420 lines
13 KiB
C++
420 lines
13 KiB
C++
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/*
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* Mr. 4th Dimention - Allen Webster
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*
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* 10.11.2017
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*
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* OpenGL render implementation
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*
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*/
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// TOP
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#define ExtractStruct(s) ((s*)cursor); cursor += sizeof(s)
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inline void
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private_draw_set_clip(Render_Target *t, i32_Rect clip_box){
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glScissor(clip_box.x0, t->height - clip_box.y1, clip_box.x1 - clip_box.x0, clip_box.y1 - clip_box.y0);
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}
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inline void
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private_draw_bind_texture(Render_Target *t, i32 texid){
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if (t->bound_texture != texid){
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glBindTexture(GL_TEXTURE_2D, texid);
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t->bound_texture = texid;
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}
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}
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inline void
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private_draw_set_color(Render_Target *t, u32 color){
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if (t->color != color){
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t->color = color;
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Vec4 c = unpack_color4(color);
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glColor4f(c.r, c.g, c.b, c.a);
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}
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}
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inline void
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private_draw_rectangle(Render_Target *t, f32_Rect rect, u32 color){
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private_draw_set_color(t, color);
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private_draw_bind_texture(t, 0);
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glBegin(GL_QUADS);
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{
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glVertex2f(rect.x0, rect.y0);
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glVertex2f(rect.x0, rect.y1);
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glVertex2f(rect.x1, rect.y1);
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glVertex2f(rect.x1, rect.y0);
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}
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glEnd();
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}
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inline void
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private_draw_rectangle_outline(Render_Target *t, f32_Rect rect, u32 color){
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f32_Rect r = get_inner_rect(rect, .5f);
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private_draw_set_color(t, color);
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private_draw_bind_texture(t, 0);
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glBegin(GL_LINE_STRIP);
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{
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glVertex2f(r.x0, r.y0);
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glVertex2f(r.x1, r.y0);
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glVertex2f(r.x1, r.y1);
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glVertex2f(r.x0, r.y1);
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glVertex2f(r.x0, r.y0);
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}
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glEnd();
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}
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struct Render_Quad{
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f32 x0, y0, x1, y1;
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f32 s0, t0, s1, t1;
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};
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inline Render_Quad
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get_render_quad(Glyph_Bounds *b, i32 pw, i32 ph, float xpos, float ypos){
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Render_Quad q;
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float ipw = 1.0f / pw, iph = 1.0f / ph;
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q.x0 = xpos + b->xoff;
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q.y0 = ypos + b->yoff;
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q.x1 = xpos + b->xoff2;
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q.y1 = ypos + b->yoff2;
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q.s0 = b->x0 * ipw;
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q.t0 = b->y0 * iph;
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q.s1 = b->x1 * ipw;
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q.t1 = b->y1 * iph;
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return(q);
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}
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inline void
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private_draw_glyph(System_Functions *system, Render_Target *t, Render_Font *font, u32 codepoint, f32 x, f32 y, u32 color){
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Glyph_Data glyph = font_get_glyph(system, font, codepoint);
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if (glyph.tex != 0){
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Render_Quad q = get_render_quad(&glyph.bounds, glyph.tex_width, glyph.tex_height, x, y);
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private_draw_set_color(t, color);
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private_draw_bind_texture(t, glyph.tex);
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glBegin(GL_QUADS);
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{
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glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1);
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glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1);
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glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0);
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glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0);
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}
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glEnd();
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}
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}
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internal void
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interpret_render_buffer(System_Functions *system, Render_Target *t){
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char *cursor = t->push_buffer;
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char *cursor_end = cursor + t->size;
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for (; cursor < cursor_end;){
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Render_Piece_Header *header = ExtractStruct(Render_Piece_Header);
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i32 type = header->type;
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switch (type){
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case piece_type_rectangle:
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{
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Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
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private_draw_rectangle(t, rectangle->rect, rectangle->color);
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}break;
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case piece_type_outline:
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{
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Render_Piece_Rectangle *rectangle = ExtractStruct(Render_Piece_Rectangle);
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private_draw_rectangle_outline(t, rectangle->rect, rectangle->color);
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}break;
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case piece_type_glyph:
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{
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Render_Piece_Glyph *glyph = ExtractStruct(Render_Piece_Glyph);
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Render_Font *font = system->font.get_render_data_by_id(glyph->font_id);
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Assert(font != 0);
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private_draw_glyph(system, t, font, glyph->codepoint, glyph->pos.x, glyph->pos.y, glyph->color);
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}break;
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case piece_type_change_clip:
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{
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Render_Piece_Change_Clip *clip = ExtractStruct(Render_Piece_Change_Clip);
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private_draw_set_clip(t, clip->box);
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}break;
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}
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}
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glFlush();
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}
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#undef ExtractStruct
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// NOTE(allen): Thanks to insofaras. This is copy-pasted from some work he originally did to get free type working on Linux.
