Fixed live resizing bug with the layer based view.
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0335a1a718
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00d8206ad2
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@ -465,6 +465,9 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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// NOTE(yuval): Check for a free texture slot and allocate another slot bucket if no free slot has been found
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if (!texture_slots.first_free_slot){
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// NOTE(yuval): Assert that the next bucket's index can fit in a u16
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Assert(texture_slots.bucket_count < ((u16)-1));
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Metal_Texture_Slot_Bucket *bucket =
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(Metal_Texture_Slot_Bucket*)system_memory_allocate(sizeof(Metal_Texture_Slot_Bucket) + (sizeof(Metal_Texture_Slot_Locator_Node) * metal__texture_slots_per_bucket), file_name_line_number_lit_u8);
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@ -480,7 +483,7 @@ metal__make_buffer(u32 size, id<MTLDevice> device){
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}
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sll_queue_push(texture_slots.first_bucket, texture_slots.last_bucket, bucket);
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++texture_slots.bucket_count;
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texture_slots.bucket_count += 1;
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}
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Assert(texture_slots.first_free_slot);
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@ -583,8 +583,8 @@ mac_toggle_fullscreen(void){
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}
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- (void)windowDidResize:(NSNotification*)notification{
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printf("Resize!\n");
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mac_resize(mac_vars.window);
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[mac_vars.view display];
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}
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- (void)windowDidMiniaturize:(NSNotification*)notification{
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@ -630,8 +630,7 @@ mac_toggle_fullscreen(void){
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mac_resize(mac_vars.window);
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}
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- (BOOL)wantsUpdateLayer
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{
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- (BOOL)wantsUpdateLayer{
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return YES;
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}
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