 @@ struct Metal_Buffer{
@interface Metal_Renderer : NSObject<MTKViewDelegate>
@property (nonatomic) Render_Target *target;
- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtkView;
- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtkView target:(Render_Target*)target;
- (u32)get_texture_of_dim:(Vec3_i32)dim kind:(Texture_Kind)kind;
- (b32)fill_texture:(u32)texture kind:(Texture_Kind)kind pos:(Vec3_i32)p dim:(Vec3_i32)dim data:(void*)data;
- (void)bind_texture:(u32)handle encoder:(id<MTLRenderCommandEncoder>)render_encoder;
- (Metal_Buffer*)get_reusable_buffer_with_size:(NSUInteger)size;
- (void)add_reusable_buffer:(Metal_Buffer*)buffer;
@end
@ -127,8 +130,8 @@ sd = (abs(sd + in.half_thickness) - in.half_thickness);
float shape_value = (1.0 - smoothstep(-1.0, 0.0, sd));
shape_value *= has_thickness;
// TOOD(yuval): Add sample_value to alpha
float4 out_color = float4(in.color.xyz, in.color.a * (sample_value + shape_value));
//float4 out_color = float4(1, 1, 1, shape_value);
return(out_color);
}
)";
@ -165,7 +168,7 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
u32 next_texture_handle_index;
}
- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtk_view{
- (nonnull instancetype)initWithMetalKitView:(nonnull MTKView*)mtk_view target:(Render_Target*)target{
self = [super init];
if (self == nil){
return(nil);
@ -226,8 +229,8 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
pipeline_state_descriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipeline_state_descriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorSourceAlpha;
pipeline_state_descriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
/*pipeline_state_descriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipeline_state_descriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;*/
pipeline_state_descriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipeline_state_descriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipeline_state = [device newRenderPipelineStateWithDescriptor:pipeline_state_descriptor
error:&error];
@ -246,6 +249,16 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
textures = (Metal_Texture*)system_memory_allocate(metal__max_textures * sizeof(Metal_Texture), file_name_line_number_lit_u8);
next_texture_handle_index = 0;
// NOTE(yuval): Create the fallback texture
target->fallback_texture_id = [self get_texture_of_dim:V3i32(2, 2, 1)
kind:TextureKind_Mono];
u8 white_block[] = {0xFF, 0xFF, 0xFF, 0xFF};
[self fill_texture:target->fallback_texture_id
kind:TextureKind_Mono
pos:V3i32(0, 0, 0)
dim:V3i32(2, 2, 1)
data:white_block];
// NOTE(yuval): Create a capture scope for gpu frame capture
capture_scope = [[MTLCaptureManager sharedCaptureManager]
newCaptureScopeWithDevice:device];
@ -324,10 +337,9 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
atIndex:1];
u32 buffer_offset = 0;
i32 count = 0;
for (Render_Group *group = _target->group_first;
group;
group = group->next, ++count){
group = group->next){
// NOTE(yuval): Set scissor rect
{
Rect_i32 box = Ri32(group->clip_box);
@ -349,19 +361,17 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
i32 vertex_count = group->vertex_list.vertex_count;
if (vertex_count > 0){
// TODO(yuval): Bind a texture
// NOTE(yuval): Bind a texture
{
Face* face = font_set_face_from_id(font_set, group->face_id);
if (face != 0){
// TODO(yuval): Bind face texture
u32 texture_handle = face->texture;
Metal_Texture texture = textures[texture_handle];
if (texture != 0){
[render_encoder setFragmentTexture:texture
atIndex:0];
}
// NOTE(yuval): Bind face texture
[self bind_texture:face->texture
encoder:render_encoder];
} else{
// TODO(yuval): Bind default texture
// NOTE(yuval): Bind fallback texture
[self bind_texture:_target->fallback_texture_id
encoder:render_encoder];
}
}
@ -458,6 +468,14 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
return result;
}
- (void)bind_texture:(u32)handle encoder:(id<MTLRenderCommandEncoder>)render_encoder{
Metal_Texture texture = textures[handle];
if (texture != 0){
[render_encoder setFragmentTexture:texture
atIndex:0];
}
}
- (Metal_Buffer*)get_reusable_buffer_with_size:(NSUInteger)size{
// NOTE(yuval): This routine is a modified version of Dear ImGui's MetalContext::dequeueReusableBufferOfLength in imgui_impl_metal.mm

View File

@ -376,6 +376,20 @@ mac_resize(NSWindow *window){
- (void)windowDidDeminiaturize:(NSNotification*)notification{
}
- (void)windowDidBecomeKey:(NSNotification *)notification{
printf("Focus\n");
system_signal_step(0);
}
- (void)windowDidResignKey:(NSNotification *)notification{
printf("Lost Focus\n");
system_signal_step(0);
}
- (void)windowDidEnterFullScreen:(NSNotification *)notification{
system_signal_step(0);
}
@end
@implementation FCoderView
@ -430,8 +444,6 @@ this only gets called for window creation and other extraordinary events.
block_zero_struct(&mac_vars.input_chunk.trans);
printf("Step scroll wheel: %d\n", input.mouse.wheel);
// NOTE(yuval): See comment in win32_4ed.cpp's main loop
if (mac_vars.send_exit_signal){
input.trying_to_kill = true;
@ -512,9 +524,6 @@ this only gets called for window creation and other extraordinary events.
float dx = event.scrollingDeltaX;
float dy = event.scrollingDeltaY;
printf("Mouse scroll - dx:%f dy:%f\n", dx, dy);
//mac_vars.input_chunk.trans.mouse_wheel = -((int32_t)dy);
i8 scroll_speed = 100;
if (dy > 0){
scroll_speed *= -1;
@ -567,7 +576,7 @@ this only gets called for window creation and other extraordinary events.
mac_vars.input_chunk.pers.mouse = new_m;
}
system_signal_step(0);
//system_signal_step(0);
}
@end
@ -776,7 +785,7 @@ main(int arg_count, char **args){
[mac_vars.window makeKeyAndOrderFront:nil];
// NOTE(yuval): Initialize the renderer
renderer = mac_init_renderer(MacRenderer_OpenGL, mac_vars.window, &target);
renderer = mac_init_renderer(MacRenderer_Metal, mac_vars.window, &target);
mac_resize(w, h);

View File

@ -67,7 +67,7 @@ mac_metal__init(NSWindow *window, Render_Target *target){
[content_view addSubview:metal->view];
// NOTE(yuval): Create the Metal renderer and set it as the Metal view's delegate
metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view];
metal->renderer = [[Metal_Renderer alloc] initWithMetalKitView:metal->view target:target];
metal->view.delegate = metal->renderer;
return(metal);