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#undef internal
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#define internal static
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internal void
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font_load_page_inner(Partition *part, Render_Font *font, FT_Library ft, FT_Face face, b32 use_hinting, Glyph_Page *page, u32 page_number, i32 tab_width){
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Temp_Memory temp = begin_temp_memory(part);
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Assert(page != 0);
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page->page_number = page_number;
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// prepare to read glyphs into a temporary texture buffer
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i32 max_glyph_w = face->size->metrics.x_ppem;
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i32 max_glyph_h = font_get_height(font);
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i32 tex_width = 64;
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i32 tex_height = 0;
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do {
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tex_width *= 2;
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float glyphs_per_row = ceilf(tex_width / (float) max_glyph_w);
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float rows = ceilf(ITEM_PER_FONT_PAGE / glyphs_per_row);
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tex_height = ceil32(rows * (max_glyph_h + 2));
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} while(tex_height > tex_width);
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tex_height = round_up_pot_u32(tex_height);
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i32 pen_x = 0;
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i32 pen_y = 0;
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u32* pixels = push_array(part, u32, tex_width * tex_height);
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memset(pixels, 0, tex_width * tex_height * sizeof(u32));
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u32 ft_flags = FT_LOAD_RENDER;
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if (use_hinting){
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// NOTE(inso): FT_LOAD_TARGET_LIGHT does hinting only vertically, which looks nicer imo
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// maybe it could be exposed as an option for hinting, instead of just on/off.
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ft_flags |= FT_LOAD_FORCE_AUTOHINT | FT_LOAD_TARGET_LIGHT;
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}
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else{
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ft_flags |= (FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING);
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}
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// fill the texture
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u32 base_codepoint = (page_number << 8);
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Glyph_Bounds *glyphs = &page->glyphs[0];
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Glyph_Bounds *glyph_ptr = glyphs;
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f32 *advances = &page->advance[0];
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f32 *advance_ptr = advances;
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for(u32 i = 0; i < ITEM_PER_FONT_PAGE; ++i, ++glyph_ptr, ++advance_ptr){
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u32 codepoint = i + base_codepoint;
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if(FT_Load_Char(face, codepoint, ft_flags) == 0){
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i32 w = face->glyph->bitmap.width;
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i32 h = face->glyph->bitmap.rows;
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i32 ascent = font_get_ascent(font);
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// move to next line if necessary
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if(pen_x + w >= tex_width){
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pen_x = 0;
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pen_y += (max_glyph_h + 2);
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}
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// set all this stuff the renderer needs
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glyph_ptr->x0 = (f32)(pen_x);
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glyph_ptr->y0 = (f32)(pen_y);
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glyph_ptr->x1 = (f32)(pen_x + w);
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glyph_ptr->y1 = (f32)(pen_y + h + 1);
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glyph_ptr->xoff = (f32)(face->glyph->bitmap_left);
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glyph_ptr->yoff = (f32)(ascent - face->glyph->bitmap_top);
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glyph_ptr->xoff2 = glyph_ptr->xoff + w;
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glyph_ptr->yoff2 = glyph_ptr->yoff + h + 1;
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// TODO(allen): maybe advance data should be integers?
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*advance_ptr = (f32)ceil32(face->glyph->advance.x / 64.0f);
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// write to texture atlas
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i32 pitch = face->glyph->bitmap.pitch;
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for(i32 Y = 0; Y < h; ++Y){
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for(i32 X = 0; X < w; ++X){
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i32 x = pen_x + X;
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i32 y = pen_y + Y;
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pixels[y * tex_width + x] = face->glyph->bitmap.buffer[Y * pitch + X] * 0x01010101;
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}
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}
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pen_x = ceil32(glyph_ptr->x1 + 1);
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}
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}
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// upload texture
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tex_height = round_up_pot_u32(pen_y + max_glyph_h + 2);
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page->tex_width = tex_width;
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page->tex_height = tex_height;
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glGenTextures(1, &page->tex);
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glBindTexture(GL_TEXTURE_2D, page->tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, tex_width, tex_height, 0, GL_ALPHA, GL_UNSIGNED_INT, pixels);
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end_temp_memory(temp);
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// whitespace spacing stuff
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if (page_number == 0){
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f32 space_adv = advances[' '];
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f32 backslash_adv = advances['\\'];
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f32 r_adv = advances['r'];
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advances['\n'] = space_adv;
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advances['\r'] = backslash_adv + r_adv;
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advances['\t'] = space_adv*tab_width;
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}
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}
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internal b32
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font_load_page(System_Functions *system, Partition *part, Render_Font *font, Glyph_Page *page, u32 page_number, u32 pt_size, b32 use_hinting){
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char *filename = font->filename;
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// TODO(allen): Stop redoing all this init for each call.
