diff --git a/code/platform_win32/4ed_dx11_render.cpp b/code/platform_win32/4ed_dx11_render.cpp index 2dedcbe5..0869328a 100644 --- a/code/platform_win32/4ed_dx11_render.cpp +++ b/code/platform_win32/4ed_dx11_render.cpp @@ -561,7 +561,9 @@ gl_render(Render_Target *t){ Rect_i32 box = Ri32(group->clip_box); // NOTE(FS): Ignore this group if we our scissor rectangle is not well defined - if ((rect_width(box) <= 0) || (rect_height(box) <= 0)) continue; + if ((rect_width(box) <= 0) || (rect_height(box) <= 0)) { + continue; + } D3D11_RECT group_scissor = { }; group_scissor.left = box.x0;