2015-09-28 23:34:55 +00:00
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/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 12.12.2014
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*
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2015-10-16 20:31:04 +00:00
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* Application Layer for project codename "4ed"
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2015-09-28 23:34:55 +00:00
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*
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*/
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#ifndef FRED_H
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#define FRED_H
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struct Partition{
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u8 *base;
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i32 pos, max;
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};
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2015-10-16 20:31:04 +00:00
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inline Partition
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2015-09-28 23:34:55 +00:00
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partition_open(void *memory, i32 size){
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Partition partition;
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partition.base = (u8*)memory;;
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partition.pos = 0;
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partition.max = size;
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return partition;
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}
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2015-10-16 20:31:04 +00:00
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inline void*
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2015-09-28 23:34:55 +00:00
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partition_allocate(Partition *data, i32 size){
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void *ret = 0;
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2015-10-16 20:31:04 +00:00
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if (size > 0 && data->pos + size <= data->max){
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2015-09-28 23:34:55 +00:00
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ret = data->base + data->pos;
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data->pos += size;
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}
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return ret;
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}
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2015-10-16 20:31:04 +00:00
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inline void
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partition_align(Partition *data, u32 boundary){
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data->pos = (data->pos + (boundary - 1)) & (~boundary);
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}
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2015-09-28 23:34:55 +00:00
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inline void*
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partition_current(Partition *data){
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return data->base + data->pos;
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}
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inline i32
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partition_remaining(Partition *data){
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return data->max - data->pos;
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}
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2015-10-16 20:31:04 +00:00
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inline Partition
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partition_sub_part(Partition *data, i32 size){
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Partition result = {};
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void *d = partition_allocate(data, size);
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if (d) result = partition_open(d, size);
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return result;
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}
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2015-09-28 23:34:55 +00:00
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#define push_struct(part, T) (T*)partition_allocate(part, sizeof(T))
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#define push_array(part, T, size) (T*)partition_allocate(part, sizeof(T)*(size))
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#define push_block(part, size) partition_allocate(part, size)
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enum Memory_Bubble_Flag{
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MEM_BUBBLE_USED = 0x1,
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MEM_BUBBLE_DEBUG = 0xD3000000,
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MEM_BUBBLE_SYS_DEBUG = 0x5D000000,
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MEM_BUBBLE_DEBUG_MASK = 0xFF000000
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};
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struct Bubble{
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Bubble *prev;
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Bubble *next;
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u32 flags;
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i32 size;
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u32 type;
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u32 _unused_;
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};
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struct General_Memory{
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Bubble sentinel;
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};
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inline void
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insert_bubble(Bubble *prev, Bubble *bubble){
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bubble->prev = prev;
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bubble->next = prev->next;
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bubble->prev->next = bubble;
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bubble->next->prev = bubble;
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}
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inline void
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remove_bubble(Bubble *bubble){
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bubble->prev->next = bubble->next;
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bubble->next->prev = bubble->prev;
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}
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#if FRED_INTERNAL
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#define MEM_BUBBLE_FLAG_INIT MEM_BUBBLE_DEBUG
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#else
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#define MEM_BUBBLE_FLAG_INIT 0
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#endif
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internal void
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general_memory_open(General_Memory *general, void *memory, i32 size){
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general->sentinel.prev = &general->sentinel;
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general->sentinel.next = &general->sentinel;
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general->sentinel.flags = MEM_BUBBLE_USED;
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general->sentinel.size = 0;
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Bubble *first = (Bubble*)memory;
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first->flags = (u32)MEM_BUBBLE_FLAG_INIT;
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first->size = size - sizeof(Bubble);
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insert_bubble(&general->sentinel, first);
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}
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#define BUBBLE_MIN_SIZE 1024
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internal void
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general_memory_attempt_split(Bubble *bubble, i32 wanted_size){
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i32 remaining_size = bubble->size - wanted_size;
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if (remaining_size >= BUBBLE_MIN_SIZE){
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bubble->size = wanted_size;
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Bubble *new_bubble = (Bubble*)((u8*)(bubble + 1) + wanted_size);
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new_bubble->flags = (u32)MEM_BUBBLE_FLAG_INIT;
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new_bubble->size = remaining_size - sizeof(Bubble);
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insert_bubble(bubble, new_bubble);
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}
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}
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internal void*
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general_memory_allocate(General_Memory *general, i32 size, u32 type = 0){
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void *result = 0;
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if (size < Kbytes(1)){
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int x = 1; AllowLocal(x);
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}
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for (Bubble *bubble = general->sentinel.next;
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bubble != &general->sentinel;
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bubble = bubble->next){
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if (!(bubble->flags & MEM_BUBBLE_USED)){
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if (bubble->size >= size){
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result = bubble + 1;
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bubble->flags |= MEM_BUBBLE_USED;
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bubble->type = type;
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general_memory_attempt_split(bubble, size);
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break;
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}
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}
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}
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return result;
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}
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inline void
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general_memory_do_merge(Bubble *left, Bubble *right){
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left->size += sizeof(Bubble) + right->size;
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remove_bubble(right);
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}
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inline void
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general_memory_attempt_merge(Bubble *left, Bubble *right){
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if (!(left->flags & MEM_BUBBLE_USED) &&
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!(right->flags & MEM_BUBBLE_USED)){
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general_memory_do_merge(left, right);
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}
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}
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internal void
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general_memory_free(General_Memory *general, void *memory){
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Bubble *bubble = ((Bubble*)memory) - 1;
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Assert((!FRED_INTERNAL) || (bubble->flags & MEM_BUBBLE_DEBUG_MASK) == MEM_BUBBLE_DEBUG);
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bubble->flags &= ~MEM_BUBBLE_USED;
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bubble->type = 0;
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Bubble *prev, *next;
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prev = bubble->prev;
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next = bubble->next;
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general_memory_attempt_merge(bubble, next);