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FT_Library ft;
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FT_Init_FreeType(&ft);
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FT_Face face;
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FT_New_Face(ft, filename, 0, &face);
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FT_Size_RequestRec_ size = {};
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size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
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size.height = pt_size << 6;
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FT_Request_Size(face, &size);
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// NOTE(allen): set texture and glyph data.
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font_load_page_inner(part, font, ft, face, use_hinting, page, page_number, 4);
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FT_Done_FreeType(ft);
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return(true);
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}
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internal b32
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font_load(System_Functions *system, Partition *part, Render_Font *font, i32 pt_size, b32 use_hinting){
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char *filename = font->filename;
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// TODO(allen): Stop redoing all this init for each call.
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FT_Library ft;
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FT_Init_FreeType(&ft);
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FT_Face face;
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FT_New_Face(ft, filename, 0, &face);
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FT_Size_RequestRec_ size = {};
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size.type = FT_SIZE_REQUEST_TYPE_NOMINAL;
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size.height = pt_size << 6;
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FT_Request_Size(face, &size);
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// set size & metrics
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char *name = face->family_name;
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u32 name_len = 0;
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for (;name[name_len];++name_len);
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name_len = clamp_top(name_len, sizeof(font->name)-1);
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memcpy(font->name, name, name_len);
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font->name[name_len] = 0;
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font->name_len = name_len;
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font->ascent = ceil32 (face->size->metrics.ascender / 64.0f);
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font->descent = floor32 (face->size->metrics.descender / 64.0f);
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font->advance = ceil32 (face->size->metrics.max_advance / 64.0f);
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font->height = ceil32 (face->size->metrics.height / 64.0f);
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font->line_skip = font->height - (font->ascent - font->descent);
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font->height -= font->line_skip;
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font->line_skip = 0;
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// NOTE(allen): set texture and glyph data.
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Glyph_Page *page = font_get_or_make_page(system, font, 0);
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// NOTE(allen): Setup some basic spacing stuff.
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f32 backslash_adv = page->advance['\\'];
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f32 max_hex_advance = 0.f;
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for (u32 i = '0'; i <= '9'; ++i){
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f32 adv = page->advance[i];
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max_hex_advance = Max(max_hex_advance, adv);
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}
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for (u32 i = 'a'; i <= 'f'; ++i){
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f32 adv = page->advance[i];
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max_hex_advance = Max(max_hex_advance, adv);
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}
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for (u32 i = 'A'; i <= 'F'; ++i){
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f32 adv = page->advance[i];
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max_hex_advance = Max(max_hex_advance, adv);
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}
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font->byte_advance = backslash_adv + max_hex_advance*2;
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font->byte_sub_advances[0] = backslash_adv;
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font->byte_sub_advances[1] = max_hex_advance;
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font->byte_sub_advances[2] = max_hex_advance;
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FT_Done_FreeType(ft);
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return(true);
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}
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internal void
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system_set_page(System_Functions *system, Partition *part, Render_Font *font, Glyph_Page *page, u32 page_number, u32 pt_size, b32 use_hinting){
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Assert(pt_size >= 8);
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memset(page, 0, sizeof(*page));
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if (part->base == 0){
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*part = sysshared_scratch_partition(MB(8));
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}
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b32 success = false;
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for (u32 R = 0; R < 3; ++R){
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success = font_load_page(system, part, font, page, page_number, pt_size, use_hinting);
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if (success){
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break;
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}
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else{
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sysshared_partition_double(part);
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}
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}
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}
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internal void
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system_set_font(System_Functions *system, Partition *part, Render_Font *font, char *filename, u32 pt_size, b32 use_hinting){
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memset(font, 0, sizeof(*font));
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u32 filename_len = 0;
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for (;filename[filename_len];++filename_len);
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if (filename_len <= sizeof(font->filename)-1){
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memcpy(font->filename, filename, filename_len);
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font->filename[filename_len] = 0;
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font->filename_len = filename_len;
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if (part->base == 0){
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*part = sysshared_scratch_partition(MB(8));
|
||
|
}
|
||
|
|
||
|
b32 success = false;
|
||
|
for (u32 R = 0; R < 3; ++R){
|
||
|
success = font_load(system, part, font, pt_size, use_hinting);
|
||
|
if (success){
|
||
|
break;
|
||
|
}
|
||
|
else{
|
||
|
sysshared_partition_double(part);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// BOTTOM
|
||
|
|