From 0ee8e3904a33d9b7789c186fcf1220d5705f19d1 Mon Sep 17 00:00:00 2001 From: flyingsolomon Date: Tue, 25 Mar 2025 10:04:27 +0200 Subject: [PATCH] Update code/platform_win32/4ed_dx11_render.cpp Co-authored-by: Simon Anciaux <14198779+mrmixer@users.noreply.github.com> --- code/platform_win32/4ed_dx11_render.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/platform_win32/4ed_dx11_render.cpp b/code/platform_win32/4ed_dx11_render.cpp index 2dedcbe5..0869328a 100644 --- a/code/platform_win32/4ed_dx11_render.cpp +++ b/code/platform_win32/4ed_dx11_render.cpp @@ -561,7 +561,9 @@ gl_render(Render_Target *t){ Rect_i32 box = Ri32(group->clip_box); // NOTE(FS): Ignore this group if we our scissor rectangle is not well defined - if ((rect_width(box) <= 0) || (rect_height(box) <= 0)) continue; + if ((rect_width(box) <= 0) || (rect_height(box) <= 0)) { + continue; + } D3D11_RECT group_scissor = { }; group_scissor.left = box.x0;