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general_memory_attempt_merge(prev, bubble);
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}
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internal void*
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general_memory_reallocate(General_Memory *general, void *old, i32 old_size, i32 size, u32 type = 0){
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void *result = old;
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Bubble *bubble = ((Bubble*)old) - 1;
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bubble->type = type;
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Assert((!FRED_INTERNAL) || (bubble->flags & MEM_BUBBLE_DEBUG_MASK) == MEM_BUBBLE_DEBUG);
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i32 additional_space = size - bubble->size;
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if (additional_space > 0){
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Bubble *next = bubble->next;
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if (!(next->flags & MEM_BUBBLE_USED) &&
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next->size + sizeof(Bubble) >= additional_space){
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general_memory_do_merge(bubble, next);
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general_memory_attempt_split(bubble, size);
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}
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else{
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result = general_memory_allocate(general, size, type);
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if (old_size) memcpy(result, old, old_size);
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general_memory_free(general, old);
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}
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}
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return result;
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}
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inline void*
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general_memory_reallocate_nocopy(General_Memory *general, void *old, i32 size, u32 type = 0){
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return general_memory_reallocate(general, old, 0, size, type);
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}
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struct Temp_Memory{
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Partition *part;
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i32 pos;
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};
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internal Temp_Memory
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begin_temp_memory(Partition *data){
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Temp_Memory result;
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result.part = data;
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result.pos = data->pos;
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return result;
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}
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internal void
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end_temp_memory(Temp_Memory temp){
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temp.part->pos = temp.pos;
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}
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struct Mem_Options{
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Partition part;
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General_Memory general;
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};
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#if SOFTWARE_RENDER
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struct Render_Target{
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void *pixel_data;
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i32 width, height, pitch;
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};
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#else
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struct Render_Target{
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void *handle;
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void *context;
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i32_Rect clip_boxes[5];
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i32 clip_top;
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i32 width, height;
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i32 bound_texture;
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u32 color;
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};
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#endif
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struct Application_Memory{
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void *vars_memory;
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i32 vars_memory_size;
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void *target_memory;
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i32 target_memory_size;
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};
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#define KEY_INPUT_BUFFER_SIZE 4
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#define KEY_INPUT_BUFFER_DSIZE (KEY_INPUT_BUFFER_SIZE << 1)
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enum Key_Control{
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CONTROL_KEY_SHIFT,
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CONTROL_KEY_CONTROL,
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CONTROL_KEY_ALT,
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// always last
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CONTROL_KEY_COUNT
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};
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struct Key_Event_Data{
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u16 keycode;
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u16 loose_keycode;
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u16 character;
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u16 character_no_caps_lock;
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};
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struct Key_Input_Data{
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// NOTE(allen): keycodes here
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Key_Event_Data press[KEY_INPUT_BUFFER_SIZE];
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Key_Event_Data hold[KEY_INPUT_BUFFER_SIZE];
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i32 press_count;
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i32 hold_count;
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// NOTE(allen):
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// true when the key is held down
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// false when the key is not held down
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bool8 control_keys[CONTROL_KEY_COUNT];
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bool8 caps_lock;
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};
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struct Key_Summary{
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i32 count;
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Key_Event_Data keys[KEY_INPUT_BUFFER_DSIZE];
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bool8 modifiers[CONTROL_KEY_COUNT];
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};
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struct Key_Single{
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Key_Event_Data key;
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bool8 *modifiers;
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};
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inline Key_Single
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get_single_key(Key_Summary *summary, i32 index){
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Assert(index >= 0 && index < summary->count);
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Key_Single key;
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key.key = summary->keys[index];
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key.modifiers = summary->modifiers;
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return key;
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}
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struct Mouse_State{
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bool32 out_of_window;
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bool32 left_button, right_button;
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bool32 left_button_prev, right_button_prev;
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i32 x, y;
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i16 wheel;
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};
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struct Mouse_Summary{
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i32 mx, my;
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bool32 l, r;
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bool32 press_l, press_r;
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bool32 release_l, release_r;
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bool32 out_of_window;
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bool32 wheel_used;
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i16 wheel_amount;
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};
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struct Input_Summary{
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Mouse_Summary mouse;
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Key_Summary keys;
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Key_Codes *codes;
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};
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// TODO(allen): This can go, and we can just use a String for it.
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struct Clipboard_Contents{
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u8 *str;
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i32 size;
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};
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struct Thread_Context;
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internal bool32
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app_init(Thread_Context *thread,
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Application_Memory *memory,
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Key_Codes *lose_codes,
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Clipboard_Contents clipboard);
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enum Application_Mouse_Cursor{
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APP_MOUSE_CURSOR_DEFAULT,
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APP_MOUSE_CURSOR_ARROW,
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APP_MOUSE_CURSOR_IBEAM,
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APP_MOUSE_CURSOR_LEFTRIGHT,
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APP_MOUSE_CURSOR_UPDOWN,
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// never below this
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APP_MOUSE_CURSOR_COUNT
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};
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struct Application_Step_Result{
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Application_Mouse_Cursor mouse_cursor_type;
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bool32 redraw;
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};
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internal Application_Step_Result
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app_step(Thread_Context *thread,
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Key_Codes *codes,
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Key_Input_Data *input, Mouse_State *state,
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bool32 time_step, Render_Target *target,
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Application_Memory *memory,
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Clipboard_Contents clipboard,
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bool32 first_step, bool32 force_redraw);
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#endif
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